gtsam/geometry/SimpleCamera.h

104 lines
3.0 KiB
C++

/*
* SimpleCamera.h
*
* Created on: Aug 16, 2009
* Author: dellaert
*/
#ifndef SIMPLECAMERA_H_
#define SIMPLECAMERA_H_
#include <gtsam/geometry/CalibratedCamera.h>
#include <gtsam/geometry/Cal3_S2.h>
namespace gtsam {
/**
* A simple camera class with a Cal3_S2 calibration
* Basically takes a Calibrated camera and adds calibration information
* to produce measurements in pixels.
* Not a sublass as a SimpleCamera *is not* a CalibratedCamera.
*/
class SimpleCamera {
private:
CalibratedCamera calibrated_; // Calibrated camera
Cal3_S2 K_; // Calibration
public:
SimpleCamera(const Cal3_S2& K, const CalibratedCamera& calibrated);
SimpleCamera(const Cal3_S2& K, const Pose3& pose);
virtual ~SimpleCamera();
const Pose3& pose() const {
return calibrated_.pose();
}
const Cal3_S2& calibration() const {
return K_;
}
/**
* project a 3d point to the camera and also check the depth
*/
std::pair<Point2,bool> projectSafe(const Point3& P) const;
/**
* project a 3d point to the camera
*/
Point2 project(const Point3& P) const;
/**
* backproject a 2d point from the camera up to a given scale
*/
Point3 backproject(const Point2& projection, const double scale) const;
/**
* Create a level camera at the given 2D pose and height
* @param pose2 specifies the location and viewing direction
* (theta 0 = looking in direction of positive X axis)
*/
static SimpleCamera level(const Cal3_S2& K, const Pose2& pose2, double height);
// Friends
friend Matrix Dproject_pose(const SimpleCamera& camera, const Point3& point);
friend Matrix Dproject_point(const SimpleCamera& camera, const Point3& point);
friend Point2 Dproject_pose_point(const SimpleCamera& camera, const Point3& point,
Matrix& D_projection_pose, Matrix& D_projection_point);
};
/* ************************************************************************* */
// measurement functions and derivatives
/* ************************************************************************* */
/**
* This function receives the camera pose and the landmark location and
* returns the location the point is supposed to appear in the image
* as well as the sign of the depth.
*/
std::pair<Point2, bool> projectSafe(const SimpleCamera& camera, const Point3& point);
/**
* This function receives the camera pose and the landmark location and
* returns the location the point is supposed to appear in the image
*/
Point2 project(const SimpleCamera& camera, const Point3& point);
/**
* Derivatives of project.
*/
Matrix Dproject_pose(const SimpleCamera& camera, const Point3& point);
Matrix Dproject_point(const SimpleCamera& camera, const Point3& point);
/**
* super-duper combined evaluation + derivatives
* saves a lot of time because a lot of computation is shared
*/
Point2 Dproject_pose_point(const SimpleCamera& camera, const Point3& point,
Matrix& D_projection_pose, Matrix& D_projection_point);
}
#endif /* SIMPLECAMERA_H_ */