gtsam/geometry/CalibratedCamera.h

102 lines
2.9 KiB
C++

/*
* CalibratedCamera.h
*
* Created on: Aug 17, 2009
* Author: dellaert
*/
#ifndef CalibratedCAMERA_H_
#define CalibratedCAMERA_H_
#include "Pose2.h"
#include "Pose3.h"
namespace gtsam {
class Point2;
/**
* projects a 3-dimensional point in camera coordinates into the
* camera and returns a 2-dimensional point, no calibration applied
*/
Point2 project_to_camera(const Point3& cameraPoint);
/**
* Derivative of project_to_camera
*/
Matrix Dproject_to_camera1(const Point3& cameraPoint); /*2by3 <--*/
/**
* backproject a 2-dimensional point to a 3-dimension point
*/
Point3 backproject_from_camera(const Point2& p, const double scale);
/**
* A Calibrated camera class [R|-R't], calibration K=I.
* If calibration is known, it is more computationally efficient
* to calibrate the measurements rather than try to predict in pixels.
*/
class CalibratedCamera {
private:
Pose3 pose_; // 6DOF pose
public:
CalibratedCamera(const Pose3& pose);
CalibratedCamera(const Vector &v) ;
virtual ~CalibratedCamera();
inline const Pose3& pose() const { return pose_; }
bool equals (const CalibratedCamera &camera, double tol = 1e-9) const {
return pose_.equals(camera.pose(), tol) ;
}
inline const CalibratedCamera compose(const CalibratedCamera &c) const {
return CalibratedCamera( pose_ * c.pose() ) ;
}
inline const CalibratedCamera inverse() const {
return CalibratedCamera( pose_.inverse() ) ;
}
inline static size_t dim() { return 6 ; }
/**
* Create a level camera at the given 2D pose and height
* @param pose2 specifies the location and viewing direction
* (theta 0 = looking in direction of positive X axis)
*/
static CalibratedCamera level(const Pose2& pose2, double height);
Point2 project(const Point3& P) const;
};
/* ************************************************************************* */
// measurement functions and derivatives
/* ************************************************************************* */
/**
* This function receives the camera pose and the landmark location and
* returns the location the point is supposed to appear in the image
* @param camera the CalibratedCamera
* @param point a 3D point to be projected
* @return the intrinsic coordinates of the projected point
*/
Point2 project(const CalibratedCamera& camera, const Point3& point);
/**
* Derivatives of project, same paramaters as project
*/
Matrix Dproject_pose(const CalibratedCamera& camera, const Point3& point);
Matrix Dproject_point(const CalibratedCamera& camera, const Point3& point);
/**
* super-duper combined evaluation + derivatives
* saves a lot of time because a lot of computation is shared
* @return project(camera,point)
*/
Point2 Dproject_pose_point(const CalibratedCamera& camera,
const Point3& point, Matrix& D_intrinsic_pose, Matrix& D_intrinsic_point);
}
#endif /* CalibratedCAMERA_H_ */