Update descriptions in pose_graph.h (#977)
Remove "frozen", since deserialized trajectories can be unfrozen since #891.master
parent
def4048e95
commit
091a4f852d
|
@ -82,12 +82,12 @@ class PoseGraph : public PoseGraphInterface {
|
||||||
virtual void FreezeTrajectory(int trajectory_id) = 0;
|
virtual void FreezeTrajectory(int trajectory_id) = 0;
|
||||||
|
|
||||||
// Adds a 'submap' from a proto with the given 'global_pose' to the
|
// Adds a 'submap' from a proto with the given 'global_pose' to the
|
||||||
// appropriate frozen trajectory.
|
// appropriate trajectory.
|
||||||
virtual void AddSubmapFromProto(const transform::Rigid3d& global_pose,
|
virtual void AddSubmapFromProto(const transform::Rigid3d& global_pose,
|
||||||
const proto::Submap& submap) = 0;
|
const proto::Submap& submap) = 0;
|
||||||
|
|
||||||
// Adds a 'node' from a proto with the given 'global_pose' to the
|
// Adds a 'node' from a proto with the given 'global_pose' to the
|
||||||
// appropriate frozen trajectory.
|
// appropriate trajectory.
|
||||||
virtual void AddNodeFromProto(const transform::Rigid3d& global_pose,
|
virtual void AddNodeFromProto(const transform::Rigid3d& global_pose,
|
||||||
const proto::Node& node) = 0;
|
const proto::Node& node) = 0;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue