orb_slam3_details/include/Initializer.h

107 lines
3.9 KiB
C++

/**
* This file is part of ORB-SLAM3
*
* Copyright (C) 2017-2020 Carlos Campos, Richard Elvira, Juan J. Gómez Rodríguez, José M.M. Montiel and Juan D. Tardós, University of Zaragoza.
* Copyright (C) 2014-2016 Raúl Mur-Artal, José M.M. Montiel and Juan D. Tardós, University of Zaragoza.
*
* ORB-SLAM3 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ORB-SLAM3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with ORB-SLAM3.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INITIALIZER_H
#define INITIALIZER_H
#include<opencv2/opencv.hpp>
#include "Frame.h"
#include <unordered_set>
namespace ORB_SLAM3
{
class Map;
// THIS IS THE INITIALIZER FOR MONOCULAR SLAM. NOT USED IN THE STEREO OR RGBD CASE.
class Initializer
{
typedef pair<int,int> Match;
public:
// Fix the reference frame
Initializer(const Frame &ReferenceFrame, float sigma = 1.0, int iterations = 200);
// Computes in parallel a fundamental matrix and a homography
// Selects a model and tries to recover the motion and the structure from motion
bool Initialize(const Frame &CurrentFrame, const vector<int> &vMatches12, cv::Mat &R21,
cv::Mat &t21, vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated);
private:
void FindHomography(vector<bool> &vbMatchesInliers, float &score, cv::Mat &H21);
void FindFundamental(vector<bool> &vbInliers, float &score, cv::Mat &F21);
cv::Mat ComputeH21(const vector<cv::Point2f> &vP1, const vector<cv::Point2f> &vP2);
cv::Mat ComputeF21(const vector<cv::Point2f> &vP1, const vector<cv::Point2f> &vP2);
float CheckHomography(const cv::Mat &H21, const cv::Mat &H12, vector<bool> &vbMatchesInliers, float sigma);
float CheckFundamental(const cv::Mat &F21, vector<bool> &vbMatchesInliers, float sigma);
bool ReconstructF(vector<bool> &vbMatchesInliers, cv::Mat &F21, cv::Mat &K,
cv::Mat &R21, cv::Mat &t21, vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated, float minParallax, int minTriangulated);
bool ReconstructH(vector<bool> &vbMatchesInliers, cv::Mat &H21, cv::Mat &K,
cv::Mat &R21, cv::Mat &t21, vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated, float minParallax, int minTriangulated);
void Triangulate(const cv::KeyPoint &kp1, const cv::KeyPoint &kp2, const cv::Mat &P1, const cv::Mat &P2, cv::Mat &x3D);
void Normalize(const vector<cv::KeyPoint> &vKeys, vector<cv::Point2f> &vNormalizedPoints, cv::Mat &T);
// void Normalize(const vector<cv::Point2f> &vKeys, vector<cv::Point2f> &vNormalizedPoints, cv::Mat &T);
int CheckRT(const cv::Mat &R, const cv::Mat &t, const vector<cv::KeyPoint> &vKeys1, const vector<cv::KeyPoint> &vKeys2,
const vector<Match> &vMatches12, vector<bool> &vbInliers,
const cv::Mat &K, vector<cv::Point3f> &vP3D, float th2, vector<bool> &vbGood, float &parallax);
void DecomposeE(const cv::Mat &E, cv::Mat &R1, cv::Mat &R2, cv::Mat &t);
// Keypoints from Reference Frame (Frame 1)
vector<cv::KeyPoint> mvKeys1;
// Keypoints from Current Frame (Frame 2)
vector<cv::KeyPoint> mvKeys2;
// Current Matches from Reference to Current
vector<Match> mvMatches12;
vector<bool> mvbMatched1;
// Calibration
cv::Mat mK;
// Standard Deviation and Variance
float mSigma, mSigma2;
// Ransac max iterations
int mMaxIterations;
// Ransac sets
vector<vector<size_t> > mvSets;
GeometricCamera* mpCamera;
};
} //namespace ORB_SLAM
#endif // INITIALIZER_H