192 lines
5.3 KiB
C++
192 lines
5.3 KiB
C++
/**
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* @file Pose2.h
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* @brief 2D Pose
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* @author: Frank Dellaert
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* @author: Richard Roberts
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*/
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// \callgraph
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#pragma once
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#include <boost/optional.hpp>
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#include "Matrix.h"
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#include "Testable.h"
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#include "Lie.h"
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#include "Point2.h"
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#include "Rot2.h"
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namespace gtsam {
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/**
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* A 2D pose (Point2,Rot2)
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*/
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class Pose2: Testable<Pose2>, public Lie<Pose2> {
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private:
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Rot2 r_;
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Point2 t_;
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public:
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/** default constructor = origin */
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Pose2() {} // default is origin
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/** copy constructor */
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Pose2(const Pose2& pose) : r_(pose.r_), t_(pose.t_) {}
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/**
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* construct from (x,y,theta)
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* @param x x coordinate
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* @param y y coordinate
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* @param theta angle with positive X-axis
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*/
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Pose2(double x, double y, double theta) :
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r_(Rot2::fromAngle(theta)), t_(x, y) {
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}
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/** construct from rotation and translation */
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Pose2(double theta, const Point2& t) :
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r_(Rot2::fromAngle(theta)), t_(t) {
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}
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Pose2(const Rot2& r, const Point2& t) : r_(r), t_(t) {}
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/** Constructor from 3*3 matrix */
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Pose2(const Matrix &T) :
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r_(Rot2::atan2(T(1, 0), T(0, 0))), t_(T(0, 2), T(1, 2)) {}
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/** print with optional string */
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void print(const std::string& s = "") const;
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/** assert equality up to a tolerance */
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bool equals(const Pose2& pose, double tol = 1e-9) const;
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/** return transformation matrix */
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Matrix matrix() const;
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/** get functions for x, y, theta */
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inline double x() const { return t_.x(); }
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inline double y() const { return t_.y(); }
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inline double theta() const { return r_.theta(); }
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inline const Point2& t() const { return t_; }
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inline const Rot2& r() const { return r_; }
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static inline size_t dim() { return 3; };
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private:
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// Serialization function
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friend class boost::serialization::access;
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template<class Archive>
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void serialize(Archive & ar, const unsigned int version) {
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ar & BOOST_SERIALIZATION_NVP(t_);
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ar & BOOST_SERIALIZATION_NVP(r_);
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}
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}; // Pose2
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/** print using member print function, currently used by LieConfig */
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inline void print(const Pose2& obj, const std::string& str = "") { obj.print(str); }
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/** return DOF, dimensionality of tangent space = 3 */
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inline size_t dim(const Pose2&) { return 3; }
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/**
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* Exponential map from se(2) to SE(2)
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*/
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template<> Pose2 expmap(const Vector& v);
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/**
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* Inverse of exponential map, from SE(2) to se(2)
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*/
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Vector logmap(const Pose2& p);
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/**
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* Calculate Adjoint map
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* Ad_pose is 3*3 matrix that when applied to twist xi, returns Ad_pose(xi)
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*/
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Matrix AdjointMap(const Pose2& p);
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inline Vector Adjoint(const Pose2& p, const Vector& xi) { return AdjointMap(p)*xi;}
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/**
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* wedge for SE(2):
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* @param xi 3-dim twist (v,omega) where
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* omega is angular velocity
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* v (vx,vy) = 2D velocity
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* @return xihat, 3*3 element of Lie algebra that can be exponentiated
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*/
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inline Matrix wedge(double vx, double vy, double w) {
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return Matrix_(3,3,
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0.,-w, vx,
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w, 0., vy,
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0., 0., 0.);
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}
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template <>
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inline Matrix wedge<Pose2>(const Vector& xi) {
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return wedge(xi(0),xi(1),xi(2));
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}
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/**
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* inverse transformation
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*/
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Pose2 inverse(const Pose2& pose);
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Matrix Dinverse(const Pose2& pose);
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/**
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* compose this transformation onto another (first p1 and then p2)
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*/
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inline Pose2 operator*(const Pose2& p1, const Pose2& p2) {
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return Pose2(p1.r()*p2.r(), p1.t() + p1.r()*p2.t()); }
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inline Pose2 compose(const Pose2& p1, const Pose2& p2) { return p1*p2; }
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Pose2 compose(const Pose2& p1, const Pose2& p2,
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boost::optional<Matrix&> H1,
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boost::optional<Matrix&> H2 = boost::none);
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Matrix Dcompose1(const Pose2& p1, const Pose2& p2);
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Matrix Dcompose2(const Pose2& p1, const Pose2& p2);
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/**
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* Return point coordinates in pose coordinate frame
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*/
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inline Point2 transform_to(const Pose2& pose, const Point2& point)
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{ return unrotate(pose.r(), point - pose.t());}
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Point2 transform_to(const Pose2& pose, const Point2& point,
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boost::optional<Matrix&> H1, boost::optional<Matrix&> H2);
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/**
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* Return point coordinates in global frame
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*/
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inline Point2 transform_from(const Pose2& pose, const Point2& point)
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{ return rotate(pose.r(), point) + pose.t();}
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Point2 transform_from(const Pose2& pose, const Point2& point,
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boost::optional<Matrix&> H1, boost::optional<Matrix&> H2);
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inline Point2 operator*(const Pose2& pose, const Point2& point)
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{ return transform_from(pose, point);}
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/**
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* Return relative pose between p1 and p2, in p1 coordinate frame
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*/
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Pose2 between(const Pose2& p1, const Pose2& p2,
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boost::optional<Matrix&> H1, boost::optional<Matrix&> H2);
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/**
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* Calculate bearing to a landmark
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* @param pose 2D pose of robot
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* @param point 2D location of landmark
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* @return 2D rotation \in SO(2)
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*/
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Rot2 bearing(const Pose2& pose, const Point2& point);
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Rot2 bearing(const Pose2& pose, const Point2& point,
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boost::optional<Matrix&> H1, boost::optional<Matrix&> H2);
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/**
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* Calculate range to a landmark
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* @param pose 2D pose of robot
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* @param point 2D location of landmark
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* @return range (double)
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*/
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double range(const Pose2& pose, const Point2& point);
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double range(const Pose2& pose, const Point2& point,
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boost::optional<Matrix&> H1, boost::optional<Matrix&> H2);
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} // namespace gtsam
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