Modify and add raw memory access for HessianFactor

release/4.3a0
Sungtae An 2014-11-12 04:23:33 -05:00
parent fe7fc8a6ef
commit fe77498116
1 changed files with 77 additions and 13 deletions

View File

@ -31,6 +31,9 @@ private:
typedef Eigen::Matrix<double, D, D> MatrixDD; // camera hessian block
typedef Eigen::Matrix<double, D, 1> VectorD;
// Use eigen magic to access raw memory
typedef Eigen::Map<VectorD> DMap;
typedef Eigen::Map<const VectorD> ConstDMap;
public:
@ -51,30 +54,75 @@ public:
HessianFactor(keys, augmentedInformation) {
}
/** Return the diagonal of the Hessian for this factor */
VectorValues hessianDiagonal() const {
return HessianFactor::hessianDiagonal();
}
/** Return the diagonal of the Hessian for this factor (raw memory version) */
void hessianDiagonal(double* d) const {
// Loop over all variables in the factor
for (DenseIndex pos = 0; pos < (DenseIndex)size(); ++pos) {
Key j = keys_[pos];
// Get the diagonal block, and insert its diagonal
const Matrix& B = info_(pos, pos).selfadjointView();
DMap(d + D * j) += B.diagonal();
}
}
/** y += alpha * A'*A*x */
void multiplyHessianAdd(double alpha, const VectorValues& x,
VectorValues& y) const {
HessianFactor::multiplyHessianAdd(alpha, x, y);
}
// Scratch space for multiplyHessianAdd
typedef Eigen::Matrix<double, D, 1> DVector;
mutable std::vector<DVector> y;
void multiplyHessianAdd(double alpha, const double* x,
double* yvalues) const {
void multiplyHessianAdd(double alpha, const double* x, double* yvalues,
std::vector<size_t> offsets) const {
// Create a vector of temporary y values, corresponding to rows i
y.resize(size());
BOOST_FOREACH(DVector & yi, y)
yi.setZero();
typedef Eigen::Map<DVector> DMap;
typedef Eigen::Map<const DVector> ConstDMap;
std::vector<Vector> y;
y.reserve(size());
for (const_iterator it = begin(); it != end(); it++)
y.push_back(zero(getDim(it)));
// Accessing the VectorValues one by one is expensive
// So we will loop over columns to access x only once per column
// And fill the above temporary y values, to be added into yvalues after
DVector xj(D);
for (DenseIndex j = 0; j < (DenseIndex) size(); ++j) {
DenseIndex i = 0;
for (; i < j; ++i)
y[i] += info_(i, j).knownOffDiagonal()
* ConstDMap(x + offsets[keys_[j]],
offsets[keys_[j] + 1] - offsets[keys_[j]]);
// blocks on the diagonal are only half
y[i] += info_(j, j).selfadjointView()
* ConstDMap(x + offsets[keys_[j]],
offsets[keys_[j] + 1] - offsets[keys_[j]]);
// for below diagonal, we take transpose block from upper triangular part
for (i = j + 1; i < (DenseIndex) size(); ++i)
y[i] += info_(i, j).knownOffDiagonal()
* ConstDMap(x + offsets[keys_[j]],
offsets[keys_[j] + 1] - offsets[keys_[j]]);
}
// copy to yvalues
for (DenseIndex i = 0; i < (DenseIndex) size(); ++i)
DMap(yvalues + offsets[keys_[i]], offsets[keys_[i] + 1] - offsets[keys_[i]]) +=
alpha * y[i];
}
// Scratch space for multiplyHessianAdd
mutable std::vector<VectorD> y;
void multiplyHessianAdd(double alpha, const double* x, double* yvalues) const {
// Create a vector of temporary y values, corresponding to rows i
y.resize(size());
BOOST_FOREACH(VectorD & yi, y)
yi.setZero();
// Accessing the VectorValues one by one is expensive
// So we will loop over columns to access x only once per column
// And fill the above temporary y values, to be added into yvalues after
VectorD xj(D);
for (DenseIndex j = 0; j < (DenseIndex) size(); ++j) {
Key key = keys_[j];
const double* xj = x + key * D;
@ -95,6 +143,22 @@ public:
}
}
/** eta for Hessian */
VectorValues gradientAtZero() const {
return HessianFactor::gradientAtZero();
}
/** eta for Hessian (raw memory version) */
void gradientAtZero(double* d) const {
// Loop over all variables in the factor
for (DenseIndex pos = 0; pos < (DenseIndex)size(); ++pos) {
Key j = keys_[pos];
// Get the diagonal block, and insert its diagonal
VectorD dj = -info_(pos,size()).knownOffDiagonal();
DMap(d + D * j) += dj;
}
}
};
}