gtsam/examples/SFMdata.h

69 lines
2.5 KiB
C++

/* ----------------------------------------------------------------------------
* GTSAM Copyright 2010, Georgia Tech Research Corporation,
* Atlanta, Georgia 30332-0415
* All Rights Reserved
* Authors: Frank Dellaert, et al. (see THANKS for the full author list)
* See LICENSE for the license information
* -------------------------------------------------------------------------- */
/**
* @file SFMMdata.h
* @brief Simple example for the structure-from-motion problems
* @author Duy-Nguyen Ta
*/
/**
* A structure-from-motion example with landmarks
* - The landmarks form a 10 meter cube
* - The robot rotates around the landmarks, always facing towards the cube
*/
// As this is a full 3D problem, we will use Pose3 variables to represent the camera
// positions and Point3 variables (x, y, z) to represent the landmark coordinates.
// Camera observations of landmarks (i.e. pixel coordinates) will be stored as Point2 (x, y).
// We will also need a camera object to hold calibration information and perform projections.
#include <gtsam/geometry/Pose3.h>
#include <gtsam/geometry/Point3.h>
// We will also need a camera object to hold calibration information and perform projections.
#include <gtsam/geometry/SimpleCamera.h>
/* ************************************************************************* */
std::vector<gtsam::Point3> createPoints() {
// Create the set of ground-truth landmarks
std::vector<gtsam::Point3> points;
points.push_back(gtsam::Point3(10.0,10.0,10.0));
points.push_back(gtsam::Point3(-10.0,10.0,10.0));
points.push_back(gtsam::Point3(-10.0,-10.0,10.0));
points.push_back(gtsam::Point3(10.0,-10.0,10.0));
points.push_back(gtsam::Point3(10.0,10.0,-10.0));
points.push_back(gtsam::Point3(-10.0,10.0,-10.0));
points.push_back(gtsam::Point3(-10.0,-10.0,-10.0));
points.push_back(gtsam::Point3(10.0,-10.0,-10.0));
return points;
}
/* ************************************************************************* */
std::vector<gtsam::Pose3> createPoses() {
// Create the set of ground-truth poses
std::vector<gtsam::Pose3> poses;
double radius = 30.0;
int i = 0;
double theta = 0.0;
gtsam::Point3 up(0,0,1);
gtsam::Point3 target(0,0,0);
for(; i < 8; ++i, theta += 2*M_PI/8) {
gtsam::Point3 position = gtsam::Point3(radius*cos(theta), radius*sin(theta), 0.0);
gtsam::SimpleCamera camera = gtsam::SimpleCamera::Lookat(position, target, up);
poses.push_back(camera.pose());
}
return poses;
}
/* ************************************************************************* */