gtsam/gtsam/slam
Frank Dellaert a000745799 small printing detail 2012-06-02 23:21:25 +00:00
..
tests Using symbol_shorthand instead of redundant kx, kl functions 2012-06-02 19:28:21 +00:00
AntiFactor.h Added clone() functionality to nonlinear factors 2012-05-21 20:54:40 +00:00
BearingFactor.h Added clone() functionality to nonlinear factors 2012-05-21 20:54:40 +00:00
BearingRangeFactor.h small printing detail 2012-06-02 23:21:25 +00:00
BetweenFactor.h small printing detail 2012-06-02 23:21:25 +00:00
BoundingConstraint.h Renamed NonlinearFactor[1-6] to NoiseModelFactor[1-6] 2012-02-20 21:52:47 +00:00
CMakeLists.txt Reworked cmake timing generation to use generalized test-adding macro 2012-03-29 18:57:29 +00:00
GeneralSFMFactor.h Symbol.h is now included just in time, no longer by default everywhere. 2012-06-02 19:05:38 +00:00
PartialPriorFactor.h Added clone() functionality to nonlinear factors 2012-05-21 20:54:40 +00:00
PriorFactor.h small printing detail 2012-06-02 23:21:25 +00:00
ProjectionFactor.h Added clone() functionality to nonlinear factors 2012-05-21 20:54:40 +00:00
RangeFactor.h Added clone() functionality to nonlinear factors 2012-05-21 20:54:40 +00:00
StereoFactor.h Added clone() functionality to nonlinear factors 2012-05-21 20:54:40 +00:00
dataset.cpp Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples. 2012-06-02 16:18:40 +00:00
dataset.h (2.0_prep branch) Merged in virtual_values branch 2012-02-03 17:18:32 +00:00
planarSLAM.cpp Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples. 2012-06-02 16:18:40 +00:00
planarSLAM.h Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples. 2012-06-02 16:18:40 +00:00
pose2SLAM.cpp Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples. 2012-06-02 16:18:40 +00:00
pose2SLAM.h Symbol.h is now included just in time, no longer by default everywhere. 2012-06-02 19:05:38 +00:00
pose3SLAM.cpp Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples. 2012-06-02 16:18:40 +00:00
pose3SLAM.h Symbol.h is now included just in time, no longer by default everywhere. 2012-06-02 19:05:38 +00:00
simulated2D.cpp Matlab wrapped classes now live within the gtsam namespace, meaning you have to use gtsamPose2 instead of just Pose2 in Matlab. This fixes the Point2 and Point3 issues we had with Matlab 2011b. 2012-01-30 22:00:13 +00:00
simulated2D.h Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples. 2012-06-02 16:18:40 +00:00
simulated2DConstraints.h Added clone() functionality to nonlinear factors 2012-05-21 20:54:40 +00:00
simulated2DOriented.cpp Matlab wrapped classes now live within the gtsam namespace, meaning you have to use gtsamPose2 instead of just Pose2 in Matlab. This fixes the Point2 and Point3 issues we had with Matlab 2011b. 2012-01-30 22:00:13 +00:00
simulated2DOriented.h Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples. 2012-06-02 16:18:40 +00:00
smallExample.cpp Using symbol_shorthand instead of redundant kx, kl functions 2012-06-02 19:28:21 +00:00
smallExample.h Renamed DynamicValues to Values and removed specialized derived Values classes 2012-02-02 16:16:46 +00:00
visualSLAM.cpp Significant API change in slam (GTSAM 2.0.1 or 2.1): to eliminate confusion and give the user more freedom in creating their own Keys, the different slam variants no longer create Symbol keys themselves. Instead, all interaction is done via Keys (which are just unordered, unsigned ints). All PoseSLAM unit tests and examples now just use sequential keys. However, a user can still create Keys using the Symbol constructor, which is illustrated in the landmark-based unit tests and examples. 2012-06-02 16:18:40 +00:00
visualSLAM.h Symbol.h is now included just in time, no longer by default everywhere. 2012-06-02 19:05:38 +00:00