244 lines
8.0 KiB
C++
244 lines
8.0 KiB
C++
/**
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* @file PoseRTV.cpp
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* @author Alex Cunningham
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*/
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#include <gtsam_unstable/dynamics/PoseRTV.h>
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#include <gtsam/geometry/Pose2.h>
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#include <gtsam/base/Vector.h>
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#include <cassert>
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namespace gtsam {
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using namespace std;
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static const Vector kGravity = Vector::Unit(3,2)*9.81;
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/* ************************************************************************* */
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double bound(double a, double min, double max) {
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if (a < min) return min;
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else if (a > max) return max;
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else return a;
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}
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/* ************************************************************************* */
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PoseRTV::PoseRTV(double roll, double pitch, double yaw, double x, double y,
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double z, double vx, double vy, double vz) :
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Base(Pose3(Rot3::RzRyRx(roll, pitch, yaw), Point3(x, y, z)),
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Velocity3(vx, vy, vz)) {
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}
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/* ************************************************************************* */
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PoseRTV::PoseRTV(const Vector& rtv) :
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Base(Pose3(Rot3::RzRyRx(rtv.head(3)), Point3(rtv.segment(3, 3))),
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Velocity3(rtv.tail(3))) {
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}
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/* ************************************************************************* */
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Vector PoseRTV::vector() const {
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Vector rtv(9);
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rtv.head(3) = rotation().xyz();
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rtv.segment(3,3) = translation();
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rtv.tail(3) = velocity();
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return rtv;
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}
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/* ************************************************************************* */
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bool PoseRTV::equals(const PoseRTV& other, double tol) const {
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return pose().equals(other.pose(), tol)
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&& equal_with_abs_tol(velocity(), other.velocity(), tol);
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}
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/* ************************************************************************* */
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void PoseRTV::print(const string& s) const {
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cout << s << ":" << endl;
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gtsam::print((Vector)R().xyz(), " R:rpy");
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cout << " T" << t().transpose() << endl;
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gtsam::print((Vector)velocity(), " V");
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}
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/* ************************************************************************* */
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PoseRTV PoseRTV::planarDynamics(double vel_rate, double heading_rate,
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double max_accel, double dt) const {
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// split out initial state
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const Rot3& r1 = R();
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const Velocity3& v1 = v();
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// Update vehicle heading
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Rot3 r2 = r1.retract((Vector(3) << 0.0, 0.0, heading_rate * dt).finished());
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const double yaw2 = r2.ypr()(0);
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// Update vehicle position
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const double mag_v1 = v1.norm();
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// FIXME: this doesn't account for direction in velocity bounds
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double dv = bound(vel_rate - mag_v1, - (max_accel * dt), max_accel * dt);
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double mag_v2 = mag_v1 + dv;
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Velocity3 v2 = mag_v2 * Velocity3(cos(yaw2), sin(yaw2), 0.0);
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Point3 t2 = translationIntegration(r2, v2, dt);
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return PoseRTV(r2, t2, v2);
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}
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/* ************************************************************************* */
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PoseRTV PoseRTV::flyingDynamics(
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double pitch_rate, double heading_rate, double lift_control, double dt) const {
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// split out initial state
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const Rot3& r1 = R();
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const Velocity3& v1 = v();
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// Update vehicle heading (and normalise yaw)
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Vector rot_rates = (Vector(3) << 0.0, pitch_rate, heading_rate).finished();
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Rot3 r2 = r1.retract(rot_rates*dt);
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// Work out dynamics on platform
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const double thrust = 50.0;
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const double lift = 50.0;
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const double drag = 0.1;
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double yaw2 = r2.yaw();
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double pitch2 = r2.pitch();
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double forward_accel = -thrust * sin(pitch2); // r2, pitch (in global frame?) controls forward force
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double loss_lift = lift*std::abs(sin(pitch2));
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Rot3 yaw_correction_bn = Rot3::Yaw(yaw2);
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Point3 forward(forward_accel, 0.0, 0.0);
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Vector Acc_n =
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yaw_correction_bn.rotate(forward) // applies locally forward force in the global frame
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- drag * (Vector(3) << v1.x(), v1.y(), 0.0).finished() // drag term dependent on v1
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+ Vector::Unit(3,2)*(loss_lift - lift_control); // falling due to lift lost from pitch
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// Update Vehicle Position and Velocity
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Velocity3 v2 = v1 + Velocity3(Acc_n * dt);
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Point3 t2 = translationIntegration(r2, v2, dt);
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return PoseRTV(r2, t2, v2);
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}
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/* ************************************************************************* */
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PoseRTV PoseRTV::generalDynamics(
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const Vector& accel, const Vector& gyro, double dt) const {
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// Integrate Attitude Equations
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Rot3 r2 = rotation().retract(gyro * dt);
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// Integrate Velocity Equations
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Velocity3 v2 = velocity() + Velocity3(dt * (r2.matrix() * accel + kGravity));
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// Integrate Position Equations
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Point3 t2 = translationIntegration(r2, v2, dt);
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return PoseRTV(t2, r2, v2);
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}
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/* ************************************************************************* */
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Vector6 PoseRTV::imuPrediction(const PoseRTV& x2, double dt) const {
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// split out states
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const Rot3 &r1 = R(), &r2 = x2.R();
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const Velocity3 &v1 = v(), &v2 = x2.v();
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Vector6 imu;
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// acceleration
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Vector3 accel = (v2-v1) / dt;
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imu.head<3>() = r2.transpose() * (accel - kGravity);
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// rotation rates
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// just using euler angles based on matlab code
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// FIXME: this is silly - we shouldn't use differences in Euler angles
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Matrix Enb = RRTMnb(r1);
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Vector3 euler1 = r1.xyz(), euler2 = r2.xyz();
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Vector3 dR = euler2 - euler1;
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// normalize yaw in difference (as per Mitch's code)
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dR(2) = Rot2::fromAngle(dR(2)).theta();
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dR /= dt;
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imu.tail<3>() = Enb * dR;
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// imu.tail(3) = r1.transpose() * dR;
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return imu;
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}
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/* ************************************************************************* */
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Point3 PoseRTV::translationIntegration(const Rot3& r2, const Velocity3& v2, double dt) const {
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// predict point for constraint
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// NOTE: uses simple Euler approach for prediction
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Point3 pred_t2 = t() + Point3(v2 * dt);
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return pred_t2;
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}
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/* ************************************************************************* */
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double PoseRTV::range(const PoseRTV& other,
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OptionalJacobian<1,9> H1, OptionalJacobian<1,9> H2) const {
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Matrix36 D_t1_pose, D_t2_other;
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const Point3 t1 = pose().translation(H1 ? &D_t1_pose : 0);
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const Point3 t2 = other.pose().translation(H2 ? &D_t2_other : 0);
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Matrix13 D_d_t1, D_d_t2;
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double d = distance3(t1, t2, H1 ? &D_d_t1 : 0, H2 ? &D_d_t2 : 0);
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if (H1) *H1 << D_d_t1 * D_t1_pose, 0,0,0;
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if (H2) *H2 << D_d_t2 * D_t2_other, 0,0,0;
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return d;
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}
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/* ************************************************************************* */
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PoseRTV PoseRTV::transformed_from(const Pose3& trans, ChartJacobian Dglobal,
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OptionalJacobian<9, 6> Dtrans) const {
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// Pose3 transform is just compose
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Matrix6 D_newpose_trans, D_newpose_pose;
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Pose3 newpose = trans.compose(pose(), D_newpose_trans, D_newpose_pose);
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// Note that we rotate the velocity
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Matrix3 D_newvel_R, D_newvel_v;
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Velocity3 newvel = trans.rotation().rotate(Point3(velocity()), D_newvel_R, D_newvel_v);
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if (Dglobal) {
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Dglobal->setZero();
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Dglobal->topLeftCorner<6,6>() = D_newpose_pose;
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Dglobal->bottomRightCorner<3,3>() = D_newvel_v;
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}
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if (Dtrans) {
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Dtrans->setZero();
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Dtrans->topLeftCorner<6,6>() = D_newpose_trans;
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Dtrans->bottomLeftCorner<3,3>() = D_newvel_R;
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}
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return PoseRTV(newpose, newvel);
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}
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/* ************************************************************************* */
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Matrix PoseRTV::RRTMbn(const Vector3& euler) {
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assert(euler.size() == 3);
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const double s1 = sin(euler.x()), c1 = cos(euler.x());
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const double t2 = tan(euler.y()), c2 = cos(euler.y());
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Matrix Ebn(3,3);
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Ebn << 1.0, s1 * t2, c1 * t2,
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0.0, c1, -s1,
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0.0, s1 / c2, c1 / c2;
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return Ebn;
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}
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/* ************************************************************************* */
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Matrix PoseRTV::RRTMbn(const Rot3& att) {
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return PoseRTV::RRTMbn(att.rpy());
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}
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/* ************************************************************************* */
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Matrix PoseRTV::RRTMnb(const Vector3& euler) {
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Matrix Enb(3,3);
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const double s1 = sin(euler.x()), c1 = cos(euler.x());
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const double s2 = sin(euler.y()), c2 = cos(euler.y());
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Enb << 1.0, 0.0, -s2,
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0.0, c1, s1*c2,
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0.0, -s1, c1*c2;
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return Enb;
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}
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/* ************************************************************************* */
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Matrix PoseRTV::RRTMnb(const Rot3& att) {
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return PoseRTV::RRTMnb(att.rpy());
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}
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/* ************************************************************************* */
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} // \namespace gtsam
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