gtsam/gtsam_unstable/geometry/tests/testSimPolygon2D.cpp

139 lines
5.3 KiB
C++

/**
* @file testSimPolygon
* @author Alex Cunningham
*/
#include <CppUnitLite/TestHarness.h>
#include <gtsam/base/TestableAssertions.h>
#include <gtsam_unstable/geometry/SimPolygon2D.h>
using namespace std;
using namespace gtsam;
const double tol=1e-5;
/* ************************************************************************* */
TEST(testPolygon, triangle_basic) {
// create a triangle from points, extract landmarks/walls, check occupancy
Point2 pA, pB(2.0, 0.0), pC(0.0, 1.0);
// construct and extract data
SimPolygon2D actTriangle = SimPolygon2D::createTriangle(pA, pB, pC);
LONGS_EQUAL(3, actTriangle.size());
EXPECT(assert_equal(pA, actTriangle.landmark(0)));
EXPECT(assert_equal(pB, actTriangle.landmark(1)));
EXPECT(assert_equal(pC, actTriangle.landmark(2)));
// get walls out
vector<SimWall2D> actWalls = actTriangle.walls();
vector<SimWall2D> expWalls;
expWalls.push_back(SimWall2D(pA, pB));
expWalls.push_back(SimWall2D(pB, pC));
expWalls.push_back(SimWall2D(pC, pA));
EXPECT(assert_container_equal(expWalls, actWalls, tol));
// check occupancy - used in sampling more points
// treat as closed polygon - points along edges also count
EXPECT(actTriangle.contains(Point2(0.25, 0.5)));
EXPECT(actTriangle.contains(pA));
EXPECT(actTriangle.contains(pB));
EXPECT(actTriangle.contains(pC));
EXPECT(actTriangle.contains(Point2(1.0, 0.0)));
EXPECT(!actTriangle.contains(Point2(1.0, 1.0)));
EXPECT(!actTriangle.contains(Point2(-1.0, 1.0)));
}
/* ************************************************************************* */
TEST(testPolygon, rectangle_basic) {
// creates an axis-aligned rectangle given a lower left corner and a height and width
double height = 3.0, width = 2.0;
Point2 pA(1.0, 0.0), pB(3.0, 0.0), pC(3.0, 3.0), pD(1.0, 3.0);
// construct and extract data
SimPolygon2D actRectangle = SimPolygon2D::createRectangle(pA, height, width);
LONGS_EQUAL(4, actRectangle.size());
EXPECT(assert_equal(pA, actRectangle.landmark(0)));
EXPECT(assert_equal(pB, actRectangle.landmark(1)));
EXPECT(assert_equal(pC, actRectangle.landmark(2)));
EXPECT(assert_equal(pD, actRectangle.landmark(3)));
// get walls out
vector<SimWall2D> actWalls = actRectangle.walls();
vector<SimWall2D> expWalls;
expWalls.push_back(SimWall2D(pA, pB));
expWalls.push_back(SimWall2D(pB, pC));
expWalls.push_back(SimWall2D(pC, pD));
expWalls.push_back(SimWall2D(pD, pA));
EXPECT(assert_container_equal(expWalls, actWalls, tol));
// check occupancy - used in sampling more points
// treat as closed polygon - points along edges also count
EXPECT(actRectangle.contains(Point2(2.0, 1.0)));
EXPECT(actRectangle.contains(pA));
EXPECT(actRectangle.contains(pB));
EXPECT(actRectangle.contains(pC));
EXPECT(actRectangle.contains(pD));
EXPECT(actRectangle.contains(Point2(1.0, 0.0)));
EXPECT(!actRectangle.contains(Point2(0.9, 0.5)));
EXPECT(!actRectangle.contains(Point2(-1.0, 1.0)));
}
/* ************************************************************************* */
TEST(testPolygon, triangle_generator) {
// generate random triangles in a bounded region with no overlap
double side_len = 10.0; // box of length 10, centered on origin
double mean_side_len = 2.0; // mean length of sides
double sigma_side_len = 0.5; // stddev for length of sides
double min_vertex_dist = 0.4; // minimum allowable distance between vertices
double min_side_len = 0.1;
// initialize the random number generator for consistency
SimPolygon2D::seedGenerator(42u);
vector<SimPolygon2D> existing_polys;
SimPolygon2D actual = SimPolygon2D::randomTriangle(side_len, mean_side_len, sigma_side_len,
min_vertex_dist, min_side_len, existing_polys);
// use a rectangle to check that it is within boundaries
SimPolygon2D bounding_rect = SimPolygon2D::createRectangle(Point2(-5.0,-5.0), side_len, side_len);
EXPECT(bounding_rect.contains(actual.landmark(0)));
EXPECT(bounding_rect.contains(actual.landmark(1)));
EXPECT(bounding_rect.contains(actual.landmark(2)));
}
/* ************************************************************************* */
TEST(testPolygon, rectangle_generator) {
// generate random rectangles in a bounded region with no overlap
double side_len = 10.0; // box of length 10, centered on origin
double mean_side_len = 2.0; // mean length of sides
double sigma_side_len = 0.5; // stddev for length of sides
double min_vertex_dist = 0.4; // minimum allowable distance between vertices
double min_side_len = 0.1;
// initialize the random number generator for consistency
SimPolygon2D::seedGenerator(42u);
vector<SimPolygon2D> existing_polys;
SimPolygon2D actual = SimPolygon2D::randomRectangle(side_len, mean_side_len, sigma_side_len,
min_vertex_dist, min_side_len, existing_polys);
// use a rectangle to check that it is within boundaries
SimPolygon2D bounding_rect = SimPolygon2D::createRectangle(Point2(-5.0,-5.0), side_len, side_len);
EXPECT(bounding_rect.contains(actual.landmark(0)));
EXPECT(bounding_rect.contains(actual.landmark(1)));
EXPECT(bounding_rect.contains(actual.landmark(2)));
EXPECT(bounding_rect.contains(actual.landmark(3)));
}
/* ************************************************************************* */
int main() { TestResult tr; return TestRegistry::runAllTests(tr); }
/* ************************************************************************* */