gtsam/geometry/Point3.cpp

92 lines
3.1 KiB
C++

/**
* @file Point3.cpp
* @brief 3D Point
*/
#include <gtsam/geometry/Point3.h>
#include <gtsam/base/Lie-inl.h>
namespace gtsam {
/** Explicit instantiation of base class to export members */
INSTANTIATE_LIE(Point3);
/* ************************************************************************* */
bool Point3::equals(const Point3 & q, double tol) const {
return (fabs(x_ - q.x()) < tol && fabs(y_ - q.y()) < tol && fabs(z_ - q.z()) < tol);
}
void Point3::print(const std::string& s) const {
std::cout << s << "(" << x_ << ", " << y_ << ", " << z_ << ")" << std::endl;
}
/* ************************************************************************* */
bool Point3::operator== (const Point3& q) const {
return x_ == q.x_ && y_ == q.y_ && z_ == q.z_;
}
/* ************************************************************************* */
Point3 Point3::operator+(const Point3& q) const {
return Point3( x_ + q.x_, y_ + q.y_, z_ + q.z_ );
}
/* ************************************************************************* */
Point3 Point3::operator- (const Point3& q) const {
return Point3( x_ - q.x_, y_ - q.y_, z_ - q.z_ );
}
/* ************************************************************************* */
Point3 Point3::operator*(double s) const {
return Point3(x_ * s, y_ * s, z_ * s);
}
/* ************************************************************************* */
Point3 Point3::operator/(double s) const {
return Point3(x_ / s, y_ / s, z_ / s);
}
/* ************************************************************************* */
Point3 add(const Point3 &p, const Point3 &q) {
return p+q;
}
/* ************************************************************************* */
Matrix Dadd1(const Point3 &p, const Point3 &q) {
return eye(3,3);
}
/* ************************************************************************* */
Matrix Dadd2(const Point3 &p, const Point3 &q) {
return eye(3,3);
}
/* ************************************************************************* */
Point3 sub(const Point3 &p, const Point3 &q) {
return p+q;
}
/* ************************************************************************* */
Matrix Dsub1(const Point3 &p, const Point3 &q) {
return eye(3,3);
}
/* ************************************************************************* */
Matrix Dsub2(const Point3 &p, const Point3 &q) {
return -eye(3,3);
}
/* ************************************************************************* */
Point3 cross(const Point3 &p, const Point3 &q)
{
return Point3( p.y_*q.z_ - p.z_*q.y_,
p.z_*q.x_ - p.x_*q.z_,
p.x_*q.y_ - p.y_*q.x_ );
}
/* ************************************************************************* */
double dot(const Point3 &p, const Point3 &q)
{
return ( p.x_*q.x_ + p.y_*q.y_ + p.z_*q.z_ );
}
/* ************************************************************************* */
double norm(const Point3 &p)
{
return sqrt( p.x_*p.x_ + p.y_*p.y_ + p.z_*p.z_ );
}
/* ************************************************************************* */
} // namespace gtsam