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tests
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Using symbol_shorthand instead of redundant kx, kl functions
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2012-06-02 19:28:21 +00:00 |
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AntiFactor.h
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Added clone() functionality to nonlinear factors
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2012-05-21 20:54:40 +00:00 |
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BearingFactor.h
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Added clone() functionality to nonlinear factors
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2012-05-21 20:54:40 +00:00 |
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BearingRangeFactor.h
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small printing detail
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2012-06-02 23:21:25 +00:00 |
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BetweenFactor.h
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small printing detail
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2012-06-02 23:21:25 +00:00 |
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BoundingConstraint.h
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Renamed NonlinearFactor[1-6] to NoiseModelFactor[1-6]
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2012-02-20 21:52:47 +00:00 |
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CMakeLists.txt
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Reworked cmake timing generation to use generalized test-adding macro
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2012-03-29 18:57:29 +00:00 |
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GeneralSFMFactor.h
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Symbol.h is now included just in time, no longer by default everywhere.
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2012-06-02 19:05:38 +00:00 |
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PartialPriorFactor.h
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Added clone() functionality to nonlinear factors
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2012-05-21 20:54:40 +00:00 |
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PriorFactor.h
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small printing detail
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2012-06-02 23:21:25 +00:00 |
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ProjectionFactor.h
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Added clone() functionality to nonlinear factors
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2012-05-21 20:54:40 +00:00 |
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RangeFactor.h
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Added clone() functionality to nonlinear factors
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2012-05-21 20:54:40 +00:00 |
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StereoFactor.h
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Added clone() functionality to nonlinear factors
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2012-05-21 20:54:40 +00:00 |
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dataset.cpp
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Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples.
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2012-06-02 16:18:40 +00:00 |
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dataset.h
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(2.0_prep branch) Merged in virtual_values branch
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2012-02-03 17:18:32 +00:00 |
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planarSLAM.cpp
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Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples.
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2012-06-02 16:18:40 +00:00 |
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planarSLAM.h
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Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples.
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2012-06-02 16:18:40 +00:00 |
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pose2SLAM.cpp
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Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples.
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2012-06-02 16:18:40 +00:00 |
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pose2SLAM.h
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Symbol.h is now included just in time, no longer by default everywhere.
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2012-06-02 19:05:38 +00:00 |
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pose3SLAM.cpp
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Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples.
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2012-06-02 16:18:40 +00:00 |
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pose3SLAM.h
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Symbol.h is now included just in time, no longer by default everywhere.
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2012-06-02 19:05:38 +00:00 |
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simulated2D.cpp
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Matlab wrapped classes now live within the gtsam namespace, meaning you have to use gtsamPose2 instead of just Pose2 in Matlab. This fixes the Point2 and Point3 issues we had with Matlab 2011b.
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2012-01-30 22:00:13 +00:00 |
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simulated2D.h
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Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples.
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2012-06-02 16:18:40 +00:00 |
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simulated2DConstraints.h
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Added clone() functionality to nonlinear factors
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2012-05-21 20:54:40 +00:00 |
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simulated2DOriented.cpp
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Matlab wrapped classes now live within the gtsam namespace, meaning you have to use gtsamPose2 instead of just Pose2 in Matlab. This fixes the Point2 and Point3 issues we had with Matlab 2011b.
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2012-01-30 22:00:13 +00:00 |
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simulated2DOriented.h
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Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples.
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2012-06-02 16:18:40 +00:00 |
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smallExample.cpp
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Using symbol_shorthand instead of redundant kx, kl functions
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2012-06-02 19:28:21 +00:00 |
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smallExample.h
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Renamed DynamicValues to Values and removed specialized derived Values classes
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2012-02-02 16:16:46 +00:00 |
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visualSLAM.cpp
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Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples.
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2012-06-02 16:18:40 +00:00 |
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visualSLAM.h
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Symbol.h is now included just in time, no longer by default everywhere.
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2012-06-02 19:05:38 +00:00 |