cartographer/cartographer/mapping/2d/pose_graph_2d.cc

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33 KiB
C++

/*
* Copyright 2016 The Cartographer Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "cartographer/mapping/2d/pose_graph_2d.h"
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <functional>
#include <iomanip>
#include <iostream>
#include <iterator>
#include <limits>
#include <memory>
#include <sstream>
#include <string>
#include "Eigen/Eigenvalues"
#include "cartographer/common/make_unique.h"
#include "cartographer/common/math.h"
#include "cartographer/mapping/pose_graph/proto/constraint_builder_options.pb.h"
#include "cartographer/sensor/compressed_point_cloud.h"
#include "cartographer/sensor/voxel_filter.h"
#include "glog/logging.h"
namespace cartographer {
namespace mapping {
PoseGraph2D::PoseGraph2D(const proto::PoseGraphOptions& options,
common::ThreadPool* thread_pool)
: options_(options),
optimization_problem_(options_.optimization_problem_options()),
constraint_builder_(options_.constraint_builder_options(), thread_pool) {}
PoseGraph2D::~PoseGraph2D() {
WaitForAllComputations();
common::MutexLocker locker(&mutex_);
CHECK(work_queue_ == nullptr);
}
std::vector<SubmapId> PoseGraph2D::InitializeGlobalSubmapPoses(
const int trajectory_id, const common::Time time,
const std::vector<std::shared_ptr<const Submap2D>>& insertion_submaps) {
CHECK(!insertion_submaps.empty());
const auto& submap_data = optimization_problem_.submap_data();
if (insertion_submaps.size() == 1) {
// If we don't already have an entry for the first submap, add one.
if (submap_data.SizeOfTrajectoryOrZero(trajectory_id) == 0) {
if (initial_trajectory_poses_.count(trajectory_id) > 0) {
trajectory_connectivity_state_.Connect(
trajectory_id,
initial_trajectory_poses_.at(trajectory_id).to_trajectory_id, time);
}
optimization_problem_.AddSubmap(
trajectory_id,
transform::Project2D(ComputeLocalToGlobalTransform(
global_submap_poses_, trajectory_id) *
insertion_submaps[0]->local_pose()));
}
CHECK_EQ(1, submap_data.SizeOfTrajectoryOrZero(trajectory_id));
const SubmapId submap_id{trajectory_id, 0};
CHECK(submap_data_.at(submap_id).submap == insertion_submaps.front());
return {submap_id};
}
CHECK_EQ(2, insertion_submaps.size());
const auto end_it = submap_data.EndOfTrajectory(trajectory_id);
CHECK(submap_data.BeginOfTrajectory(trajectory_id) != end_it);
const SubmapId last_submap_id = std::prev(end_it)->id;
if (submap_data_.at(last_submap_id).submap == insertion_submaps.front()) {
// In this case, 'last_submap_id' is the ID of
// 'insertions_submaps.front()' and 'insertions_submaps.back()' is new.
const auto& first_submap_pose = submap_data.at(last_submap_id).global_pose;
optimization_problem_.AddSubmap(
trajectory_id,
first_submap_pose *
pose_graph::ComputeSubmapPose(*insertion_submaps[0]).inverse() *
pose_graph::ComputeSubmapPose(*insertion_submaps[1]));
return {last_submap_id,
SubmapId{trajectory_id, last_submap_id.submap_index + 1}};
}
CHECK(submap_data_.at(last_submap_id).submap == insertion_submaps.back());
const SubmapId front_submap_id{trajectory_id,
last_submap_id.submap_index - 1};
CHECK(submap_data_.at(front_submap_id).submap == insertion_submaps.front());
return {front_submap_id, last_submap_id};
}
NodeId PoseGraph2D::AddNode(
std::shared_ptr<const TrajectoryNode::Data> constant_data,
const int trajectory_id,
const std::vector<std::shared_ptr<const Submap2D>>& insertion_submaps) {
const transform::Rigid3d optimized_pose(
GetLocalToGlobalTransform(trajectory_id) * constant_data->local_pose);
common::MutexLocker locker(&mutex_);
AddTrajectoryIfNeeded(trajectory_id);
const NodeId node_id = trajectory_nodes_.Append(
trajectory_id, TrajectoryNode{constant_data, optimized_pose});
++num_trajectory_nodes_;
// Test if the 'insertion_submap.back()' is one we never saw before.
if (submap_data_.SizeOfTrajectoryOrZero(trajectory_id) == 0 ||
std::prev(submap_data_.EndOfTrajectory(trajectory_id))->data.submap !=
insertion_submaps.back()) {
// We grow 'submap_data_' as needed. This code assumes that the first
// time we see a new submap is as 'insertion_submaps.back()'.
const SubmapId submap_id = submap_data_.Append(trajectory_id, SubmapData());
submap_data_.at(submap_id).submap = insertion_submaps.back();
}
// We have to check this here, because it might have changed by the time we
// execute the lambda.
const bool newly_finished_submap = insertion_submaps.front()->finished();
AddWorkItem([=]() REQUIRES(mutex_) {
ComputeConstraintsForNode(node_id, insertion_submaps,
newly_finished_submap);
});
return node_id;
}
void PoseGraph2D::AddWorkItem(const std::function<void()>& work_item) {
if (work_queue_ == nullptr) {
work_item();
} else {
work_queue_->push_back(work_item);
}
}
void PoseGraph2D::AddTrajectoryIfNeeded(const int trajectory_id) {
trajectory_connectivity_state_.Add(trajectory_id);
// Make sure we have a sampler for this trajectory.
if (!global_localization_samplers_[trajectory_id]) {
global_localization_samplers_[trajectory_id] =
common::make_unique<common::FixedRatioSampler>(
options_.global_sampling_ratio());
}
}
void PoseGraph2D::AddImuData(const int trajectory_id,
const sensor::ImuData& imu_data) {
common::MutexLocker locker(&mutex_);
AddWorkItem([=]() REQUIRES(mutex_) {
optimization_problem_.AddImuData(trajectory_id, imu_data);
});
}
void PoseGraph2D::AddOdometryData(const int trajectory_id,
const sensor::OdometryData& odometry_data) {
common::MutexLocker locker(&mutex_);
AddWorkItem([=]() REQUIRES(mutex_) {
optimization_problem_.AddOdometryData(trajectory_id, odometry_data);
});
}
void PoseGraph2D::AddFixedFramePoseData(
const int trajectory_id,
const sensor::FixedFramePoseData& fixed_frame_pose_data) {
LOG(FATAL) << "Not yet implemented for 2D.";
}
void PoseGraph2D::AddLandmarkData(int trajectory_id,
const sensor::LandmarkData& landmark_data)
EXCLUDES(mutex_) {
common::MutexLocker locker(&mutex_);
AddWorkItem([=]() REQUIRES(mutex_) {
for (const auto& observation : landmark_data.landmark_observations) {
landmark_nodes_[observation.id].landmark_observations.emplace_back(
PoseGraph::LandmarkNode::LandmarkObservation{
trajectory_id, landmark_data.time,
observation.landmark_to_tracking_transform,
observation.translation_weight, observation.rotation_weight});
}
});
}
void PoseGraph2D::ComputeConstraint(const NodeId& node_id,
const SubmapId& submap_id) {
CHECK(submap_data_.at(submap_id).state == SubmapState::kFinished);
const common::Time node_time = GetLatestNodeTime(node_id, submap_id);
const common::Time last_connection_time =
trajectory_connectivity_state_.LastConnectionTime(
node_id.trajectory_id, submap_id.trajectory_id);
if (node_id.trajectory_id == submap_id.trajectory_id ||
node_time <
last_connection_time +
common::FromSeconds(
options_.global_constraint_search_after_n_seconds())) {
// If the node and the submap belong to the same trajectory or if there
// has been a recent global constraint that ties that node's trajectory to
// the submap's trajectory, it suffices to do a match constrained to a
// local search window.
const transform::Rigid2d initial_relative_pose =
optimization_problem_.submap_data()
.at(submap_id)
.global_pose.inverse() *
optimization_problem_.node_data().at(node_id).pose;
constraint_builder_.MaybeAddConstraint(
submap_id, submap_data_.at(submap_id).submap.get(), node_id,
trajectory_nodes_.at(node_id).constant_data.get(),
initial_relative_pose);
} else if (global_localization_samplers_[node_id.trajectory_id]->Pulse()) {
constraint_builder_.MaybeAddGlobalConstraint(
submap_id, submap_data_.at(submap_id).submap.get(), node_id,
trajectory_nodes_.at(node_id).constant_data.get());
}
}
void PoseGraph2D::ComputeConstraintsForOldNodes(const SubmapId& submap_id) {
const auto& submap_data = submap_data_.at(submap_id);
for (const auto& node_id_data : optimization_problem_.node_data()) {
const NodeId& node_id = node_id_data.id;
if (submap_data.node_ids.count(node_id) == 0) {
ComputeConstraint(node_id, submap_id);
}
}
}
void PoseGraph2D::ComputeConstraintsForNode(
const NodeId& node_id,
std::vector<std::shared_ptr<const Submap2D>> insertion_submaps,
const bool newly_finished_submap) {
const auto& constant_data = trajectory_nodes_.at(node_id).constant_data;
const std::vector<SubmapId> submap_ids = InitializeGlobalSubmapPoses(
node_id.trajectory_id, constant_data->time, insertion_submaps);
CHECK_EQ(submap_ids.size(), insertion_submaps.size());
const SubmapId matching_id = submap_ids.front();
const transform::Rigid2d pose = transform::Project2D(
constant_data->local_pose *
transform::Rigid3d::Rotation(constant_data->gravity_alignment.inverse()));
const transform::Rigid2d optimized_pose =
optimization_problem_.submap_data().at(matching_id).global_pose *
pose_graph::ComputeSubmapPose(*insertion_submaps.front()).inverse() *
pose;
optimization_problem_.AddTrajectoryNode(
matching_id.trajectory_id, constant_data->time, pose, optimized_pose,
constant_data->gravity_alignment);
for (size_t i = 0; i < insertion_submaps.size(); ++i) {
const SubmapId submap_id = submap_ids[i];
// Even if this was the last node added to 'submap_id', the submap will
// only be marked as finished in 'submap_data_' further below.
CHECK(submap_data_.at(submap_id).state == SubmapState::kActive);
submap_data_.at(submap_id).node_ids.emplace(node_id);
const transform::Rigid2d constraint_transform =
pose_graph::ComputeSubmapPose(*insertion_submaps[i]).inverse() * pose;
constraints_.push_back(Constraint{submap_id,
node_id,
{transform::Embed3D(constraint_transform),
options_.matcher_translation_weight(),
options_.matcher_rotation_weight()},
Constraint::INTRA_SUBMAP});
}
for (const auto& submap_id_data : submap_data_) {
if (submap_id_data.data.state == SubmapState::kFinished) {
CHECK_EQ(submap_id_data.data.node_ids.count(node_id), 0);
ComputeConstraint(node_id, submap_id_data.id);
}
}
if (newly_finished_submap) {
const SubmapId finished_submap_id = submap_ids.front();
SubmapData& finished_submap_data = submap_data_.at(finished_submap_id);
CHECK(finished_submap_data.state == SubmapState::kActive);
finished_submap_data.state = SubmapState::kFinished;
// We have a new completed submap, so we look into adding constraints for
// old nodes.
ComputeConstraintsForOldNodes(finished_submap_id);
}
constraint_builder_.NotifyEndOfNode();
++num_nodes_since_last_loop_closure_;
CHECK(!run_loop_closure_);
if (options_.optimize_every_n_nodes() > 0 &&
num_nodes_since_last_loop_closure_ > options_.optimize_every_n_nodes()) {
DispatchOptimization();
}
}
void PoseGraph2D::DispatchOptimization() {
run_loop_closure_ = true;
// If there is a 'work_queue_' already, some other thread will take care.
if (work_queue_ == nullptr) {
work_queue_ = common::make_unique<std::deque<std::function<void()>>>();
HandleWorkQueue();
}
}
common::Time PoseGraph2D::GetLatestNodeTime(const NodeId& node_id,
const SubmapId& submap_id) const {
common::Time time = trajectory_nodes_.at(node_id).constant_data->time;
const SubmapData& submap_data = submap_data_.at(submap_id);
if (!submap_data.node_ids.empty()) {
const NodeId last_submap_node_id =
*submap_data_.at(submap_id).node_ids.rbegin();
time = std::max(
time, trajectory_nodes_.at(last_submap_node_id).constant_data->time);
}
return time;
}
void PoseGraph2D::UpdateTrajectoryConnectivity(const Constraint& constraint) {
CHECK_EQ(constraint.tag, PoseGraph::Constraint::INTER_SUBMAP);
const common::Time time =
GetLatestNodeTime(constraint.node_id, constraint.submap_id);
trajectory_connectivity_state_.Connect(constraint.node_id.trajectory_id,
constraint.submap_id.trajectory_id,
time);
}
void PoseGraph2D::HandleWorkQueue() {
constraint_builder_.WhenDone(
[this](const pose_graph::ConstraintBuilder2D::Result& result) {
{
common::MutexLocker locker(&mutex_);
constraints_.insert(constraints_.end(), result.begin(), result.end());
}
RunOptimization();
common::MutexLocker locker(&mutex_);
for (const Constraint& constraint : result) {
UpdateTrajectoryConnectivity(constraint);
}
TrimmingHandle trimming_handle(this);
for (auto& trimmer : trimmers_) {
trimmer->Trim(&trimming_handle);
}
trimmers_.erase(
std::remove_if(trimmers_.begin(), trimmers_.end(),
[](std::unique_ptr<PoseGraphTrimmer>& trimmer) {
return trimmer->IsFinished();
}),
trimmers_.end());
num_nodes_since_last_loop_closure_ = 0;
run_loop_closure_ = false;
while (!run_loop_closure_) {
if (work_queue_->empty()) {
work_queue_.reset();
return;
}
work_queue_->front()();
work_queue_->pop_front();
}
LOG(INFO) << "Remaining work items in queue: " << work_queue_->size();
// We have to optimize again.
HandleWorkQueue();
});
}
void PoseGraph2D::WaitForAllComputations() {
bool notification = false;
common::MutexLocker locker(&mutex_);
const int num_finished_nodes_at_start =
constraint_builder_.GetNumFinishedNodes();
while (!locker.AwaitWithTimeout(
[this]() REQUIRES(mutex_) {
return ((constraint_builder_.GetNumFinishedNodes() ==
num_trajectory_nodes_) &&
!work_queue_);
},
common::FromSeconds(1.))) {
std::ostringstream progress_info;
progress_info << "Optimizing: " << std::fixed << std::setprecision(1)
<< 100. *
(constraint_builder_.GetNumFinishedNodes() -
num_finished_nodes_at_start) /
(num_trajectory_nodes_ - num_finished_nodes_at_start)
<< "%...";
std::cout << "\r\x1b[K" << progress_info.str() << std::flush;
}
std::cout << "\r\x1b[KOptimizing: Done. " << std::endl;
constraint_builder_.WhenDone(
[this,
&notification](const pose_graph::ConstraintBuilder2D::Result& result) {
common::MutexLocker locker(&mutex_);
constraints_.insert(constraints_.end(), result.begin(), result.end());
notification = true;
});
locker.Await([&notification]() { return notification; });
}
void PoseGraph2D::FinishTrajectory(const int trajectory_id) {
AddWorkItem([this, trajectory_id]() REQUIRES(mutex_) {
CHECK_EQ(finished_trajectories_.count(trajectory_id), 0);
finished_trajectories_.insert(trajectory_id);
for (const auto& submap : submap_data_.trajectory(trajectory_id)) {
submap_data_.at(submap.id).state = SubmapState::kFinished;
}
CHECK(!run_loop_closure_);
DispatchOptimization();
});
}
bool PoseGraph2D::IsTrajectoryFinished(const int trajectory_id) {
return finished_trajectories_.count(trajectory_id) > 0;
}
void PoseGraph2D::FreezeTrajectory(const int trajectory_id) {
common::MutexLocker locker(&mutex_);
trajectory_connectivity_state_.Add(trajectory_id);
AddWorkItem([this, trajectory_id]() REQUIRES(mutex_) {
CHECK_EQ(frozen_trajectories_.count(trajectory_id), 0);
frozen_trajectories_.insert(trajectory_id);
});
}
bool PoseGraph2D::IsTrajectoryFrozen(const int trajectory_id) {
return frozen_trajectories_.count(trajectory_id) > 0;
}
void PoseGraph2D::AddSubmapFromProto(
const transform::Rigid3d& global_submap_pose, const proto::Submap& submap) {
if (!submap.has_submap_2d()) {
return;
}
const SubmapId submap_id = {submap.submap_id().trajectory_id(),
submap.submap_id().submap_index()};
std::shared_ptr<const Submap2D> submap_ptr =
std::make_shared<const Submap2D>(submap.submap_2d());
const transform::Rigid2d global_submap_pose_2d =
transform::Project2D(global_submap_pose);
common::MutexLocker locker(&mutex_);
AddTrajectoryIfNeeded(submap_id.trajectory_id);
submap_data_.Insert(submap_id, SubmapData());
submap_data_.at(submap_id).submap = submap_ptr;
// Immediately show the submap at the 'global_submap_pose'.
global_submap_poses_.Insert(
submap_id,
pose_graph::OptimizationProblem2D::SubmapData{global_submap_pose_2d});
AddWorkItem([this, submap_id, global_submap_pose_2d]() REQUIRES(mutex_) {
submap_data_.at(submap_id).state = SubmapState::kFinished;
optimization_problem_.InsertSubmap(submap_id, global_submap_pose_2d);
});
}
void PoseGraph2D::AddNodeFromProto(const transform::Rigid3d& global_pose,
const proto::Node& node) {
const NodeId node_id = {node.node_id().trajectory_id(),
node.node_id().node_index()};
std::shared_ptr<const TrajectoryNode::Data> constant_data =
std::make_shared<const TrajectoryNode::Data>(FromProto(node.node_data()));
common::MutexLocker locker(&mutex_);
AddTrajectoryIfNeeded(node_id.trajectory_id);
trajectory_nodes_.Insert(node_id, TrajectoryNode{constant_data, global_pose});
AddWorkItem([this, node_id, global_pose]() REQUIRES(mutex_) {
const auto& constant_data = trajectory_nodes_.at(node_id).constant_data;
const auto gravity_alignment_inverse = transform::Rigid3d::Rotation(
constant_data->gravity_alignment.inverse());
optimization_problem_.InsertTrajectoryNode(
node_id, constant_data->time,
transform::Project2D(constant_data->local_pose *
gravity_alignment_inverse),
transform::Project2D(global_pose * gravity_alignment_inverse),
constant_data->gravity_alignment);
});
}
void PoseGraph2D::SetTrajectoryDataFromProto(
const proto::TrajectoryData& data) {
// Not implemented yet in 2D.
}
void PoseGraph2D::AddNodeToSubmap(const NodeId& node_id,
const SubmapId& submap_id) {
common::MutexLocker locker(&mutex_);
AddWorkItem([this, node_id, submap_id]() REQUIRES(mutex_) {
submap_data_.at(submap_id).node_ids.insert(node_id);
});
}
void PoseGraph2D::AddSerializedConstraints(
const std::vector<Constraint>& constraints) {
common::MutexLocker locker(&mutex_);
AddWorkItem([this, constraints]() REQUIRES(mutex_) {
for (const auto& constraint : constraints) {
CHECK(trajectory_nodes_.Contains(constraint.node_id));
CHECK(submap_data_.Contains(constraint.submap_id));
CHECK(trajectory_nodes_.at(constraint.node_id).constant_data != nullptr);
CHECK(submap_data_.at(constraint.submap_id).submap != nullptr);
switch (constraint.tag) {
case Constraint::Tag::INTRA_SUBMAP:
CHECK(submap_data_.at(constraint.submap_id)
.node_ids.emplace(constraint.node_id)
.second);
break;
case Constraint::Tag::INTER_SUBMAP:
UpdateTrajectoryConnectivity(constraint);
break;
}
const Constraint::Pose pose = {
constraint.pose.zbar_ij *
transform::Rigid3d::Rotation(
trajectory_nodes_.at(constraint.node_id)
.constant_data->gravity_alignment.inverse()),
constraint.pose.translation_weight, constraint.pose.rotation_weight};
constraints_.push_back(Constraint{
constraint.submap_id, constraint.node_id, pose, constraint.tag});
}
LOG(INFO) << "Loaded " << constraints.size() << " constraints.";
});
}
void PoseGraph2D::AddTrimmer(std::unique_ptr<PoseGraphTrimmer> trimmer) {
common::MutexLocker locker(&mutex_);
// C++11 does not allow us to move a unique_ptr into a lambda.
PoseGraphTrimmer* const trimmer_ptr = trimmer.release();
AddWorkItem([this, trimmer_ptr]()
REQUIRES(mutex_) { trimmers_.emplace_back(trimmer_ptr); });
}
void PoseGraph2D::RunFinalOptimization() {
{
common::MutexLocker locker(&mutex_);
AddWorkItem([this]() REQUIRES(mutex_) {
optimization_problem_.SetMaxNumIterations(
options_.max_num_final_iterations());
DispatchOptimization();
});
AddWorkItem([this]() REQUIRES(mutex_) {
optimization_problem_.SetMaxNumIterations(
options_.optimization_problem_options()
.ceres_solver_options()
.max_num_iterations());
});
}
WaitForAllComputations();
}
void PoseGraph2D::RunOptimization() {
if (optimization_problem_.submap_data().empty()) {
return;
}
// No other thread is accessing the optimization_problem_, constraints_,
// frozen_trajectories_ and landmark_nodes_ when executing the Solve. Solve
// is time consuming, so not taking the mutex before Solve to avoid blocking
// foreground processing.
optimization_problem_.Solve(constraints_, frozen_trajectories_,
landmark_nodes_);
common::MutexLocker locker(&mutex_);
const auto& submap_data = optimization_problem_.submap_data();
const auto& node_data = optimization_problem_.node_data();
for (const int trajectory_id : node_data.trajectory_ids()) {
for (const auto& node : node_data.trajectory(trajectory_id)) {
auto& mutable_trajectory_node = trajectory_nodes_.at(node.id);
mutable_trajectory_node.global_pose =
transform::Embed3D(node.data.pose) *
transform::Rigid3d::Rotation(
mutable_trajectory_node.constant_data->gravity_alignment);
}
// Extrapolate all point cloud poses that were not included in the
// 'optimization_problem_' yet.
const auto local_to_new_global =
ComputeLocalToGlobalTransform(submap_data, trajectory_id);
const auto local_to_old_global =
ComputeLocalToGlobalTransform(global_submap_poses_, trajectory_id);
const transform::Rigid3d old_global_to_new_global =
local_to_new_global * local_to_old_global.inverse();
const NodeId last_optimized_node_id =
std::prev(node_data.EndOfTrajectory(trajectory_id))->id;
auto node_it = std::next(trajectory_nodes_.find(last_optimized_node_id));
for (; node_it != trajectory_nodes_.EndOfTrajectory(trajectory_id);
++node_it) {
auto& mutable_trajectory_node = trajectory_nodes_.at(node_it->id);
mutable_trajectory_node.global_pose =
old_global_to_new_global * mutable_trajectory_node.global_pose;
}
}
for (const auto& landmark : optimization_problem_.landmark_data()) {
landmark_nodes_[landmark.first].global_landmark_pose = landmark.second;
}
global_submap_poses_ = submap_data;
}
MapById<NodeId, TrajectoryNode> PoseGraph2D::GetTrajectoryNodes() {
common::MutexLocker locker(&mutex_);
return trajectory_nodes_;
}
MapById<NodeId, TrajectoryNodePose> PoseGraph2D::GetTrajectoryNodePoses() {
MapById<NodeId, TrajectoryNodePose> node_poses;
common::MutexLocker locker(&mutex_);
for (const auto& node_id_data : trajectory_nodes_) {
node_poses.Insert(
node_id_data.id,
TrajectoryNodePose{node_id_data.data.constant_data != nullptr,
node_id_data.data.global_pose});
}
return node_poses;
}
std::map<std::string, transform::Rigid3d> PoseGraph2D::GetLandmarkPoses() {
std::map<std::string, transform::Rigid3d> landmark_poses;
for (const auto& landmark : landmark_nodes_) {
// Landmark without value has not been optimized yet.
if (!landmark.second.global_landmark_pose.has_value()) continue;
landmark_poses[landmark.first] =
landmark.second.global_landmark_pose.value();
}
return landmark_poses;
}
sensor::MapByTime<sensor::ImuData> PoseGraph2D::GetImuData() {
common::MutexLocker locker(&mutex_);
return optimization_problem_.imu_data();
}
sensor::MapByTime<sensor::OdometryData> PoseGraph2D::GetOdometryData() {
common::MutexLocker locker(&mutex_);
return optimization_problem_.odometry_data();
}
std::map<int, PoseGraphInterface::TrajectoryData>
PoseGraph2D::GetTrajectoryData() {
return {}; // Not implemented yet in 2D.
}
sensor::MapByTime<sensor::FixedFramePoseData>
PoseGraph2D::GetFixedFramePoseData() {
return {}; // Not implemented yet in 2D.
}
std::vector<PoseGraph2D::Constraint> PoseGraph2D::constraints() {
std::vector<Constraint> result;
common::MutexLocker locker(&mutex_);
for (const Constraint& constraint : constraints_) {
result.push_back(Constraint{
constraint.submap_id, constraint.node_id,
Constraint::Pose{constraint.pose.zbar_ij *
transform::Rigid3d::Rotation(
trajectory_nodes_.at(constraint.node_id)
.constant_data->gravity_alignment),
constraint.pose.translation_weight,
constraint.pose.rotation_weight},
constraint.tag});
}
return result;
}
void PoseGraph2D::SetInitialTrajectoryPose(const int from_trajectory_id,
const int to_trajectory_id,
const transform::Rigid3d& pose,
const common::Time time) {
common::MutexLocker locker(&mutex_);
initial_trajectory_poses_[from_trajectory_id] =
InitialTrajectoryPose{to_trajectory_id, pose, time};
}
transform::Rigid3d PoseGraph2D::GetInterpolatedGlobalTrajectoryPose(
const int trajectory_id, const common::Time time) const {
CHECK(trajectory_nodes_.SizeOfTrajectoryOrZero(trajectory_id) > 0);
const auto it = trajectory_nodes_.lower_bound(trajectory_id, time);
if (it == trajectory_nodes_.BeginOfTrajectory(trajectory_id)) {
return trajectory_nodes_.BeginOfTrajectory(trajectory_id)->data.global_pose;
}
if (it == trajectory_nodes_.EndOfTrajectory(trajectory_id)) {
return std::prev(trajectory_nodes_.EndOfTrajectory(trajectory_id))
->data.global_pose;
}
return transform::Interpolate(
transform::TimestampedTransform{std::prev(it)->data.time(),
std::prev(it)->data.global_pose},
transform::TimestampedTransform{it->data.time(),
it->data.global_pose},
time)
.transform;
}
transform::Rigid3d PoseGraph2D::GetLocalToGlobalTransform(
const int trajectory_id) {
common::MutexLocker locker(&mutex_);
return ComputeLocalToGlobalTransform(global_submap_poses_, trajectory_id);
}
std::vector<std::vector<int>> PoseGraph2D::GetConnectedTrajectories() {
return trajectory_connectivity_state_.Components();
}
PoseGraph::SubmapData PoseGraph2D::GetSubmapData(const SubmapId& submap_id) {
common::MutexLocker locker(&mutex_);
return GetSubmapDataUnderLock(submap_id);
}
MapById<SubmapId, PoseGraphInterface::SubmapData>
PoseGraph2D::GetAllSubmapData() {
common::MutexLocker locker(&mutex_);
MapById<SubmapId, PoseGraphInterface::SubmapData> submaps;
for (const auto& submap_id_data : submap_data_) {
submaps.Insert(submap_id_data.id,
GetSubmapDataUnderLock(submap_id_data.id));
}
return submaps;
}
MapById<SubmapId, PoseGraphInterface::SubmapPose>
PoseGraph2D::GetAllSubmapPoses() {
common::MutexLocker locker(&mutex_);
MapById<SubmapId, SubmapPose> submap_poses;
for (const auto& submap_id_data : submap_data_) {
auto submap_data = GetSubmapDataUnderLock(submap_id_data.id);
submap_poses.Insert(
submap_id_data.id,
PoseGraph::SubmapPose{submap_data.submap->num_range_data(),
submap_data.pose});
}
return submap_poses;
}
transform::Rigid3d PoseGraph2D::ComputeLocalToGlobalTransform(
const MapById<SubmapId, pose_graph::OptimizationProblem2D::SubmapData>&
global_submap_poses,
const int trajectory_id) const {
auto begin_it = global_submap_poses.BeginOfTrajectory(trajectory_id);
auto end_it = global_submap_poses.EndOfTrajectory(trajectory_id);
if (begin_it == end_it) {
const auto it = initial_trajectory_poses_.find(trajectory_id);
if (it != initial_trajectory_poses_.end()) {
return GetInterpolatedGlobalTrajectoryPose(it->second.to_trajectory_id,
it->second.time) *
it->second.relative_pose;
} else {
return transform::Rigid3d::Identity();
}
}
const SubmapId last_optimized_submap_id = std::prev(end_it)->id;
// Accessing 'local_pose' in Submap is okay, since the member is const.
return transform::Embed3D(
global_submap_poses.at(last_optimized_submap_id).global_pose) *
submap_data_.at(last_optimized_submap_id)
.submap->local_pose()
.inverse();
}
PoseGraph::SubmapData PoseGraph2D::GetSubmapDataUnderLock(
const SubmapId& submap_id) {
const auto it = submap_data_.find(submap_id);
if (it == submap_data_.end()) {
return {};
}
auto submap = it->data.submap;
if (global_submap_poses_.Contains(submap_id)) {
// We already have an optimized pose.
return {submap,
transform::Embed3D(global_submap_poses_.at(submap_id).global_pose)};
}
// We have to extrapolate.
return {submap, ComputeLocalToGlobalTransform(global_submap_poses_,
submap_id.trajectory_id) *
submap->local_pose()};
}
PoseGraph2D::TrimmingHandle::TrimmingHandle(PoseGraph2D* const parent)
: parent_(parent) {}
int PoseGraph2D::TrimmingHandle::num_submaps(const int trajectory_id) const {
const auto& submap_data = parent_->optimization_problem_.submap_data();
return submap_data.SizeOfTrajectoryOrZero(trajectory_id);
}
bool PoseGraph2D::TrimmingHandle::IsFinished(const int trajectory_id) const {
return parent_->IsTrajectoryFinished(trajectory_id);
}
void PoseGraph2D::TrimmingHandle::MarkSubmapAsTrimmed(
const SubmapId& submap_id) {
// TODO(hrapp): We have to make sure that the trajectory has been finished
// if we want to delete the last submaps.
CHECK(parent_->submap_data_.at(submap_id).state == SubmapState::kFinished);
// Compile all nodes that are still INTRA_SUBMAP constrained once the submap
// with 'submap_id' is gone.
std::set<NodeId> nodes_to_retain;
for (const Constraint& constraint : parent_->constraints_) {
if (constraint.tag == Constraint::Tag::INTRA_SUBMAP &&
constraint.submap_id != submap_id) {
nodes_to_retain.insert(constraint.node_id);
}
}
// Remove all 'constraints_' related to 'submap_id'.
std::set<NodeId> nodes_to_remove;
{
std::vector<Constraint> constraints;
for (const Constraint& constraint : parent_->constraints_) {
if (constraint.submap_id == submap_id) {
if (constraint.tag == Constraint::Tag::INTRA_SUBMAP &&
nodes_to_retain.count(constraint.node_id) == 0) {
// This node will no longer be INTRA_SUBMAP contrained and has to be
// removed.
nodes_to_remove.insert(constraint.node_id);
}
} else {
constraints.push_back(constraint);
}
}
parent_->constraints_ = std::move(constraints);
}
// Remove all 'constraints_' related to 'nodes_to_remove'.
{
std::vector<Constraint> constraints;
for (const Constraint& constraint : parent_->constraints_) {
if (nodes_to_remove.count(constraint.node_id) == 0) {
constraints.push_back(constraint);
}
}
parent_->constraints_ = std::move(constraints);
}
// Mark the submap with 'submap_id' as trimmed and remove its data.
CHECK(parent_->submap_data_.at(submap_id).state == SubmapState::kFinished);
parent_->submap_data_.Trim(submap_id);
parent_->constraint_builder_.DeleteScanMatcher(submap_id);
parent_->optimization_problem_.TrimSubmap(submap_id);
// Remove the 'nodes_to_remove' from the pose graph and the optimization
// problem.
for (const NodeId& node_id : nodes_to_remove) {
parent_->trajectory_nodes_.Trim(node_id);
parent_->optimization_problem_.TrimTrajectoryNode(node_id);
}
}
} // namespace mapping
} // namespace cartographer