Merge remote-tracking branch 'origin/fix/PninholeBaseLinking' into feature/SmartFactors2

release/4.3a0
dellaert 2015-02-22 12:33:08 +01:00
commit 444c28aeab
2 changed files with 136 additions and 1 deletions

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@ -23,6 +23,7 @@ using namespace std;
namespace gtsam { namespace gtsam {
#ifndef PINHOLEBASE_LINKING_FIX
/* ************************************************************************* */ /* ************************************************************************* */
Matrix26 PinholeBase::Dpose(const Point2& pn, double d) { Matrix26 PinholeBase::Dpose(const Point2& pn, double d) {
// optimized version of derivatives, see CalibratedCamera.nb // optimized version of derivatives, see CalibratedCamera.nb
@ -129,6 +130,8 @@ Point3 PinholeBase::backproject_from_camera(const Point2& p,
return Point3(p.x() * depth, p.y() * depth, depth); return Point3(p.x() * depth, p.y() * depth, depth);
} }
#endif
/* ************************************************************************* */ /* ************************************************************************* */
CalibratedCamera CalibratedCamera::Level(const Pose2& pose2, double height) { CalibratedCamera CalibratedCamera::Level(const Pose2& pose2, double height) {
return CalibratedCamera(LevelPose(pose2, height)); return CalibratedCamera(LevelPose(pose2, height));

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@ -19,7 +19,10 @@
#pragma once #pragma once
#include <gtsam/geometry/Pose3.h> #include <gtsam/geometry/Pose3.h>
#define PINHOLEBASE_LINKING_FIX
#ifdef PINHOLEBASE_LINKING_FIX
#include <gtsam/geometry/Pose2.h>
#endif
namespace gtsam { namespace gtsam {
class Point2; class Point2;
@ -43,6 +46,8 @@ private:
Pose3 pose_; ///< 3D pose of camera Pose3 pose_; ///< 3D pose of camera
#ifndef PINHOLEBASE_LINKING_FIX
protected: protected:
/// @name Derivatives /// @name Derivatives
@ -160,6 +165,133 @@ public:
/// backproject a 2-dimensional point to a 3-dimensional point at given depth /// backproject a 2-dimensional point to a 3-dimensional point at given depth
static Point3 backproject_from_camera(const Point2& p, const double depth); static Point3 backproject_from_camera(const Point2& p, const double depth);
#else
public:
PinholeBase() {
}
explicit PinholeBase(const Pose3& pose) :
pose_(pose) {
}
explicit PinholeBase(const Vector &v) :
pose_(Pose3::Expmap(v)) {
}
const Pose3& pose() const {
return pose_;
}
/* ************************************************************************* */
static Matrix26 Dpose(const Point2& pn, double d) {
// optimized version of derivatives, see CalibratedCamera.nb
const double u = pn.x(), v = pn.y();
double uv = u * v, uu = u * u, vv = v * v;
Matrix26 Dpn_pose;
Dpn_pose << uv, -1 - uu, v, -d, 0, d * u, 1 + vv, -uv, -u, 0, -d, d * v;
return Dpn_pose;
}
/* ************************************************************************* */
static Matrix23 Dpoint(const Point2& pn, double d, const Matrix3& Rt) {
// optimized version of derivatives, see CalibratedCamera.nb
const double u = pn.x(), v = pn.y();
Matrix23 Dpn_point;
Dpn_point << //
Rt(0, 0) - u * Rt(2, 0), Rt(0, 1) - u * Rt(2, 1), Rt(0, 2) - u * Rt(2, 2), //
/**/Rt(1, 0) - v * Rt(2, 0), Rt(1, 1) - v * Rt(2, 1), Rt(1, 2) - v * Rt(2, 2);
Dpn_point *= d;
return Dpn_point;
}
/* ************************************************************************* */
static Pose3 LevelPose(const Pose2& pose2, double height) {
const double st = sin(pose2.theta()), ct = cos(pose2.theta());
const Point3 x(st, -ct, 0), y(0, 0, -1), z(ct, st, 0);
const Rot3 wRc(x, y, z);
const Point3 t(pose2.x(), pose2.y(), height);
return Pose3(wRc, t);
}
/* ************************************************************************* */
static Pose3 LookatPose(const Point3& eye, const Point3& target,
const Point3& upVector) {
Point3 zc = target - eye;
zc = zc / zc.norm();
Point3 xc = (-upVector).cross(zc); // minus upVector since yc is pointing down
xc = xc / xc.norm();
Point3 yc = zc.cross(xc);
return Pose3(Rot3(xc, yc, zc), eye);
}
/* ************************************************************************* */
bool equals(const PinholeBase &camera, double tol=1e-9) const {
return pose_.equals(camera.pose(), tol);
}
/* ************************************************************************* */
void print(const std::string& s) const {
pose_.print(s + ".pose");
}
/* ************************************************************************* */
const Pose3& getPose(OptionalJacobian<6, 6> H) const {
if (H) {
H->setZero();
H->block(0, 0, 6, 6) = I_6x6;
}
return pose_;
}
/* ************************************************************************* */
static Point2 project_to_camera(const Point3& pc,
OptionalJacobian<2, 3> Dpoint = boost::none) {
double d = 1.0 / pc.z();
const double u = pc.x() * d, v = pc.y() * d;
if (Dpoint)
*Dpoint << d, 0.0, -u * d, 0.0, d, -v * d;
return Point2(u, v);
}
/* ************************************************************************* */
std::pair<Point2, bool> projectSafe(const Point3& pw) const {
const Point3 pc = pose().transform_to(pw);
const Point2 pn = project_to_camera(pc);
return std::make_pair(pn, pc.z() > 0);
}
/* ************************************************************************* */
Point2 project2(const Point3& point, OptionalJacobian<2, 6> Dpose,
OptionalJacobian<2, 3> Dpoint) const {
Matrix3 Rt; // calculated by transform_to if needed
const Point3 q = pose().transform_to(point, boost::none, Dpoint ? &Rt : 0);
#ifdef GTSAM_THROW_CHEIRALITY_EXCEPTION
if (q.z() <= 0)
throw CheiralityException();
#endif
const Point2 pn = project_to_camera(q);
if (Dpose || Dpoint) {
const double d = 1.0 / q.z();
if (Dpose)
*Dpose = PinholeBase::Dpose(pn, d);
if (Dpoint)
*Dpoint = PinholeBase::Dpoint(pn, d, Rt);
}
return pn;
}
/* ************************************************************************* */
static Point3 backproject_from_camera(const Point2& p,
const double depth) {
return Point3(p.x() * depth, p.y() * depth, depth);
}
#endif
private: private:
/** Serialization function */ /** Serialization function */