orb_slam3_details/Thirdparty/Sophus/examples/HelloSO3.cpp

38 lines
1.5 KiB
C++

#include <iostream>
#include "sophus/geometry.hpp"
int main() {
// The following demonstrates the group multiplication of rotation matrices
// Create rotation matrices from rotations around the x and y and z axes:
const double kPi = Sophus::Constants<double>::pi();
Sophus::SO3d R1 = Sophus::SO3d::rotX(kPi / 4);
Sophus::SO3d R2 = Sophus::SO3d::rotY(kPi / 6);
Sophus::SO3d R3 = Sophus::SO3d::rotZ(-kPi / 3);
std::cout << "The rotation matrices are" << std::endl;
std::cout << "R1:\n" << R1.matrix() << std::endl;
std::cout << "R2:\n" << R2.matrix() << std::endl;
std::cout << "R3:\n" << R3.matrix() << std::endl;
std::cout << "Their product R1*R2*R3:\n"
<< (R1 * R2 * R3).matrix() << std::endl;
std::cout << std::endl;
// Rotation matrices can act on vectors
Eigen::Vector3d x;
x << 0.0, 0.0, 1.0;
std::cout << "Rotation matrices can act on vectors" << std::endl;
std::cout << "x\n" << x << std::endl;
std::cout << "R2*x\n" << R2 * x << std::endl;
std::cout << "R1*(R2*x)\n" << R1 * (R2 * x) << std::endl;
std::cout << "(R1*R2)*x\n" << (R1 * R2) * x << std::endl;
std::cout << std::endl;
// SO(3) are internally represented as unit quaternions.
std::cout << "R1 in matrix form:\n" << R1.matrix() << std::endl;
std::cout << "R1 in unit quaternion form:\n"
<< R1.unit_quaternion().coeffs() << std::endl;
// Note that the order of coefficiences of Eigen's quaternion class is
// (imag0, imag1, imag2, real)
std::cout << std::endl;
}