207 lines
5.2 KiB
C++
207 lines
5.2 KiB
C++
/* ----------------------------------------------------------------------------
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* GTSAM Copyright 2010, Georgia Tech Research Corporation,
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* Atlanta, Georgia 30332-0415
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* All Rights Reserved
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* Authors: Frank Dellaert, et al. (see THANKS for the full author list)
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* See LICENSE for the license information
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* -------------------------------------------------------------------------- */
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/**
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* @file Point2.h
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* @brief 2D Point
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* @author Frank Dellaert
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*/
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#pragma once
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#include <boost/serialization/nvp.hpp>
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#include <gtsam/base/DerivedValue.h>
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#include <gtsam/base/Matrix.h>
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#include <gtsam/base/Lie.h>
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namespace gtsam {
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/**
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* A 2D point
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* Complies with the Testable Concept
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* Functional, so no set functions: once created, a point is constant.
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* @ingroup geometry
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* \nosubgrouping
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*/
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class Point2 : public DerivedValue<Point2> {
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public:
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/// dimension of the variable - used to autodetect sizes
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static const size_t dimension = 2;
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private:
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double x_, y_;
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public:
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/// @name Standard Constructors
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/// @{
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/// default constructor
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Point2(): x_(0), y_(0) {}
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/// copy constructor
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Point2(const Point2 &p) : x_(p.x_), y_(p.y_) {}
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/// construct from doubles
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Point2(double x, double y): x_(x), y_(y) {}
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/// @}
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/// @name Advanced Constructors
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/// @{
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/// construct from 2D vector
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Point2(const Vector& v) : x_(v(0)), y_(v(1)) { assert(v.size() == 2); }
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/// @}
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/// @name Testable
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/// @{
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/// print with optional string
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void print(const std::string& s = "") const;
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/// equals with an tolerance, prints out message if unequal
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bool equals(const Point2& q, double tol = 1e-9) const;
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/// @}
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/// @name Group
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/// @{
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/// identity
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inline static Point2 identity() {
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return Point2();
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}
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/// "Inverse" - negates each coordinate such that compose(p,inverse(p)) == identity()
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inline Point2 inverse() const { return Point2(-x_, -y_); }
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/// syntactic sugar for inverse, i.e., -p == inverse(p)
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inline Point2 operator- () const {return Point2(-x_,-y_);}
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/// "Compose", just adds the coordinates of two points. With optional derivatives
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inline Point2 compose(const Point2& q,
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boost::optional<Matrix&> H1=boost::none,
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boost::optional<Matrix&> H2=boost::none) const {
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if(H1) *H1 = eye(2);
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if(H2) *H2 = eye(2);
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return *this + q;
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}
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/// syntactic sugar for adding two points, i.e., p+q == compose(p,q)
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inline Point2 operator + (const Point2& q) const {return Point2(x_+q.x_,y_+q.y_);}
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/// "Between", subtracts point coordinates. between(p,q) == compose(inverse(p),q)
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inline Point2 between(const Point2& q,
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boost::optional<Matrix&> H1=boost::none,
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boost::optional<Matrix&> H2=boost::none) const {
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if(H1) *H1 = -eye(2);
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if(H2) *H2 = eye(2);
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return q - (*this);
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}
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/// syntactic sugar for subtracting points, i.e., q-p == between(p,q)
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inline Point2 operator - (const Point2& q) const {return Point2(x_-q.x_,y_-q.y_);}
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/// @}
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/// @name Manifold
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/// @{
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/// dimension of the variable - used to autodetect sizes
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inline static size_t Dim() { return dimension; }
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/// Dimensionality of tangent space = 2 DOF
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inline size_t dim() const { return dimension; }
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/// Updates a with tangent space delta
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inline Point2 retract(const Vector& v) const { return *this + Point2(v); }
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/// Local coordinates of manifold neighborhood around current value
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inline Vector localCoordinates(const Point2& t2) const { return Logmap(between(t2)); }
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/// @}
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/// @name Lie Group
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/// @{
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/// Exponential map around identity - just create a Point2 from a vector
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static inline Point2 Expmap(const Vector& v) { return Point2(v); }
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/// Log map around identity - just return the Point2 as a vector
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static inline Vector Logmap(const Point2& dp) { return Vector_(2, dp.x(), dp.y()); }
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/// @}
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/// @name Vector Space
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/// @{
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/** norm of point */
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double norm() const;
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/** creates a unit vector */
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Point2 unit() const { return *this/norm(); }
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/** distance between two points */
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inline double dist(const Point2& p2) const {
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return (p2 - *this).norm();
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}
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/// multiply with a scalar
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inline Point2 operator * (double s) const {return Point2(x_*s,y_*s);}
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/// divide by a scalar
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inline Point2 operator / (double q) const {return Point2(x_/q,y_/q);}
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/// @}
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/// @name Standard Interface
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/// @{
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/// equality
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inline bool operator ==(const Point2& q) const {return x_==q.x_ && q.y_==q.y_;}
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/// get x
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double x() const {return x_;}
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/// get y
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double y() const {return y_;}
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/// return vectorized form (column-wise). TODO: why does this function exist?
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Vector vector() const { return Vector_(2, x_, y_); }
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/// @}
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/// @name Deprecated (non-const, non-functional style. Do not use).
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/// @{
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inline void operator += (const Point2& q) {x_+=q.x_;y_+=q.y_;}
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inline void operator *= (double s) {x_*=s;y_*=s;}
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/// @}
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private:
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/// @name Advanced Interface
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/// @{
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/** Serialization function */
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friend class boost::serialization::access;
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template<class ARCHIVE>
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void serialize(ARCHIVE & ar, const unsigned int version)
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{
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ar & boost::serialization::make_nvp("Point2",
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boost::serialization::base_object<Value>(*this));
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ar & BOOST_SERIALIZATION_NVP(x_);
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ar & BOOST_SERIALIZATION_NVP(y_);
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}
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/// @}
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};
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/// multiply with scalar
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inline Point2 operator*(double s, const Point2& p) {return p*s;}
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}
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