gtsam/geometry/CalibratedCamera.cpp

108 lines
3.7 KiB
C++

/*
* CalibratedCamera.cpp
*
* Created on: Aug 17, 2009
* Author: dellaert
*/
#include "Point2.h"
#include "CalibratedCamera.h"
namespace gtsam {
/* ************************************************************************* */
// Auxiliary functions
/* ************************************************************************* */
Point2 project_to_camera(const Point3& P) {
return Point2(P.x() / P.z(), P.y() / P.z());
}
Matrix Dproject_to_camera1(const Point3& P) {
double d = 1.0 / P.z(), d2 = d * d;
return Matrix_(2, 3, d, 0.0, -P.x() * d2, 0.0, d, -P.y() * d2);
}
Point3 backproject_from_camera(const Point2& p, const double scale) {
return Point3(p.x() * scale, p.y() * scale, scale);
}
/* ************************************************************************* */
// Methods
/* ************************************************************************* */
CalibratedCamera::CalibratedCamera(const Pose3& pose) :
pose_(pose) {
}
CalibratedCamera::CalibratedCamera(const Vector &v) : pose_(expmap<Pose3>(v)) {}
CalibratedCamera::~CalibratedCamera() {}
CalibratedCamera CalibratedCamera::level(const Pose2& pose2, double height) {
double st = sin(pose2.theta()), ct = cos(pose2.theta());
Point3 x(st, -ct, 0), y(0, 0, -1), z(ct, st, 0);
Rot3 wRc(x, y, z);
Point3 t(pose2.x(), pose2.y(), height);
Pose3 pose3(wRc, t);
return CalibratedCamera(pose3);
}
Point2 CalibratedCamera::project(const Point3 & P) const {
Point3 cameraPoint = transform_to(pose_, P);
Point2 intrinsic = project_to_camera(cameraPoint);
return intrinsic;
}
/* ************************************************************************* */
// measurement functions and derivatives
/* ************************************************************************* */
Point2 project(const CalibratedCamera& camera, const Point3& point) {
return camera.project(point);
}
/* ************************************************************************* */
Matrix Dproject_pose(const CalibratedCamera& camera, const Point3& point) {
Point3 cameraPoint = transform_to(camera.pose(), point);
Matrix D_cameraPoint_pose = Dtransform_to1(camera.pose(), point);
Point2 intrinsic = project_to_camera(cameraPoint);
Matrix D_intrinsic_cameraPoint = Dproject_to_camera1(cameraPoint);
Matrix D_intrinsic_pose = D_intrinsic_cameraPoint * D_cameraPoint_pose;
return D_intrinsic_pose;
}
/* ************************************************************************* */
Matrix Dproject_point(const CalibratedCamera& camera, const Point3& point) {
Point3 cameraPoint = transform_to(camera.pose(),point);
Matrix D_cameraPoint_point = Dtransform_to2(camera.pose(),point);
Point2 intrinsic = project_to_camera(cameraPoint);
Matrix D_intrinsic_cameraPoint = Dproject_to_camera1(cameraPoint);
Matrix D_intrinsic_point = D_intrinsic_cameraPoint * D_cameraPoint_point;
return D_intrinsic_point;
}
/* ************************************************************************* */
Point2 Dproject_pose_point(const CalibratedCamera& camera, const Point3& point,
Matrix& D_intrinsic_pose, Matrix& D_intrinsic_point) {
Point3 cameraPoint = transform_to(camera.pose(), point);
Matrix D_cameraPoint_pose = Dtransform_to1(camera.pose(),point); // 3*6
Matrix D_cameraPoint_point = Dtransform_to2(camera.pose(),point); // 3*3
Point2 intrinsic = project_to_camera(cameraPoint);
Matrix D_intrinsic_cameraPoint = Dproject_to_camera1(cameraPoint);
D_intrinsic_pose = D_intrinsic_cameraPoint * D_cameraPoint_pose; // 2*6
D_intrinsic_point = D_intrinsic_cameraPoint * D_cameraPoint_point; // 2*3
return intrinsic;
}
/* ************************************************************************* */
}