65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/**
|
|
* @file VelocityConstraint3.h
|
|
* @brief A simple 3-way factor constraining double poses and velocity
|
|
* @author Duy-Nguyen Ta
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <gtsam/nonlinear/NonlinearFactor.h>
|
|
|
|
namespace gtsam {
|
|
|
|
class VelocityConstraint3 : public NoiseModelFactorN<double, double, double> {
|
|
public:
|
|
|
|
protected:
|
|
typedef NoiseModelFactorN<double, double, double> Base;
|
|
|
|
/** default constructor to allow for serialization */
|
|
VelocityConstraint3() {}
|
|
|
|
double dt_;
|
|
|
|
public:
|
|
|
|
// Provide access to the Matrix& version of evaluateError:
|
|
using Base::evaluateError;
|
|
|
|
typedef boost::shared_ptr<VelocityConstraint3 > shared_ptr;
|
|
|
|
///TODO: comment
|
|
VelocityConstraint3(Key key1, Key key2, Key velKey, double dt, double mu = 1000.0)
|
|
: Base(noiseModel::Constrained::All(1, std::abs(mu)), key1, key2, velKey), dt_(dt) {}
|
|
~VelocityConstraint3() override {}
|
|
|
|
/// @return a deep copy of this factor
|
|
gtsam::NonlinearFactor::shared_ptr clone() const override {
|
|
return boost::static_pointer_cast<gtsam::NonlinearFactor>(
|
|
gtsam::NonlinearFactor::shared_ptr(new VelocityConstraint3(*this))); }
|
|
|
|
/** x1 + v*dt - x2 = 0, with optional derivatives */
|
|
Vector evaluateError(const double& x1, const double& x2, const double& v,
|
|
OptionalMatrixType H1, OptionalMatrixType H2,
|
|
OptionalMatrixType H3) const override {
|
|
const size_t p = 1;
|
|
if (H1) *H1 = Matrix::Identity(p,p);
|
|
if (H2) *H2 = -Matrix::Identity(p,p);
|
|
if (H3) *H3 = Matrix::Identity(p,p)*dt_;
|
|
return (Vector(1) << x1+v*dt_-x2).finished();
|
|
}
|
|
|
|
private:
|
|
|
|
/** Serialization function */
|
|
friend class boost::serialization::access;
|
|
template<class ARCHIVE>
|
|
void serialize(ARCHIVE & ar, const unsigned int /*version*/) {
|
|
// NoiseModelFactor3 instead of NoiseModelFactorN for backward compatibility
|
|
ar & boost::serialization::make_nvp("NoiseModelFactor3",
|
|
boost::serialization::base_object<Base>(*this));
|
|
}
|
|
}; // \VelocityConstraint3
|
|
|
|
}
|