This will allow us to keep way less information in memory for SLAMing and fixes crashes related to multi trajectory (e.g. this fixes #413). It also means that to get to an X-Ray or a map, users need to run the asset writer now after SLAMing, which is inconvenient. Remove dependency on YAML and delete more dead code. |
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.. | ||
assets_writer_backpack_2d.launch | ||
assets_writer_backpack_3d.launch | ||
backpack_2d.launch | ||
backpack_3d.launch | ||
demo_backpack_2d.launch | ||
demo_backpack_2d_localization.launch | ||
demo_backpack_3d.launch | ||
demo_pr2.launch | ||
demo_revo_lds.launch | ||
demo_taurob_tracker.launch | ||
offline_backpack_2d.launch | ||
offline_backpack_3d.launch | ||
taurob_tracker.launch |