gtsam/geometry/timeCalibratedCamera.cpp

80 lines
2.0 KiB
C++

/**
* @file timeCalibratedCamera.cpp
* @brief time CalibratedCamera derivatives
* @author Frank Dellaert
*/
#include <time.h>
#include <iostream>
#include <gtsam/geometry/CalibratedCamera.h>
using namespace std;
using namespace gtsam;
int main()
{
int n = 100000;
const Pose3 pose1(Matrix_(3,3,
1., 0., 0.,
0.,-1., 0.,
0., 0.,-1.
),
Point3(0,0,0.5));
const CalibratedCamera camera(pose1);
const Point3 point1(-0.08,-0.08, 0.0);
// Aug 8, iMac 3.06GHz Core i3
// 378870 calls/second
// 2.63943 musecs/call
// AFTER collapse:
// 1.57399e+06 calls/second
// 0.63533 musecs/call
{
Matrix computed;
long timeLog = clock();
for(int i = 0; i < n; i++)
computed = Dproject_pose(camera, point1);
long timeLog2 = clock();
double seconds = (double)(timeLog2-timeLog)/CLOCKS_PER_SEC;
cout << ((double)n/seconds) << " calls/second" << endl;
cout << ((double)seconds*1000000/n) << " musecs/call" << endl;
}
// Aug 8, iMac 3.06GHz Core i3
// AFTER collapse:
// 1.55383e+06 calls/second
// 0.64357 musecs/call
{
Matrix computed;
long timeLog = clock();
for(int i = 0; i < n; i++)
computed = Dproject_point(camera, point1);
long timeLog2 = clock();
double seconds = (double)(timeLog2-timeLog)/CLOCKS_PER_SEC;
cout << ((double)n/seconds) << " calls/second" << endl;
cout << ((double)seconds*1000000/n) << " musecs/call" << endl;
}
// Aug 8, iMac 3.06GHz Core i3
// 371153 calls/second
// 2.69431 musecs/call
// AFTER collapse:
// 1.10733e+06 calls/second
// 0.90307 musecs/call
{
Matrix computed1, computed2;
long timeLog = clock();
for(int i = 0; i < n; i++)
Dproject_pose_point(camera, point1, computed1, computed2);
long timeLog2 = clock();
double seconds = (double)(timeLog2-timeLog)/CLOCKS_PER_SEC;
cout << ((double)n/seconds) << " calls/second" << endl;
cout << ((double)seconds*1000000/n) << " musecs/call" << endl;
}
return 0;
}