gtsam/timing/timePinholeCamera.cpp

115 lines
3.5 KiB
C++

/* ----------------------------------------------------------------------------
* GTSAM Copyright 2010, Georgia Tech Research Corporation,
* Atlanta, Georgia 30332-0415
* All Rights Reserved
* Authors: Frank Dellaert, et al. (see THANKS for the full author list)
* See LICENSE for the license information
* -------------------------------------------------------------------------- */
/**
* @file timePinholeCamera.cpp
* @brief time PinholeCamera derivatives
* @author Frank Dellaert
*/
#include <time.h>
#include <iostream>
#include <gtsam/geometry/PinholeCamera.h>
#include <gtsam/geometry/Cal3Bundler.h>
using namespace std;
using namespace gtsam;
int main()
{
int n = 1e6;
const Pose3 pose1(Rot3(Vector3(1, -1, -1).asDiagonal()), Point3(0, 0, 0.5));
static Cal3Bundler K(500, 1e-3, 2.0*1e-3);
const PinholeCamera<Cal3Bundler> camera(pose1,K);
const Point3 point1(-0.08,-0.08, 0.0);
/**
* NOTE: because we only have combined derivative functions now,
* parts of this test are no longer useful.
*/
// Oct 12 2013, iMac 3.06GHz Core i3
// Original: 0.14737 musecs/call
// After collapse: 0.11469 musecs/call
// Cal3DS2: 0.14201 musecs/call
// After Cal3DS2 fix: 0.12231 musecs/call
// Cal3Bundler: 0.12000 musecs/call
// Cal3Bundler fix: 0.14637 musecs/call
// June 24 2014, Macbook Pro 2.3GHz Core i7
// GTSAM 3.1: 0.04295 musecs/call
// After project fix: 0.04193 musecs/call
{
long timeLog = clock();
for(int i = 0; i < n; i++)
camera.project(point1);
long timeLog2 = clock();
double seconds = (double)(timeLog2-timeLog)/CLOCKS_PER_SEC;
cout << ((double)seconds*1e9/n) << " nanosecs/call" << endl;
}
// Oct 12 2014, Macbook Air
{
long timeLog = clock();
Point2 measurement(0,0);
for(int i = 0; i < n; i++)
measurement.localCoordinates(camera.project(point1));
long timeLog2 = clock();
double seconds = (double)(timeLog2-timeLog)/CLOCKS_PER_SEC;
cout << ((double)seconds*1e9/n) << " nanosecs/call" << endl;
}
// Oct 12 2013, iMac 3.06GHz Core i3
// Original: 3.8720 musecs/call
// After collapse: 2.6269 musecs/call
// Cal3DS2: 4.3330 musecs/call
// After Cal3DS2 fix: 3.2857 musecs/call
// Cal3Bundler: 2.6556 musecs/call
// Cal3Bundler fix: 2.1613 musecs/call
// June 24 2014, Macbook Pro 2.3GHz Core i7
// GTSAM 3.1: 0.2322 musecs/call
// After project fix: 0.2094 musecs/call
{
Matrix Dpose, Dpoint;
long timeLog = clock();
for(int i = 0; i < n; i++)
camera.project(point1, Dpose, Dpoint, boost::none);
long timeLog2 = clock();
double seconds = (double)(timeLog2-timeLog)/CLOCKS_PER_SEC;
cout << ((double)seconds*1e9/n) << " nanosecs/call" << endl;
}
// Oct 12 2013, iMac 3.06GHz Core i3
// Original: 4.0119 musecs/call
// After collapse: 2.5698 musecs/call
// Cal3DS2: 4.8325 musecs/call
// After Cal3DS2 fix: 3.4483 musecs/call
// Cal3Bundler: 2.5112 musecs/call
// Cal3Bundler fix: 2.0946 musecs/call
// June 24 2014, Macbook Pro 2.3GHz Core i7
// GTSAM 3.1: 0.2294 musecs/call
// After project fix: 0.2093 nanosecs/call
{
Matrix Dpose, Dpoint, Dcal;
long timeLog = clock();
for(int i = 0; i < n; i++)
camera.project(point1, Dpose, Dpoint, Dcal);
long timeLog2 = clock();
double seconds = (double)(timeLog2-timeLog)/CLOCKS_PER_SEC;
cout << ((double)seconds*1e9/n) << " nanosecs/call" << endl;
}
return 0;
}