195 lines
5.2 KiB
C++
195 lines
5.2 KiB
C++
/**
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* @file Rot3.h
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* @brief Rotation
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* @author Alireza Fathi
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* @author Christian Potthast
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* @author Frank Dellaert
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*/
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// \callgraph
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#pragma once
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#include "Point3.h"
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#include "Testable.h"
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namespace gtsam {
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/* Rotation matrix */
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class Rot3: Testable<Rot3> {
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private:
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/** we store columns ! */
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Point3 r1_, r2_, r3_;
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public:
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/** default constructor, unit rotation */
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Rot3() : r1_(Point3(1.0,0.0,0.0)),
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r2_(Point3(0.0,1.0,0.0)),
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r3_(Point3(0.0,0.0,1.0)) {
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}
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/** constructor from columns */
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Rot3(const Point3& r1, const Point3& r2, const Point3& r3) :
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r1_(r1), r2_(r2), r3_(r3) {
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}
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/** constructor from vector */
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Rot3(const Vector &v) :
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r1_(Point3(v(0),v(1),v(2))),
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r2_(Point3(v(3),v(4),v(5))),
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r3_(Point3(v(6),v(7),v(8)))
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{ }
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/** constructor from doubles in *row* order !!! */
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Rot3(double R11, double R12, double R13,
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double R21, double R22, double R23,
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double R31, double R32, double R33) :
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r1_(Point3(R11, R21, R31)),
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r2_(Point3(R12, R22, R32)),
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r3_(Point3(R13, R23, R33)) {}
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/** constructor from matrix */
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Rot3(const Matrix& R):
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r1_(Point3(R(0,0), R(1,0), R(2,0))),
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r2_(Point3(R(0,1), R(1,1), R(2,1))),
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r3_(Point3(R(0,2), R(1,2), R(2,2))) {}
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/** print */
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void print(const std::string& s="R") const { gtsam::print(matrix(), s);}
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/** equals with an tolerance */
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bool equals(const Rot3& p, double tol = 1e-9) const;
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/** return DOF, dimensionality of tangent space */
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size_t dim() const { return 3;}
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/**
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* @param a 3-dim tangent vector d (canonical coordinates of between(R,S))
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* @return new rotation S=exp(d)*R
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*/
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Rot3 exmap(const Vector& d) const;
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/**
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* @return log(R), i.e. canonical coordinates of R
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*/
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Vector log() const;
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/** return vectorized form (column-wise)*/
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Vector vector() const;
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/** return 3*3 rotation matrix */
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Matrix matrix() const;
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/** return 3*3 transpose (inverse) rotation matrix */
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Matrix transpose() const;
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/** returns column vector specified by index */
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Point3 column(int index) const;
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/** inverse transformation */
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Rot3 inverse() const;
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/** composition */
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inline Rot3 operator*(const Rot3& B) const { return Rot3(matrix()*B.matrix());}
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/** rotate from rotated to world, syntactic sugar = R*p */
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inline Point3 operator*(const Point3& p) const {
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return r1_ * p.x() + r2_ * p.y() + r3_ * p.z();
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}
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/** rotate from world to rotated = R'*p */
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Point3 unrotate(const Point3& p) const;
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/** use RQ to calculate yaw-pitch-roll angle representation */
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Vector ypr() const;
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/** friends */
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friend Matrix Dunrotate1(const Rot3& R, const Point3& p);
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private:
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/** Serialization function */
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friend class boost::serialization::access;
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template<class Archive>
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void serialize(Archive & ar, const unsigned int version)
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{
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ar & BOOST_SERIALIZATION_NVP(r1_);
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ar & BOOST_SERIALIZATION_NVP(r2_);
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ar & BOOST_SERIALIZATION_NVP(r3_);
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}
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};
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/**
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* Rodriguez' formula to compute an incremental rotation matrix
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* @param w is the rotation axis, unit length
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* @param theta rotation angle
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* @return incremental rotation matrix
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*/
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Rot3 rodriguez(const Vector& w, double theta);
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/**
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* Rodriguez' formula to compute an incremental rotation matrix
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* @param v a vector of incremental roll,pitch,yaw
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* @return incremental rotation matrix
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*/
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Rot3 rodriguez(const Vector& v);
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/**
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* Rodriguez' formula to compute an incremental rotation matrix
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* @param wx
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* @param wy
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* @param wz
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* @return incremental rotation matrix
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*/
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inline Rot3 rodriguez(double wx, double wy, double wz) { return rodriguez(Vector_(3,wx,wy,wz));}
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/**
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* Update Rotation with incremental rotation
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* @param v a vector of incremental roll,pitch,yaw
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* @param R a rotated frame
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* @return incremental rotation matrix
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*/
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Rot3 exmap(const Rot3& R, const Vector& v);
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/**
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* @param a rotation R
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* @param a rotation S
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* @return log(S*R'), i.e. canonical coordinates of between(R,S)
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*/
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Vector log(const Rot3& R, const Rot3& S);
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/**
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* rotate point from rotated coordinate frame to
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* world = R*p
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*/
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Point3 rotate (const Rot3& R, const Point3& p);
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Matrix Drotate1(const Rot3& R, const Point3& p);
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Matrix Drotate2(const Rot3& R); // does not depend on p !
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/**
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* rotate point from world to rotated
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* frame = R'*p
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*/
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Point3 unrotate (const Rot3& R, const Point3& p);
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Matrix Dunrotate1(const Rot3& R, const Point3& p);
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Matrix Dunrotate2(const Rot3& R); // does not depend on p !
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/**
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* Return relative rotation D s.t. R2=D*R1, i.e. D=R2*R1'
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*/
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Rot3 between(const Rot3& R1, const Rot3& R2);
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/**
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* [RQ] receives a 3 by 3 matrix and returns an upper triangular matrix R
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* and 3 rotation angles corresponding to the rotation matrix Q=Qz'*Qy'*Qx'
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* such that A = R*Q = R*Qz'*Qy'*Qx'. When A is a rotation matrix, R will
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* be the identity and Q is a yaw-pitch-roll decomposition of A.
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* The implementation uses Givens rotations and is based on Hartley-Zisserman.
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* @param a 3 by 3 matrix A=RQ
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* @return an upper triangular matrix R
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* @return a vector [thetax, thetay, thetaz] in radians.
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*/
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std::pair<Matrix,Vector> RQ(const Matrix& A);
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}
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