496 lines
15 KiB
C++
496 lines
15 KiB
C++
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// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html
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// This code is also subject to the license terms in the LICENSE_KinectFusion.md file found in this module's directory
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#define CV_LOG_STRIP_LEVEL CV_LOG_LEVEL_VERBOSE
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#include <iostream>
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#include <fstream>
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#include <opencv2/imgproc.hpp>
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#include <opencv2/calib3d.hpp>
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#include <opencv2/highgui.hpp>
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#include <opencv2/core/utils/logger.hpp>
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#include <opencv2/rgbd.hpp>
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using namespace cv;
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using namespace cv::dynafu;
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using namespace std;
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#ifdef HAVE_OPENCV_VIZ
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#include <opencv2/viz.hpp>
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#endif
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static vector<string> readDepth(std::string fileList);
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static vector<string> readDepth(std::string fileList)
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{
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vector<string> v;
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fstream file(fileList);
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if(!file.is_open())
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throw std::runtime_error("Failed to read depth list");
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std::string dir;
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size_t slashIdx = fileList.rfind('/');
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slashIdx = slashIdx != std::string::npos ? slashIdx : fileList.rfind('\\');
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dir = fileList.substr(0, slashIdx);
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while(!file.eof())
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{
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std::string s, imgPath;
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std::getline(file, s);
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if(s.empty() || s[0] == '#') continue;
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std::stringstream ss;
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ss << s;
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double thumb;
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ss >> thumb >> imgPath;
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v.push_back(dir+'/'+imgPath);
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}
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return v;
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}
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struct DepthWriter
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{
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DepthWriter(string fileList) :
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file(fileList, ios::out), count(0), dir()
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{
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size_t slashIdx = fileList.rfind('/');
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slashIdx = slashIdx != std::string::npos ? slashIdx : fileList.rfind('\\');
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dir = fileList.substr(0, slashIdx);
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if(!file.is_open())
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throw std::runtime_error("Failed to write depth list");
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file << "# depth maps saved from device" << endl;
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file << "# useless_number filename" << endl;
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}
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void append(InputArray _depth)
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{
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Mat depth = _depth.getMat();
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string depthFname = cv::format("%04d.png", count);
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string fullDepthFname = dir + '/' + depthFname;
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if(!imwrite(fullDepthFname, depth))
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throw std::runtime_error("Failed to write depth to file " + fullDepthFname);
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file << count++ << " " << depthFname << endl;
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}
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fstream file;
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int count;
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string dir;
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};
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namespace Kinect2Params
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{
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static const Size frameSize = Size(512, 424);
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// approximate values, no guarantee to be correct
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static const float focal = 366.1f;
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static const float cx = 258.2f;
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static const float cy = 204.f;
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static const float k1 = 0.12f;
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static const float k2 = -0.34f;
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static const float k3 = 0.12f;
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};
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struct DepthSource
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{
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public:
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DepthSource(int cam) :
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DepthSource("", cam)
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{ }
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DepthSource(String fileListName) :
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DepthSource(fileListName, -1)
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{ }
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DepthSource(String fileListName, int cam) :
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depthFileList(fileListName.empty() ? vector<string>() : readDepth(fileListName)),
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frameIdx(0),
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vc( cam >= 0 ? VideoCapture(VideoCaptureAPIs::CAP_OPENNI2 + cam) : VideoCapture()),
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undistortMap1(),
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undistortMap2(),
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useKinect2Workarounds(true)
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{
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}
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UMat getDepth()
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{
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UMat out;
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if (!vc.isOpened())
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{
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if (frameIdx < depthFileList.size())
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{
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Mat f = cv::imread(depthFileList[frameIdx++], IMREAD_ANYDEPTH);
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f.copyTo(out);
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}
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else
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{
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return UMat();
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}
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}
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else
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{
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vc.grab();
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vc.retrieve(out, CAP_OPENNI_DEPTH_MAP);
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// workaround for Kinect 2
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if(useKinect2Workarounds)
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{
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out = out(Rect(Point(), Kinect2Params::frameSize));
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UMat outCopy;
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// linear remap adds gradient between valid and invalid pixels
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// which causes garbage, use nearest instead
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remap(out, outCopy, undistortMap1, undistortMap2, cv::INTER_NEAREST);
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cv::flip(outCopy, out, 1);
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}
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}
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if (out.empty())
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throw std::runtime_error("Matrix is empty");
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return out;
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}
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bool empty()
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{
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return depthFileList.empty() && !(vc.isOpened());
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}
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void updateParams(Params& params)
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{
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if (vc.isOpened())
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{
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// this should be set in according to user's depth sensor
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int w = (int)vc.get(VideoCaptureProperties::CAP_PROP_FRAME_WIDTH);
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int h = (int)vc.get(VideoCaptureProperties::CAP_PROP_FRAME_HEIGHT);
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float focal = (float)vc.get(CAP_OPENNI_DEPTH_GENERATOR | CAP_PROP_OPENNI_FOCAL_LENGTH);
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// it's recommended to calibrate sensor to obtain its intrinsics
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float fx, fy, cx, cy;
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Size frameSize;
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if(useKinect2Workarounds)
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{
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fx = fy = Kinect2Params::focal;
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cx = Kinect2Params::cx;
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cy = Kinect2Params::cy;
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frameSize = Kinect2Params::frameSize;
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}
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else
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{
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fx = fy = focal;
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cx = w/2 - 0.5f;
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cy = h/2 - 0.5f;
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frameSize = Size(w, h);
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}
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Matx33f camMatrix = Matx33f(fx, 0, cx,
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0, fy, cy,
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0, 0, 1);
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params.frameSize = frameSize;
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params.intr = camMatrix;
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params.depthFactor = 1000.f;
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Matx<float, 1, 5> distCoeffs;
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distCoeffs(0) = Kinect2Params::k1;
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distCoeffs(1) = Kinect2Params::k2;
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distCoeffs(4) = Kinect2Params::k3;
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if(useKinect2Workarounds)
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initUndistortRectifyMap(camMatrix, distCoeffs, cv::noArray(),
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camMatrix, frameSize, CV_16SC2,
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undistortMap1, undistortMap2);
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}
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}
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vector<string> depthFileList;
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size_t frameIdx;
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VideoCapture vc;
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UMat undistortMap1, undistortMap2;
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bool useKinect2Workarounds;
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};
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#ifdef HAVE_OPENCV_VIZ
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const std::string vizWindowName = "cloud";
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struct PauseCallbackArgs
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{
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PauseCallbackArgs(DynaFu& _df) : df(_df)
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{ }
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DynaFu& df;
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};
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void pauseCallback(const viz::MouseEvent& me, void* args);
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void pauseCallback(const viz::MouseEvent& me, void* args)
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{
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if(me.type == viz::MouseEvent::Type::MouseMove ||
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me.type == viz::MouseEvent::Type::MouseScrollDown ||
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me.type == viz::MouseEvent::Type::MouseScrollUp)
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{
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PauseCallbackArgs pca = *((PauseCallbackArgs*)(args));
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viz::Viz3d window(vizWindowName);
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UMat rendered;
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pca.df.render(rendered, window.getViewerPose().matrix);
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imshow("render", rendered);
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waitKey(1);
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}
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}
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#endif
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static const char* keys =
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{
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"{help h usage ? | | print this message }"
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"{depth | | Path to depth.txt file listing a set of depth images }"
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"{camera |0| Index of depth camera to be used as a depth source }"
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"{coarse | | Run on coarse settings (fast but ugly) or on default (slow but looks better),"
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" in coarse mode points and normals are displayed }"
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"{idle | | Do not run DynaFu, just display depth frames }"
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"{record | | Write depth frames to specified file list"
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" (the same format as for the 'depth' key) }"
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};
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static const std::string message =
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"\nThis demo uses live depth input or RGB-D dataset taken from"
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"\nhttps://vision.in.tum.de/data/datasets/rgbd-dataset"
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"\nto demonstrate KinectFusion implementation \n";
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int main(int argc, char **argv)
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{
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bool coarse = false;
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bool idle = false;
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string recordPath;
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CommandLineParser parser(argc, argv, keys);
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parser.about(message);
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if(!parser.check())
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{
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parser.printMessage();
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parser.printErrors();
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return -1;
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}
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if(parser.has("help"))
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{
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parser.printMessage();
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return 0;
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}
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if(parser.has("coarse"))
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{
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coarse = true;
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}
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if(parser.has("record"))
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{
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recordPath = parser.get<String>("record");
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}
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if(parser.has("idle"))
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{
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idle = true;
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}
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Ptr<DepthSource> ds;
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if (parser.has("depth"))
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ds = makePtr<DepthSource>(parser.get<String>("depth"));
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else
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ds = makePtr<DepthSource>(parser.get<int>("camera"));
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if (ds->empty())
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{
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std::cerr << "Failed to open depth source" << std::endl;
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parser.printMessage();
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return -1;
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}
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Ptr<DepthWriter> depthWriter;
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if(!recordPath.empty())
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depthWriter = makePtr<DepthWriter>(recordPath);
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Ptr<Params> params;
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Ptr<DynaFu> df;
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if(coarse)
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params = Params::coarseParams();
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else
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params = Params::defaultParams();
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// These params can be different for each depth sensor
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ds->updateParams(*params);
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// Enables OpenCL explicitly (by default can be switched-off)
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cv::setUseOptimized(false);
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// Scene-specific params should be tuned for each scene individually
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//params->volumePose = params->volumePose.translate(Vec3f(0.f, 0.f, 0.5f));
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//params->tsdf_max_weight = 16;
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namedWindow("OpenGL Window", WINDOW_OPENGL);
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resizeWindow("OpenGL Window", 1, 1);
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if(!idle)
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df = DynaFu::create(params);
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#ifdef HAVE_OPENCV_VIZ
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cv::viz::Viz3d window(vizWindowName);
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window.setViewerPose(Affine3f::Identity());
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bool pause = false;
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#endif
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UMat rendered;
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UMat points;
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UMat normals;
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int64 prevTime = getTickCount();
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for(UMat frame = ds->getDepth(); !frame.empty(); frame = ds->getDepth())
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{
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Mat depthImg, vertImg, normImg;
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setOpenGlContext("OpenGL Window");
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df->renderSurface(depthImg, vertImg, normImg);
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if(!depthImg.empty())
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{
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UMat depthCvt8, vertCvt8, normCvt8;
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convertScaleAbs(depthImg, depthCvt8, 0.33*255);
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vertImg.convertTo(vertCvt8, CV_8UC3, 255);
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normImg.convertTo(normCvt8, CV_8UC3, 255);
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imshow("Surface prediction", depthCvt8);
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imshow("vertex prediction", vertCvt8);
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imshow("normal prediction", normCvt8);
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}
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if(depthWriter)
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depthWriter->append(frame);
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#ifdef HAVE_OPENCV_VIZ
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if(pause)
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{
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// doesn't happen in idle mode
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df->getCloud(points, normals);
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if(!points.empty() && !normals.empty())
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{
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viz::WCloud cloudWidget(points, viz::Color::white());
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viz::WCloudNormals cloudNormals(points, normals, /*level*/1, /*scale*/0.05, viz::Color::gray());
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Vec3d volSize = df->getParams().voxelSize*Vec3d(df->getParams().volumeDims);
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window.showWidget("cube", viz::WCube(Vec3d::all(0),
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volSize),
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df->getParams().volumePose);
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PauseCallbackArgs pca(*df);
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window.registerMouseCallback(pauseCallback, (void*)&pca);
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window.showWidget("text", viz::WText(cv::String("Move camera in this window. "
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"Close the window or press Q to resume"), Point()));
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window.spin();
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window.removeWidget("text");
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//window.removeWidget("cloud");
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//window.removeWidget("normals");
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window.registerMouseCallback(0);
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}
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pause = false;
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}
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else
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#endif
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{
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UMat cvt8;
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float depthFactor = params->depthFactor;
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convertScaleAbs(frame, cvt8, 0.25*256. / depthFactor);
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if(!idle)
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{
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imshow("depth", cvt8);
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if(!df->update(frame))
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{
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df->reset();
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std::cout << "reset" << std::endl;
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}
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#ifdef HAVE_OPENCV_VIZ
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else
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{
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Mat meshCloud, meshEdges, meshPoly;
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df->marchCubes(meshCloud, meshEdges);
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for(int i = 0; i < meshEdges.size().height; i += 3)
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{
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meshPoly.push_back<int>(3);
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meshPoly.push_back<int>(meshEdges.at<int>(i, 0));
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meshPoly.push_back<int>(meshEdges.at<int>(i+1, 0));
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meshPoly.push_back<int>(meshEdges.at<int>(i+2, 0));
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}
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viz::WMesh mesh(meshCloud.t(), meshPoly);
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window.showWidget("mesh", mesh);
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if(coarse)
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{
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df->getCloud(points, normals);
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if(!points.empty() && !normals.empty())
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{
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viz::WCloud cloudWidget(points, viz::Color::white());
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viz::WCloudNormals cloudNormals(points, normals, /*level*/1, /*scale*/0.05, viz::Color::gray());
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//window.showWidget("cloud", cloudWidget);
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//window.showWidget("normals", cloudNormals);
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if(!df->getNodesPos().empty())
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{
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viz::WCloud nodeCloud(df->getNodesPos(), viz::Color::red());
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nodeCloud.setRenderingProperty(viz::POINT_SIZE, 4);
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window.showWidget("nodes", nodeCloud);
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}
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}
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}
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//window.showWidget("worldAxes", viz::WCoordinateSystem());
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Vec3d volSize = df->getParams().voxelSize*df->getParams().volumeDims;
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||
|
window.showWidget("cube", viz::WCube(Vec3d::all(0),
|
||
|
volSize),
|
||
|
df->getParams().volumePose);
|
||
|
window.setViewerPose(df->getPose());
|
||
|
window.spinOnce(1, true);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
df->render(rendered);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rendered = cvt8;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int64 newTime = getTickCount();
|
||
|
putText(rendered, cv::format("FPS: %2d press R to reset, P to pause, Q to quit",
|
||
|
(int)(getTickFrequency()/(newTime - prevTime))),
|
||
|
Point(0, rendered.rows-1), FONT_HERSHEY_SIMPLEX, 0.5, Scalar(0, 255, 255));
|
||
|
prevTime = newTime;
|
||
|
|
||
|
imshow("render", rendered);
|
||
|
|
||
|
int c = waitKey(1);
|
||
|
switch (c)
|
||
|
{
|
||
|
case 'r':
|
||
|
if(!idle)
|
||
|
df->reset();
|
||
|
break;
|
||
|
case 'q':
|
||
|
return 0;
|
||
|
#ifdef HAVE_OPENCV_VIZ
|
||
|
case 'p':
|
||
|
if(!idle)
|
||
|
pause = true;
|
||
|
#endif
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|