Revived Sphere2, the S^2 manifold that can be used for directions in 3D space
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.cproject
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.cproject
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<useDefaultCommand>true</useDefaultCommand>
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<useDefaultCommand>true</useDefaultCommand>
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<runAllBuilders>true</runAllBuilders>
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<runAllBuilders>true</runAllBuilders>
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</target>
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</target>
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<target name="testEssentialMatrix.run" path="build/gtsam/slam" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<buildCommand>make</buildCommand>
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<buildArguments>-j5</buildArguments>
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<buildTarget>testEssentialMatrix.run</buildTarget>
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<stopOnError>true</stopOnError>
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<useDefaultCommand>true</useDefaultCommand>
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<runAllBuilders>true</runAllBuilders>
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</target>
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<target name="all" path="build_wrap" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<target name="all" path="build_wrap" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<buildCommand>make</buildCommand>
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<buildCommand>make</buildCommand>
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<buildArguments>-j2</buildArguments>
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<buildArguments>-j2</buildArguments>
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@ -1540,6 +1548,14 @@
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<useDefaultCommand>true</useDefaultCommand>
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<useDefaultCommand>true</useDefaultCommand>
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<runAllBuilders>true</runAllBuilders>
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<runAllBuilders>true</runAllBuilders>
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</target>
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</target>
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<target name="testParticleFactor.run" path="build/gtsam_unstable/nonlinear" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<buildCommand>make</buildCommand>
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<buildArguments>-j5</buildArguments>
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<buildTarget>testParticleFactor.run</buildTarget>
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<stopOnError>true</stopOnError>
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<useDefaultCommand>true</useDefaultCommand>
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<runAllBuilders>true</runAllBuilders>
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</target>
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<target name="testGaussianFactor.run" path="build/linear/tests" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<target name="testGaussianFactor.run" path="build/linear/tests" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<buildCommand>make</buildCommand>
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<buildCommand>make</buildCommand>
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<buildArguments>-j2</buildArguments>
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<buildArguments>-j2</buildArguments>
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@ -1892,6 +1908,14 @@
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<useDefaultCommand>true</useDefaultCommand>
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<useDefaultCommand>true</useDefaultCommand>
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<runAllBuilders>true</runAllBuilders>
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<runAllBuilders>true</runAllBuilders>
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</target>
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</target>
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<target name="testSphere2.run" path="build/gtsam/geometry" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<buildCommand>make</buildCommand>
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<buildArguments>-j5</buildArguments>
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<buildTarget>testSphere2.run</buildTarget>
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<stopOnError>true</stopOnError>
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<useDefaultCommand>true</useDefaultCommand>
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<runAllBuilders>true</runAllBuilders>
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</target>
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<target name="all" path="slam" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<target name="all" path="slam" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<buildCommand>make</buildCommand>
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<buildCommand>make</buildCommand>
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<buildArguments>-j2</buildArguments>
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<buildArguments>-j2</buildArguments>
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@ -2132,6 +2156,14 @@
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<useDefaultCommand>true</useDefaultCommand>
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<useDefaultCommand>true</useDefaultCommand>
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<runAllBuilders>true</runAllBuilders>
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<runAllBuilders>true</runAllBuilders>
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</target>
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</target>
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<target name="testSampler.run" path="build/gtsam/linear" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<buildCommand>make</buildCommand>
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<buildArguments>-j5</buildArguments>
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<buildTarget>testSampler.run</buildTarget>
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<stopOnError>true</stopOnError>
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<useDefaultCommand>true</useDefaultCommand>
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<runAllBuilders>true</runAllBuilders>
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</target>
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<target name="SimpleRotation.run" path="build/examples" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<target name="SimpleRotation.run" path="build/examples" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
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<buildCommand>make</buildCommand>
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<buildCommand>make</buildCommand>
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<buildArguments>-j2</buildArguments>
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<buildArguments>-j2</buildArguments>
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@ -0,0 +1,110 @@
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/* ----------------------------------------------------------------------------
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* Atlanta, Georgia 30332-0415
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* All Rights Reserved
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* GTSAM Copyright 2010, Georgia Tech Research Corporation,
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* Authors: Frank Dellaert, et al. (see THANKS for the full author list)
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* See LICENSE for the license information
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* -------------------------------------------------------------------------- */
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/*
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* @file Sphere2.h
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* @date Feb 02, 2011
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* @author Can Erdogan
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* @brief Develop a Sphere2 class - basically a point on a unit sphere
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*/
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#include <gtsam/geometry/Sphere2.h>
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#include <gtsam/geometry/Point2.h>
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using namespace std;
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namespace gtsam {
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Sphere2::~Sphere2() {
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}
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Sphere2 Sphere2::retract(const Vector& v) const {
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// Get the vector form of the point and the basis matrix
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Vector p = Point3::Logmap(p_);
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Vector axis;
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Matrix B = getBasis(&axis);
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// Compute the 3D ξ^ vector
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Vector xi_hat = v(0) * B.col(0) + v(1) * B.col(1);
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Vector newPoint = p + xi_hat;
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// Project onto the manifold, i.e. the closest point on the circle to the new location; same as
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// putting it onto the unit circle
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Vector projected = newPoint / newPoint.norm();
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#ifdef DEBUG_SPHERE2_RETRACT
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cout << "retract output for Matlab visualization (copy/paste =/): \n";
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cout << "p = [" << p.transpose() << "];\n";
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cout << "b1 = [" << B.col(0).transpose() << "];\n";
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cout << "b2 = [" << B.col(1).transpose() << "];\n";
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cout << "axis = [" << axis.transpose() << "];\n";
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cout << "xi_hat = [" << xi_hat.transpose() << "];\n";
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cout << "newPoint = [" << newPoint.transpose() << "];\n";
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cout << "projected = [" << projected.transpose() << "];\n";
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#endif
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Sphere2 result(Point3::Expmap(projected));
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return result;
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}
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Vector Sphere2::localCoordinates(const Sphere2& y) const {
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// Make sure that the angle different between x and y is less than 90. Otherwise,
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// we can project x + ξ^ from the tangent space at x to y.
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double cosAngle = y.p_.dot(p_);
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assert(cosAngle > 0.0 && "Can not retract from x to y in the first place.");
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// Get the basis matrix
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Matrix B = getBasis();
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// Create the vector forms of p and q (the Point3 of y).
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Vector p = Point3::Logmap(p_);
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Vector q = Point3::Logmap(y.p_);
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// Compute the basis coefficients [ξ1,ξ2] = (B'q)/(p'q).
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double alpha = p.transpose() * q;
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assert(alpha != 0.0);
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Matrix coeffs = (B.transpose() * q) / alpha;
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Vector result = Vector_(2, coeffs(0, 0), coeffs(1, 0));
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return result;
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}
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Matrix Sphere2::getBasis(Vector* axisOutput) const {
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// Get the axis of rotation with the minimum projected length of the point
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Point3 axis;
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double mx = fabs(p_.x()), my = fabs(p_.y()), mz = fabs(p_.z());
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if ((mx <= my) && (mx <= mz))
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axis = Point3(1.0, 0.0, 0.0);
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else if ((my <= mx) && (my <= mz))
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axis = Point3(0.0, 1.0, 0.0);
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else if ((mz <= mx) && (mz <= my))
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axis = Point3(0.0, 0.0, 1.0);
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else
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assert(false);
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// Create the two basis vectors
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Point3 b1 = p_.cross(axis);
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b1 = b1 / b1.norm();
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Point3 b2 = p_.cross(b1);
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b2 = b2 / b2.norm();
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// Create the basis matrix
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Matrix basis = Matrix_(3, 2, b1.x(), b2.x(), b1.y(), b2.y(), b1.z(), b2.z());
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// Return the axis if requested
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if (axisOutput != NULL)
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*axisOutput = Point3::Logmap(axis);
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return basis;
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}
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}
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@ -0,0 +1,90 @@
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/* ----------------------------------------------------------------------------
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* Atlanta, Georgia 30332-0415
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* All Rights Reserved
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* GTSAM Copyright 2010, Georgia Tech Research Corporation,
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* Authors: Frank Dellaert, et al. (see THANKS for the full author list)
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* See LICENSE for the license information
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* -------------------------------------------------------------------------- */
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/*
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* @file Sphere2.h
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* @date Feb 02, 2011
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* @author Can Erdogan
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* @brief Develop a Sphere2 class - basically a point on a unit sphere
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*/
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#pragma once
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#include <gtsam/geometry/Point3.h>
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namespace gtsam {
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/// Represents a 3D point on a unit sphere. The Sphere2 with the 3D ξ^ variable and two
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/// coefficients ξ_1 and ξ_2 that scale the 3D basis vectors of the tangent space.
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struct Sphere2 {
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gtsam::Point3 p_; ///< The location of the point on the unit sphere
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/// The constructors
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Sphere2() :
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p_(gtsam::Point3(1.0, 0.0, 0.0)) {
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}
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/// Copy constructor
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Sphere2(const Sphere2& s) {
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p_ = s.p_ / s.p_.norm();
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}
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/// Destructor
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~Sphere2();
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/// Field constructor
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Sphere2(const gtsam::Point3& p) {
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p_ = p / p.norm();
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}
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/// @name Testable
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/// @{
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/// The print fuction
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void print(const std::string& s = std::string()) const {
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printf("%s(x, y, z): (%.3lf, %.3lf, %.3lf)\n", s.c_str(), p_.x(), p_.y(),
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p_.z());
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}
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/// The equals function with tolerance
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bool equals(const Sphere2& s, double tol = 1e-9) const {
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return p_.equals(s.p_, tol);
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}
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/// @}
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/// @name Manifold
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/// @{
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/// Dimensionality of tangent space = 2 DOF
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inline static size_t Dim() {
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return 2;
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}
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/// Dimensionality of tangent space = 2 DOF
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inline size_t dim() const {
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return 2;
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}
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/// The retract function
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Sphere2 retract(const gtsam::Vector& v) const;
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/// The local coordinates function
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gtsam::Vector localCoordinates(const Sphere2& s) const;
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/// @}
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/// Returns the axis of rotations
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gtsam::Matrix getBasis(gtsam::Vector* axisOutput = NULL) const;
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};
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} // namespace gtsam
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@ -0,0 +1,81 @@
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/* ----------------------------------------------------------------------------
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* GTSAM Copyright 2010, Georgia Tech Research Corporation,
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* Atlanta, Georgia 30332-0415
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* All Rights Reserved
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* Authors: Frank Dellaert, et al. (see THANKS for the full author list)
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* See LICENSE for the license information
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* -------------------------------------------------------------------------- */
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/*
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* @file testSphere2.cpp
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* @date Feb 03, 2012
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* @author Can Erdogan
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* @brief Tests the Sphere2 class
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*/
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#include <gtsam/base/Testable.h>
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#include <gtsam/geometry/Sphere2.h>
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#include <CppUnitLite/TestHarness.h>
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using namespace gtsam;
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using namespace std;
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GTSAM_CONCEPT_TESTABLE_INST(Sphere2)
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GTSAM_CONCEPT_MANIFOLD_INST(Sphere2)
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/// Returns a random vector
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inline static Vector randomVector(const Vector& minLimits,
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const Vector& maxLimits) {
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// Get the number of dimensions and create the return vector
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size_t numDims = dim(minLimits);
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Vector vector = zero(numDims);
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// Create the random vector
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for (size_t i = 0; i < numDims; i++) {
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double range = maxLimits(i) - minLimits(i);
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vector(i) = (((double) rand()) / RAND_MAX) * range + minLimits(i);
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}
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return vector;
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}
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/* ************************************************************************* */
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// Let x and y be two Sphere2's.
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// The equality x.localCoordinates(x.retract(v)) == v should hold.
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TEST(Sphere2, localCoordinates_retract) {
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size_t numIterations = 10000;
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Vector minSphereLimit = Vector_(3, -1.0, -1.0, -1.0), maxSphereLimit =
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Vector_(3, 1.0, 1.0, 1.0);
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Vector minXiLimit = Vector_(2, -1.0, -1.0), maxXiLimit = Vector_(2, 1.0, 1.0);
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for (size_t i = 0; i < numIterations; i++) {
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// Sleep for the random number generator (TODO?: Better create all of them first).
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sleep(0);
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// Create the two Sphere2s.
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// NOTE: You can not create two totally random Sphere2's because you cannot always compute
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// between two any Sphere2's. (For instance, they might be at the different sides of the circle).
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Sphere2 s1(Point3(randomVector(minSphereLimit, maxSphereLimit)));
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// Sphere2 s2 (Point3(randomVector(minSphereLimit, maxSphereLimit)));
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Vector v12 = randomVector(minXiLimit, maxXiLimit);
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Sphere2 s2 = s1.retract(v12);
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// Check if the local coordinates and retract return the same results.
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Vector actual_v12 = s1.localCoordinates(s2);
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EXPECT(assert_equal(v12, actual_v12, 1e-3));
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Sphere2 actual_s2 = s1.retract(actual_v12);
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EXPECT(assert_equal(s2, actual_s2, 1e-3));
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}
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}
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/* ************************************************************************* */
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int main() {
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srand(time(NULL));
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TestResult tr;
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return TestRegistry::runAllTests(tr);
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}
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/* ************************************************************************* */
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