321 lines
11 KiB
C++
321 lines
11 KiB
C++
/**
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* @file PoseRTV.cpp
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* @author Alex Cunningham
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*/
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#include <gtsam/3rdparty/Eigen/Eigen/LU>
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#include <gtsam/base/numericalDerivative.h>
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#include <gtsam/base/Vector.h>
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#include <gtsam/base/Lie-inl.h>
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#include <gtsam/geometry/Pose2.h>
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#include <gtsam_unstable/dynamics/PoseRTV.h>
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namespace gtsam {
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using namespace std;
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static const Vector g = delta(3, 2, 9.81);
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const double pi = M_PI;
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/* ************************************************************************* */
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double bound(double a, double min, double max) {
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if (a < min) return min;
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else if (a > max) return max;
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else return a;
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}
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/* ************************************************************************* */
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PoseRTV::PoseRTV(double roll, double pitch, double yaw, double x, double y, double z,
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double vx, double vy, double vz)
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: Rt_(Rot3::RzRyRx(roll, pitch, yaw), Point3(x, y, z)), v_(vx, vy, vz) {}
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/* ************************************************************************* */
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PoseRTV::PoseRTV(const Vector& rtv)
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: Rt_(Rot3::RzRyRx(rtv.head(3)), Point3(rtv.segment(3, 3))), v_(rtv.tail(3))
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{
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}
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/* ************************************************************************* */
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Vector PoseRTV::vector() const {
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Vector rtv(9);
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rtv.head(3) = Rt_.rotation().xyz();
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rtv.segment(3,3) = Rt_.translation().vector();
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rtv.tail(3) = v_.vector();
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return rtv;
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}
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/* ************************************************************************* */
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bool PoseRTV::equals(const PoseRTV& other, double tol) const {
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return Rt_.equals(other.Rt_, tol) && v_.equals(other.v_, tol);
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}
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/* ************************************************************************* */
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void PoseRTV::print(const string& s) const {
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cout << s << ":" << endl;
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gtsam::print((Vector)R().xyz(), " R:rpy");
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t().print(" T");
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v_.print(" V");
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}
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/* ************************************************************************* */
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PoseRTV PoseRTV::Expmap(const Vector& v) {
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assert(v.size() == 9);
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Pose3 newPose = Pose3::Expmap(sub(v, 0, 6));
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Velocity3 newVel = Velocity3::Expmap(sub(v, 6, 9));
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return PoseRTV(newPose, newVel);
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}
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/* ************************************************************************* */
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Vector PoseRTV::Logmap(const PoseRTV& p) {
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Vector Lx = Pose3::Logmap(p.Rt_);
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Vector Lv = Velocity3::Logmap(p.v_);
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return concatVectors(2, &Lx, &Lv);
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}
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/* ************************************************************************* */
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PoseRTV PoseRTV::retract(const Vector& v) const {
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assert(v.size() == 9);
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// First order approximation
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Pose3 newPose = Rt_.retract(sub(v, 0, 6));
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Velocity3 newVel = v_ + Rt_.rotation() * Point3(sub(v, 6, 9));
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return PoseRTV(newPose, newVel);
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}
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/* ************************************************************************* */
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Vector PoseRTV::localCoordinates(const PoseRTV& p1) const {
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const Pose3& x0 = pose(), &x1 = p1.pose();
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// First order approximation
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Vector poseLogmap = x0.localCoordinates(x1);
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Vector lv = rotation().unrotate(p1.velocity() - v_).vector();
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return concatVectors(2, &poseLogmap, &lv);
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}
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/* ************************************************************************* */
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PoseRTV inverse_(const PoseRTV& p) { return p.inverse(); }
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PoseRTV PoseRTV::inverse(boost::optional<Matrix&> H1) const {
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if (H1) *H1 = numericalDerivative11(inverse_, *this, 1e-5);
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return PoseRTV(Rt_.inverse(), v_.inverse());
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}
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/* ************************************************************************* */
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PoseRTV compose_(const PoseRTV& p1, const PoseRTV& p2) { return p1.compose(p2); }
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PoseRTV PoseRTV::compose(const PoseRTV& p,
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boost::optional<Matrix&> H1,
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boost::optional<Matrix&> H2) const {
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if (H1) *H1 = numericalDerivative21(compose_, *this, p, 1e-5);
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if (H2) *H2 = numericalDerivative22(compose_, *this, p, 1e-5);
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return PoseRTV(Rt_.compose(p.Rt_), v_.compose(p.v_));
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}
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/* ************************************************************************* */
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PoseRTV between_(const PoseRTV& p1, const PoseRTV& p2) { return p1.between(p2); }
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PoseRTV PoseRTV::between(const PoseRTV& p,
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boost::optional<Matrix&> H1,
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boost::optional<Matrix&> H2) const {
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if (H1) *H1 = numericalDerivative21(between_, *this, p, 1e-5);
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if (H2) *H2 = numericalDerivative22(between_, *this, p, 1e-5);
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return inverse().compose(p);
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}
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/* ************************************************************************* */
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PoseRTV PoseRTV::planarDynamics(double vel_rate, double heading_rate,
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double max_accel, double dt) const {
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// split out initial state
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const Rot3& r1 = R();
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const Velocity3& v1 = v();
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// Update vehicle heading
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Rot3 r2 = r1.retract(Vector_(3, 0.0, 0.0, heading_rate * dt));
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const double yaw2 = r2.ypr()(0);
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// Update vehicle position
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const double mag_v1 = v1.norm();
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// FIXME: this doesn't account for direction in velocity bounds
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double dv = bound(vel_rate - mag_v1, - (max_accel * dt), max_accel * dt);
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double mag_v2 = mag_v1 + dv;
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Velocity3 v2 = mag_v2 * Velocity3(cos(yaw2), sin(yaw2), 0.0);
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Point3 t2 = translationIntegration(r2, v2, dt);
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return PoseRTV(r2, t2, v2);
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}
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/* ************************************************************************* */
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PoseRTV PoseRTV::flyingDynamics(
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double pitch_rate, double heading_rate, double lift_control, double dt) const {
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// split out initial state
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const Rot3& r1 = R();
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const Velocity3& v1 = v();
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// Update vehicle heading (and normalise yaw)
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Vector rot_rates = Vector_(3, 0.0, pitch_rate, heading_rate);
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Rot3 r2 = r1.retract(rot_rates*dt);
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// Work out dynamics on platform
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const double thrust = 50.0;
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const double lift = 50.0;
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const double drag = 0.1;
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double yaw2 = r2.yaw();
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double pitch2 = r2.pitch();
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double forward_accel = -thrust * sin(pitch2); // r2, pitch (in global frame?) controls forward force
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double loss_lift = lift*fabs(sin(pitch2));
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Rot3 yaw_correction_bn = Rot3::yaw(yaw2);
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Point3 forward(forward_accel, 0.0, 0.0);
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Vector Acc_n =
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yaw_correction_bn.rotate(forward).vector() // applies locally forward force in the global frame
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- drag * Vector_(3, v1.x(), v1.y(), 0.0) // drag term dependent on v1
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+ delta(3, 2, loss_lift - lift_control); // falling due to lift lost from pitch
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// Update Vehicle Position and Velocity
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Velocity3 v2 = v1 + Velocity3(Acc_n * dt);
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Point3 t2 = translationIntegration(r2, v2, dt);
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return PoseRTV(r2, t2, v2);
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}
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/* ************************************************************************* */
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PoseRTV PoseRTV::generalDynamics(
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const Vector& accel, const Vector& gyro, double dt) const {
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// Integrate Attitude Equations
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Rot3 r2 = rotation().retract(gyro * dt);
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// Integrate Velocity Equations
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Velocity3 v2 = v_.compose(Velocity3(dt * (r2.matrix() * accel + g)));
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// Integrate Position Equations
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Point3 t2 = translationIntegration(r2, v2, dt);
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return PoseRTV(t2, r2, v2);
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}
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/* ************************************************************************* */
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Vector PoseRTV::imuPrediction(const PoseRTV& x2, double dt) const {
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// split out states
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const Rot3 &r1 = R(), &r2 = x2.R();
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const Velocity3 &v1 = v(), &v2 = x2.v();
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Vector imu(6);
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// acceleration
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Vector accel = v1.localCoordinates(v2) / dt;
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imu.head(3) = r2.transpose() * (accel - g);
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// rotation rates
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// just using euler angles based on matlab code
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// FIXME: this is silly - we shouldn't use differences in Euler angles
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Matrix Enb = RRTMnb(r1);
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Vector euler1 = r1.xyz(), euler2 = r2.xyz();
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Vector dR = euler2 - euler1;
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// normalize yaw in difference (as per Mitch's code)
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dR(2) = Rot2::fromAngle(dR(2)).theta();
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dR /= dt;
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imu.tail(3) = Enb * dR;
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// imu.tail(3) = r1.transpose() * dR;
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return imu;
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}
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/* ************************************************************************* */
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Point3 PoseRTV::translationIntegration(const Rot3& r2, const Velocity3& v2, double dt) const {
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// predict point for constraint
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// NOTE: uses simple Euler approach for prediction
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Point3 pred_t2 = t() + v2 * dt;
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return pred_t2;
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}
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/* ************************************************************************* */
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double range_(const PoseRTV& A, const PoseRTV& B) { return A.range(B); }
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double PoseRTV::range(const PoseRTV& other,
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boost::optional<Matrix&> H1, boost::optional<Matrix&> H2) const {
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if (H1) *H1 = numericalDerivative21(range_, *this, other, 1e-5);
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if (H2) *H2 = numericalDerivative22(range_, *this, other, 1e-5);
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return t().dist(other.t());
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}
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/* ************************************************************************* */
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PoseRTV transformed_from_(const PoseRTV& global, const Pose3& transform) {
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return global.transformed_from(transform);
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}
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PoseRTV PoseRTV::transformed_from(const Pose3& trans,
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boost::optional<Matrix&> Dglobal,
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boost::optional<Matrix&> Dtrans) const {
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// Note that we rotate the velocity
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Matrix DVr, DTt;
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Velocity3 newvel = trans.rotation().rotate(v_, DVr, DTt);
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if (!Dglobal && !Dtrans)
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return PoseRTV(trans.compose(pose()), newvel);
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// Pose3 transform is just compose
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Matrix DTc, DGc;
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Pose3 newpose = trans.compose(pose(), DTc, DGc);
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if (Dglobal) {
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*Dglobal = zeros(9,9);
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insertSub(*Dglobal, DGc, 0, 0);
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// Rotate velocity
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insertSub(*Dglobal, eye(3,3), 6, 6); // FIXME: should this actually be an identity matrix?
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}
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if (Dtrans) {
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*Dtrans = numericalDerivative22(transformed_from_, *this, trans, 1e-8);
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//
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// *Dtrans = zeros(9,6);
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// // directly affecting the pose
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// insertSub(*Dtrans, DTc, 0, 0); // correct in tests
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//
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// // rotating the velocity
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// Matrix vRhat = skewSymmetric(-v_.x(), -v_.y(), -v_.z());
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// trans.rotation().print("Transform rotation");
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// gtsam::print(vRhat, "vRhat");
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// gtsam::print(DVr, "DVr");
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// // FIXME: find analytic derivative
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//// insertSub(*Dtrans, vRhat, 6, 0); // works if PoseRTV.rotation() = I
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//// insertSub(*Dtrans, trans.rotation().matrix() * vRhat, 6, 0); // FAIL: both tests fail
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}
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return PoseRTV(newpose, newvel);
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}
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/* ************************************************************************* */
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Matrix PoseRTV::RRTMbn(const Vector& euler) {
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assert(euler.size() == 3);
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const double s1 = sin(euler(1-1)), c1 = cos(euler(1-1));
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const double t2 = tan(euler(2-1)), c2 = cos(euler(2-1));
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Matrix Ebn(3,3);
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Ebn << 1.0, s1 * t2, c1 * t2,
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0.0, c1, -s1,
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0.0, s1 / c2, c1 / c2;
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return Ebn;
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}
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/* ************************************************************************* */
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Matrix PoseRTV::RRTMbn(const Rot3& att) {
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return PoseRTV::RRTMbn(att.rpy());
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}
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/* ************************************************************************* */
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Matrix PoseRTV::RRTMnb(const Vector& euler) {
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assert(euler.size() == 3);
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Matrix Enb(3,3);
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const double s1 = sin(euler(1-1)), c1 = cos(euler(1-1));
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const double s2 = sin(euler(2-1)), c2 = cos(euler(2-1));
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Enb << 1.0, 0.0, -s2,
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0.0, c1, s1*c2,
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0.0, -s1, c1*c2;
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return Enb;
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}
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/* ************************************************************************* */
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Matrix PoseRTV::RRTMnb(const Rot3& att) {
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return PoseRTV::RRTMnb(att.rpy());
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}
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/* ************************************************************************* */
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} // \namespace gtsam
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