187 lines
5.5 KiB
C++
187 lines
5.5 KiB
C++
/**
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*@file Pose3.h
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*@brief 3D Pose
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*/
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// \callgraph
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#pragma once
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#include <boost/numeric/ublas/vector_proxy.hpp>
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#include "Point3.h"
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#include "Rot3.h"
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#include "Testable.h"
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#include "Lie.h"
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namespace gtsam {
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/** A 3D pose (R,t) : (Rot3,Point3) */
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class Pose3 : Testable<Pose3>, public Lie<Pose3> {
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private:
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Rot3 R_;
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Point3 t_;
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public:
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/** Default constructor is origin */
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Pose3() {}
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/** Copy constructor */
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Pose3(const Pose3& pose) : R_(pose.R_), t_(pose.t_) {}
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/** Construct from R,t */
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Pose3(const Rot3& R, const Point3& t) : R_(R), t_(t) {}
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/** Constructor from 4*4 matrix */
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Pose3(const Matrix &T) :
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R_(T(0, 0), T(0, 1), T(0, 2), T(1, 0), T(1, 1), T(1, 2), T(2, 0),
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T(2, 1), T(2, 2)), t_(T(0, 3), T(1, 3), T(2, 3)) {}
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/** Constructor from 12D vector */
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Pose3(const Vector &V) :
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R_(V(0), V(3), V(6), V(1), V(4), V(7), V(2), V(5), V(8)),
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t_(V(9), V(10),V(11)) {}
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inline const Rot3& rotation() const { return R_; }
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inline const Point3& translation() const { return t_; }
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inline double x() const { return t_.x(); }
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inline double y() const { return t_.y(); }
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inline double z() const { return t_.z(); }
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/** convert to 4*4 matrix */
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Matrix matrix() const;
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/** print with optional string */
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void print(const std::string& s = "") const;
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/** assert equality up to a tolerance */
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bool equals(const Pose3& pose, double tol = 1e-9) const;
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/** Find the inverse pose s.t. inverse(p)*p = Pose3() */
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inline Pose3 inverse() const {
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const Rot3 Rt(R_.inverse());
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return Pose3(Rt, - (Rt*t_));
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}
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/** Compose two poses */
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inline Pose3 operator*(const Pose3& T) const {
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return Pose3(R_*T.R_, t_ + R_*T.t_);
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}
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Pose3 transform_to(const Pose3& pose) const;
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/** get the dimension by the type */
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inline static size_t dim() { return 6; }
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private:
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/** Serialization function */
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friend class boost::serialization::access;
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template<class Archive>
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void serialize(Archive & ar, const unsigned int version) {
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ar & BOOST_SERIALIZATION_NVP(R_);
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ar & BOOST_SERIALIZATION_NVP(t_);
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}
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}; // Pose3 class
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/** global print */
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inline void print(const Pose3& p, const std::string& s = "") { p.print(s);}
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/** Dimensionality of the tangent space */
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inline size_t dim(const Pose3&) { return 6; }
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/** Compose two poses */
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inline Pose3 compose(const Pose3& p0, const Pose3& p1) { return p0*p1;}
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/** Find the inverse pose s.t. inverse(p)*p = Pose3() */
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inline Pose3 inverse(const Pose3& p) {
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Rot3 Rt = inverse(p.rotation());
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return Pose3(Rt, Rt*(-p.translation()));
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}
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/** Exponential map at identity - create a pose with a translation and
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* rotation (in canonical coordinates). */
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template<> Pose3 expmap(const Vector& d);
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/** Log map at identity - return the translation and canonical rotation
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* coordinates of a pose. */
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Vector logmap(const Pose3& p);
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/** Exponential map around another pose */
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Pose3 expmap(const Pose3& T, const Vector& d);
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/** Logarithm map around another pose T1 */
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Vector logmap(const Pose3& T1, const Pose3& T2);
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/** receives the point in Pose coordinates and transforms it to world coordinates */
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Point3 transform_from(const Pose3& pose, const Point3& p);
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inline Point3 operator*(const Pose3& pose, const Point3& p) { return transform_from(pose, p); }
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Point3 transform_from(const Pose3& pose, const Point3& p,
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boost::optional<Matrix&> H1, boost::optional<Matrix&> H2);
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// Older transform functions
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Matrix Dtransform_from1(const Pose3& pose, const Point3& p);
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Matrix Dtransform_from2(const Pose3& pose); // does not depend on p !
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/** receives the point in world coordinates and transforms it to Pose coordinates */
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Point3 transform_to(const Pose3& pose, const Point3& p);
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Point3 transform_to(const Pose3& pose, const Point3& p,
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boost::optional<Matrix&> H1, boost::optional<Matrix&> H2);
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Matrix Dtransform_to1(const Pose3& pose, const Point3& p);
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Matrix Dtransform_to2(const Pose3& pose, const Point3& p);
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/**
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* Derivatives of compose
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*/
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Matrix Dcompose1(const Pose3& p1, const Pose3& p2);
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Matrix Dcompose2(const Pose3& p1, const Pose3& p2);
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/**
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* Derivative of inverse
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*/
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Matrix Dinverse(const Pose3& p);
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/**
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* Return relative pose between p1 and p2, in p1 coordinate frame
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* as well as optionally the derivatives
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*/
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Pose3 between(const Pose3& p1, const Pose3& p2,
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boost::optional<Matrix&> H1, boost::optional<Matrix&> H2);
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/**
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* wedge for Pose3:
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* @param xi 6-dim twist (omega,v) where
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* omega = (wx,wy,wz) 3D angular velocity
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* v (vx,vy,vz) = 3D velocity
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* @return xihat, 4*4 element of Lie algebra that can be exponentiated
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*/
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inline Matrix wedge(double wx, double wy, double wz, double vx, double vy, double vz) {
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return Matrix_(4,4,
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0.,-wz, wy, vx,
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wz, 0.,-wx, vy,
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-wy, wx, 0., vz,
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0., 0., 0., 0.);
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}
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/**
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* wedge for Pose3:
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* @param xi 6-dim twist (omega,v) where
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* omega = 3D angular velocity
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* v = 3D velocity
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* @return xihat, 4*4 element of Lie algebra that can be exponentiated
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*/
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template <>
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inline Matrix wedge<Pose3>(const Vector& xi) {
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return wedge(xi(0),xi(1),xi(2),xi(3),xi(4),xi(5));
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}
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/**
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* Calculate Adjoint map
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* Ad_pose is 6*6 matrix that when applied to twist xi, returns Ad_pose(xi)
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*/
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Matrix AdjointMap(const Pose3& p);
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inline Vector Adjoint(const Pose3& p, const Vector& xi) {return AdjointMap(p)*xi; }
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} // namespace gtsam
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