Merged in fix/PninholeBaseLinking (pull request #111)
Added a quick fix to unblock developrelease/4.3a0
commit
ee9ef6f9bc
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@ -23,6 +23,7 @@ using namespace std;
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namespace gtsam {
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#ifndef PINHOLEBASE_LINKING_FIX
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/* ************************************************************************* */
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Matrix26 PinholeBase::Dpose(const Point2& pn, double d) {
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// optimized version of derivatives, see CalibratedCamera.nb
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@ -129,6 +130,8 @@ Point3 PinholeBase::backproject_from_camera(const Point2& p,
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return Point3(p.x() * depth, p.y() * depth, depth);
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}
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#endif
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/* ************************************************************************* */
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CalibratedCamera CalibratedCamera::Level(const Pose2& pose2, double height) {
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return CalibratedCamera(LevelPose(pose2, height));
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@ -19,7 +19,10 @@
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#pragma once
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#include <gtsam/geometry/Pose3.h>
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#define PINHOLEBASE_LINKING_FIX
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#ifdef PINHOLEBASE_LINKING_FIX
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#include <gtsam/geometry/Pose2.h>
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#endif
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namespace gtsam {
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class Point2;
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@ -43,6 +46,8 @@ private:
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Pose3 pose_; ///< 3D pose of camera
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#ifndef PINHOLEBASE_LINKING_FIX
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protected:
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/// @name Derivatives
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@ -160,6 +165,133 @@ public:
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/// backproject a 2-dimensional point to a 3-dimensional point at given depth
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static Point3 backproject_from_camera(const Point2& p, const double depth);
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#else
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public:
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PinholeBase() {
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}
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explicit PinholeBase(const Pose3& pose) :
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pose_(pose) {
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}
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explicit PinholeBase(const Vector &v) :
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pose_(Pose3::Expmap(v)) {
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}
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const Pose3& pose() const {
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return pose_;
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}
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/* ************************************************************************* */
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static Matrix26 Dpose(const Point2& pn, double d) {
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// optimized version of derivatives, see CalibratedCamera.nb
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const double u = pn.x(), v = pn.y();
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double uv = u * v, uu = u * u, vv = v * v;
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Matrix26 Dpn_pose;
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Dpn_pose << uv, -1 - uu, v, -d, 0, d * u, 1 + vv, -uv, -u, 0, -d, d * v;
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return Dpn_pose;
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}
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/* ************************************************************************* */
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static Matrix23 Dpoint(const Point2& pn, double d, const Matrix3& Rt) {
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// optimized version of derivatives, see CalibratedCamera.nb
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const double u = pn.x(), v = pn.y();
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Matrix23 Dpn_point;
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Dpn_point << //
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Rt(0, 0) - u * Rt(2, 0), Rt(0, 1) - u * Rt(2, 1), Rt(0, 2) - u * Rt(2, 2), //
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/**/Rt(1, 0) - v * Rt(2, 0), Rt(1, 1) - v * Rt(2, 1), Rt(1, 2) - v * Rt(2, 2);
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Dpn_point *= d;
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return Dpn_point;
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}
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/* ************************************************************************* */
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static Pose3 LevelPose(const Pose2& pose2, double height) {
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const double st = sin(pose2.theta()), ct = cos(pose2.theta());
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const Point3 x(st, -ct, 0), y(0, 0, -1), z(ct, st, 0);
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const Rot3 wRc(x, y, z);
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const Point3 t(pose2.x(), pose2.y(), height);
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return Pose3(wRc, t);
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}
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/* ************************************************************************* */
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static Pose3 LookatPose(const Point3& eye, const Point3& target,
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const Point3& upVector) {
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Point3 zc = target - eye;
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zc = zc / zc.norm();
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Point3 xc = (-upVector).cross(zc); // minus upVector since yc is pointing down
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xc = xc / xc.norm();
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Point3 yc = zc.cross(xc);
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return Pose3(Rot3(xc, yc, zc), eye);
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}
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/* ************************************************************************* */
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bool equals(const PinholeBase &camera, double tol=1e-9) const {
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return pose_.equals(camera.pose(), tol);
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}
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/* ************************************************************************* */
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void print(const std::string& s) const {
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pose_.print(s + ".pose");
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}
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/* ************************************************************************* */
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const Pose3& getPose(OptionalJacobian<6, 6> H) const {
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if (H) {
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H->setZero();
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H->block(0, 0, 6, 6) = I_6x6;
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}
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return pose_;
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}
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/* ************************************************************************* */
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static Point2 project_to_camera(const Point3& pc,
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OptionalJacobian<2, 3> Dpoint = boost::none) {
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double d = 1.0 / pc.z();
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const double u = pc.x() * d, v = pc.y() * d;
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if (Dpoint)
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*Dpoint << d, 0.0, -u * d, 0.0, d, -v * d;
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return Point2(u, v);
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}
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/* ************************************************************************* */
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std::pair<Point2, bool> projectSafe(const Point3& pw) const {
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const Point3 pc = pose().transform_to(pw);
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const Point2 pn = project_to_camera(pc);
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return std::make_pair(pn, pc.z() > 0);
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}
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/* ************************************************************************* */
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Point2 project2(const Point3& point, OptionalJacobian<2, 6> Dpose,
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OptionalJacobian<2, 3> Dpoint) const {
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Matrix3 Rt; // calculated by transform_to if needed
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const Point3 q = pose().transform_to(point, boost::none, Dpoint ? &Rt : 0);
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#ifdef GTSAM_THROW_CHEIRALITY_EXCEPTION
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if (q.z() <= 0)
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throw CheiralityException();
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#endif
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const Point2 pn = project_to_camera(q);
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if (Dpose || Dpoint) {
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const double d = 1.0 / q.z();
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if (Dpose)
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*Dpose = PinholeBase::Dpose(pn, d);
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if (Dpoint)
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*Dpoint = PinholeBase::Dpoint(pn, d, Rt);
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}
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return pn;
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}
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/* ************************************************************************* */
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static Point3 backproject_from_camera(const Point2& p,
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const double depth) {
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return Point3(p.x() * depth, p.y() * depth, depth);
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}
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#endif
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private:
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/** Serialization function */
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