gtsam/cpp/Pose3.cpp

181 lines
5.8 KiB
C++

/**
* @file Pose3.cpp
* @brief 3D Pose
*/
#include <iostream>
#include "Pose3.h"
#include "Lie-inl.h"
#include "LieConfig.h"
using namespace std;
using namespace boost::numeric::ublas;
namespace gtsam {
/** Explicit instantiation of base class to export members */
INSTANTIATE_LIE(Pose3);
/* ************************************************************************* */
void Pose3::print(const string& s) const {
R_.print(s + ".R");
t_.print(s + ".t");
}
/* ************************************************************************* */
bool Pose3::equals(const Pose3& pose, double tol) const {
return R_.equals(pose.R_,tol) && t_.equals(pose.t_,tol);
}
/* ************************************************************************* */
#ifdef SLOW_BUT_CORRECT_EXPMAP
/** Agrawal06iros versions of expmap and logmap*/
template<> Pose3 expmap(const Vector& d) {
Vector w = vector_range<const Vector>(d, range(0,3));
Vector u = vector_range<const Vector>(d, range(3,6));
double t = norm_2(w);
if (t < 1e-5)
return Pose3(Rot3(), expmap<Point3> (u));
else {
Matrix W = skewSymmetric(w/t);
Matrix A = eye(3, 3) + ((1 - cos(t)) / t) * W + ((t - sin(t)) / t) * (W * W);
return Pose3(expmap<Rot3> (w), expmap<Point3> (A * u));
}
}
Vector logmap(const Pose3& p) {
Vector w = logmap(p.rotation()), T = p.translation().vector();
double t = norm_2(w);
if (t < 1e-5)
return concatVectors(2, &w, &T);
else {
Matrix W = skewSymmetric(w/t);
Matrix Ainv = eye(3, 3) - 0.5*t* W + ((2*sin(t)-t*(1+cos(t)))/2*sin(t)) * (W * W);
Vector u = Ainv*T;
return concatVectors(2, &w, &u);
}
}
#else
/* incorrect versions for which we know how to compute derivatives */
template<> Pose3 expmap(const Vector& d) {
Vector w = sub(d, 0,3);
Vector u = sub(d, 3,6);
return Pose3(expmap<Rot3> (w), expmap<Point3> (u));
}
// Log map at identity - return the translation and canonical rotation
// coordinates of a pose.
Vector logmap(const Pose3& p) {
const Vector w = logmap(p.rotation()), u = logmap(p.translation());
return concatVectors(2, &w, &u);
}
#endif
/* ************************************************************************* */
Matrix Pose3::matrix() const {
const Matrix R = R_.matrix(), T = Matrix_(3,1, t_.vector());
const Matrix A34 = collect(2, &R, &T);
const Matrix A14 = Matrix_(1,4, 0.0, 0.0, 0.0, 1.0);
return gtsam::stack(2, &A34, &A14);
}
/* ************************************************************************* */
Pose3 Pose3::transform_to(const Pose3& pose) const {
Rot3 cRv = R_ * Rot3(inverse(pose.R_));
Point3 t = gtsam::transform_to(pose, t_);
return Pose3(cRv, t);
}
/* ************************************************************************* */
Point3 transform_from(const Pose3& pose, const Point3& p) {
return pose.rotation() * p + pose.translation();
}
/* ************************************************************************* */
Matrix Dtransform_from1(const Pose3& pose, const Point3& p) {
#ifdef NEW_EXMAP
Point3 q = transform_from(pose,p);
Matrix DR = skewSymmetric(-q.x(), -q.y(), -q.z());
#else
Matrix DR = Drotate1(pose.rotation(), p);
#endif
Matrix Dt = eye(3);
return collect(2,&DR,&Dt);
}
/* ************************************************************************* */
Matrix Dtransform_from2(const Pose3& pose) {
return pose.rotation().matrix();
}
/* ************************************************************************* */
Point3 transform_to(const Pose3& pose, const Point3& p) {
Point3 sub = p - pose.translation();
return unrotate(pose.rotation(), sub);
}
/* ************************************************************************* */
Matrix Dtransform_to1(const Pose3& pose, const Point3& p) {
Point3 q = transform_to(pose,p);
Matrix DR = skewSymmetric(q.x(), q.y(), q.z());
Matrix DT = - pose.rotation().transpose(); // negative because of sub
return collect(2,&DR,&DT);
}
/* ************************************************************************* */
Matrix Dtransform_to2(const Pose3& pose, const Point3& p) {
return pose.rotation().transpose();
}
/* ************************************************************************* */
// compose = Pose3(compose(R1,R2),transform_from(p1,t2);
Matrix Dcompose1(const Pose3& p1, const Pose3& p2) {
Matrix DR_R1 = p2.rotation().transpose();
Matrix DR_t1 = zeros(3, 3);
Matrix DR = collect(2, &DR_R1, &DR_t1);
Matrix Dt = Dtransform_from1(p1, p2.translation());
return gtsam::stack(2, &DR, &Dt);
}
Matrix Dcompose2(const Pose3& p1, const Pose3& p2) {
Matrix R1 = p1.rotation().matrix();
const static Matrix I = eye(3,3);
const static Matrix Z3 = zeros(3, 3);
Matrix DR = collect(2, &I, &Z3);
Matrix Dt = collect(2, &Z3, &R1);
return gtsam::stack(2, &DR, &Dt);
}
/* ************************************************************************* */
// inverse = Pose3(inverse(R),-unrotate(R,t));
Matrix Dinverse(const Pose3& p) {
Matrix Rt = p.rotation().transpose();
Matrix DR_R1 = -p.rotation().matrix();
Matrix DR_t1 = zeros(3, 3);
Matrix DR = collect(2, &DR_R1, &DR_t1);
Matrix Dt_R1 = -skewSymmetric(unrotate(p.rotation(),p.translation()).vector());
Matrix Dt_t1 = -Rt;
Matrix Dt = collect(2, &Dt_R1, &Dt_t1);
return gtsam::stack(2, &DR, &Dt);
}
/* ************************************************************************* */
// between = compose(p2,inverse(p1));
Pose3 between(const Pose3& p1, const Pose3& p2, boost::optional<Matrix&> H1,
boost::optional<Matrix&> H2) {
Pose3 invp1 = inverse(p1);
Pose3 result = compose(invp1, p2);
if (H1) *H1 = Dcompose1(invp1, p2) * Dinverse(p1);
if (H2) *H2 = Dcompose2(invp1, p2);
return result;
}
/* ************************************************************************* */
} // namespace gtsam