gtsam/gtsam/slam/RegularHessianFactor.h

166 lines
5.6 KiB
C++

/* ----------------------------------------------------------------------------
* GTSAM Copyright 2010, Georgia Tech Research Corporation,
* Atlanta, Georgia 30332-0415
* All Rights Reserved
* Authors: Frank Dellaert, et al. (see THANKS for the full author list)
* See LICENSE for the license information
* -------------------------------------------------------------------------- */
/**
* @file RegularHessianFactor.h
* @brief HessianFactor class with constant sized blcoks
* @author Richard Roberts
* @date Dec 8, 2010
*/
#pragma once
#include <gtsam/linear/HessianFactor.h>
#include <boost/foreach.hpp>
#include <vector>
namespace gtsam {
template<size_t D>
class RegularHessianFactor: public HessianFactor {
private:
typedef Eigen::Matrix<double, D, D> MatrixDD; // camera hessian block
typedef Eigen::Matrix<double, D, 1> VectorD;
// Use eigen magic to access raw memory
typedef Eigen::Map<VectorD> DMap;
typedef Eigen::Map<const VectorD> ConstDMap;
public:
/** Construct an n-way factor. Gs contains the upper-triangle blocks of the
* quadratic term (the Hessian matrix) provided in row-order, gs the pieces
* of the linear vector term, and f the constant term.
*/
RegularHessianFactor(const std::vector<Key>& js,
const std::vector<Matrix>& Gs, const std::vector<Vector>& gs, double f) :
HessianFactor(js, Gs, gs, f) {
}
/** Constructor with an arbitrary number of keys and with the augmented information matrix
* specified as a block matrix. */
template<typename KEYS>
RegularHessianFactor(const KEYS& keys,
const SymmetricBlockMatrix& augmentedInformation) :
HessianFactor(keys, augmentedInformation) {
}
/** Return the diagonal of the Hessian for this factor */
VectorValues hessianDiagonal() const {
return HessianFactor::hessianDiagonal();
}
/** Return the diagonal of the Hessian for this factor (raw memory version) */
void hessianDiagonal(double* d) const {
// Loop over all variables in the factor
for (DenseIndex pos = 0; pos < (DenseIndex)size(); ++pos) {
Key j = keys_[pos];
// Get the diagonal block, and insert its diagonal
const Matrix& B = info_(pos, pos).selfadjointView();
DMap(d + D * j) += B.diagonal();
}
}
/** y += alpha * A'*A*x */
void multiplyHessianAdd(double alpha, const VectorValues& x,
VectorValues& y) const {
HessianFactor::multiplyHessianAdd(alpha, x, y);
}
void multiplyHessianAdd(double alpha, const double* x, double* yvalues,
std::vector<size_t> offsets) const {
// Create a vector of temporary y values, corresponding to rows i
std::vector<Vector> y;
y.reserve(size());
for (const_iterator it = begin(); it != end(); it++)
y.push_back(zero(getDim(it)));
// Accessing the VectorValues one by one is expensive
// So we will loop over columns to access x only once per column
// And fill the above temporary y values, to be added into yvalues after
for (DenseIndex j = 0; j < (DenseIndex) size(); ++j) {
DenseIndex i = 0;
for (; i < j; ++i)
y[i] += info_(i, j).knownOffDiagonal()
* ConstDMap(x + offsets[keys_[j]],
offsets[keys_[j] + 1] - offsets[keys_[j]]);
// blocks on the diagonal are only half
y[i] += info_(j, j).selfadjointView()
* ConstDMap(x + offsets[keys_[j]],
offsets[keys_[j] + 1] - offsets[keys_[j]]);
// for below diagonal, we take transpose block from upper triangular part
for (i = j + 1; i < (DenseIndex) size(); ++i)
y[i] += info_(i, j).knownOffDiagonal()
* ConstDMap(x + offsets[keys_[j]],
offsets[keys_[j] + 1] - offsets[keys_[j]]);
}
// copy to yvalues
for (DenseIndex i = 0; i < (DenseIndex) size(); ++i)
DMap(yvalues + offsets[keys_[i]], offsets[keys_[i] + 1] - offsets[keys_[i]]) +=
alpha * y[i];
}
// Scratch space for multiplyHessianAdd
mutable std::vector<VectorD> y;
void multiplyHessianAdd(double alpha, const double* x, double* yvalues) const {
// Create a vector of temporary y values, corresponding to rows i
y.resize(size());
BOOST_FOREACH(VectorD & yi, y)
yi.setZero();
// Accessing the VectorValues one by one is expensive
// So we will loop over columns to access x only once per column
// And fill the above temporary y values, to be added into yvalues after
VectorD xj(D);
for (DenseIndex j = 0; j < (DenseIndex) size(); ++j) {
Key key = keys_[j];
const double* xj = x + key * D;
DenseIndex i = 0;
for (; i < j; ++i)
y[i] += info_(i, j).knownOffDiagonal() * ConstDMap(xj);
// blocks on the diagonal are only half
y[i] += info_(j, j).selfadjointView() * ConstDMap(xj);
// for below diagonal, we take transpose block from upper triangular part
for (i = j + 1; i < (DenseIndex) size(); ++i)
y[i] += info_(i, j).knownOffDiagonal() * ConstDMap(xj);
}
// copy to yvalues
for (DenseIndex i = 0; i < (DenseIndex) size(); ++i) {
Key key = keys_[i];
DMap(yvalues + key * D) += alpha * y[i];
}
}
/** eta for Hessian */
VectorValues gradientAtZero() const {
return HessianFactor::gradientAtZero();
}
/** eta for Hessian (raw memory version) */
void gradientAtZero(double* d) const {
// Loop over all variables in the factor
for (DenseIndex pos = 0; pos < (DenseIndex)size(); ++pos) {
Key j = keys_[pos];
// Get the diagonal block, and insert its diagonal
VectorD dj = -info_(pos,size()).knownOffDiagonal();
DMap(d + D * j) += dj;
}
}
};
}