237 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			237 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
/* ----------------------------------------------------------------------------
 | 
						|
 | 
						|
 * GTSAM Copyright 2010, Georgia Tech Research Corporation, 
 | 
						|
 * Atlanta, Georgia 30332-0415
 | 
						|
 * All Rights Reserved
 | 
						|
 * Authors: Frank Dellaert, et al. (see THANKS for the full author list)
 | 
						|
 | 
						|
 * See LICENSE for the license information
 | 
						|
 | 
						|
 * -------------------------------------------------------------------------- */
 | 
						|
 | 
						|
/**
 | 
						|
 * @file    Rot3.cpp
 | 
						|
 * @brief   Rotation (internal: 3*3 matrix representation*)
 | 
						|
 * @author  Alireza Fathi
 | 
						|
 * @author  Christian Potthast
 | 
						|
 * @author  Frank Dellaert
 | 
						|
 */
 | 
						|
 | 
						|
#include <boost/math/constants/constants.hpp>
 | 
						|
#include <gtsam/geometry/Rot3.h>
 | 
						|
#include <gtsam/base/Lie-inl.h>
 | 
						|
 | 
						|
using namespace std;
 | 
						|
 | 
						|
namespace gtsam {
 | 
						|
 | 
						|
  /** Explicit instantiation of base class to export members */
 | 
						|
  INSTANTIATE_LIE(Rot3);
 | 
						|
 | 
						|
	static const Matrix I3 = eye(3);
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
	// static member functions to construct rotations
 | 
						|
 | 
						|
  Rot3 Rot3::Rx(double t) {
 | 
						|
  	double st = sin(t), ct = cos(t);
 | 
						|
  	return Rot3(
 | 
						|
  			1,  0,  0,
 | 
						|
  			0, ct,-st,
 | 
						|
  			0, st, ct);
 | 
						|
  }
 | 
						|
 | 
						|
  Rot3 Rot3::Ry(double t) {
 | 
						|
  	double st = sin(t), ct = cos(t);
 | 
						|
  	return Rot3(
 | 
						|
  			 ct, 0, st,
 | 
						|
  			  0, 1,  0,
 | 
						|
  			-st, 0, ct);
 | 
						|
  }
 | 
						|
 | 
						|
  Rot3 Rot3::Rz(double t) {
 | 
						|
  	double st = sin(t), ct = cos(t);
 | 
						|
  	return Rot3(
 | 
						|
  			ct,-st, 0,
 | 
						|
  			st, ct, 0,
 | 
						|
  			 0,  0, 1);
 | 
						|
  }
 | 
						|
 | 
						|
  // Considerably faster than composing matrices above !
 | 
						|
  Rot3 Rot3::RzRyRx(double x, double y, double z) {
 | 
						|
  	double cx=cos(x),sx=sin(x);
 | 
						|
  	double cy=cos(y),sy=sin(y);
 | 
						|
  	double cz=cos(z),sz=sin(z);
 | 
						|
  	double ss_ = sx * sy;
 | 
						|
  	double cs_ = cx * sy;
 | 
						|
  	double sc_ = sx * cy;
 | 
						|
  	double cc_ = cx * cy;
 | 
						|
  	double c_s = cx * sz;
 | 
						|
  	double s_s = sx * sz;
 | 
						|
		double _cs = cy * sz;
 | 
						|
  	double _cc = cy * cz;
 | 
						|
		double s_c = sx * cz;
 | 
						|
		double c_c = cx * cz;
 | 
						|
		double ssc = ss_ * cz, csc = cs_ * cz, sss = ss_ * sz, css = cs_ * sz;
 | 
						|
  	return Rot3(
 | 
						|
  			_cc,- c_s + ssc,  s_s + csc,
 | 
						|
  			_cs,  c_c + sss, -s_c + css,
 | 
						|
				-sy,        sc_,        cc_
 | 
						|
  			);
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  Rot3 Rot3::rodriguez(const Vector& w, double theta) {
 | 
						|
  	// get components of axis \omega
 | 
						|
    double wx = w(0), wy=w(1), wz=w(2);
 | 
						|
    double wwTxx = wx*wx, wwTyy = wy*wy, wwTzz = wz*wz;
 | 
						|
#ifndef NDEBUG
 | 
						|
    double l_n = wwTxx + wwTyy + wwTzz;
 | 
						|
    if (fabs(l_n-1.0)>1e-9) throw domain_error("rodriguez: length of n should be 1");
 | 
						|
#endif
 | 
						|
 | 
						|
    double c = cos(theta), s = sin(theta), c_1 = 1 - c;
 | 
						|
 | 
						|
    double swx = wx * s, swy = wy * s, swz = wz * s;
 | 
						|
    double C00 = c_1*wwTxx, C01 = c_1*wx*wy, C02 = c_1*wx*wz;
 | 
						|
    double                  C11 = c_1*wwTyy, C12 = c_1*wy*wz;
 | 
						|
    double                                   C22 = c_1*wwTzz;
 | 
						|
 | 
						|
    return Rot3(   c + C00, -swz + C01,  swy + C02,
 | 
						|
    		         swz + C01,    c + C11, -swx + C12,
 | 
						|
				        -swy + C02,  swx + C12,    c + C22);
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  Rot3 Rot3::rodriguez(const Vector& w) {
 | 
						|
    double t = norm_2(w);
 | 
						|
    if (t < 1e-5) return Rot3();
 | 
						|
    return rodriguez(w/t, t);
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  bool Rot3::equals(const Rot3 & R, double tol) const {
 | 
						|
    return equal_with_abs_tol(matrix(), R.matrix(), tol);
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  Matrix Rot3::matrix() const {
 | 
						|
    double r[] = { r1_.x(), r2_.x(), r3_.x(),
 | 
						|
        r1_.y(), r2_.y(), r3_.y(),
 | 
						|
        r1_.z(), r2_.z(), r3_.z() };
 | 
						|
    return Matrix_(3,3, r);
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  Matrix Rot3::transpose() const {
 | 
						|
    double r[] = { r1_.x(), r1_.y(), r1_.z(),
 | 
						|
        r2_.x(), r2_.y(), r2_.z(),
 | 
						|
        r3_.x(), r3_.y(), r3_.z()};
 | 
						|
    return Matrix_(3,3, r);
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  Point3 Rot3::column(int index) const{
 | 
						|
    if(index == 3)
 | 
						|
      return r3_;
 | 
						|
    else if (index == 2)
 | 
						|
      return r2_;
 | 
						|
    else
 | 
						|
      return r1_; // default returns r1
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  Vector Rot3::xyz() const {
 | 
						|
    Matrix I;Vector q;
 | 
						|
    boost::tie(I,q)=RQ(matrix());
 | 
						|
    return q;
 | 
						|
  }
 | 
						|
 | 
						|
  Vector Rot3::ypr() const {
 | 
						|
  	Vector q = xyz();
 | 
						|
    return Vector_(3,q(2),q(1),q(0));
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  // Log map at identity - return the canonical coordinates of this rotation
 | 
						|
  Vector Rot3::Logmap(const Rot3& R) {
 | 
						|
    double tr = R.r1().x()+R.r2().y()+R.r3().z();
 | 
						|
    if (fabs(tr-3.0) < 1e-10) {   // when theta = 0, +-2pi, +-4pi, etc.
 | 
						|
      return zero(3);
 | 
						|
    } else if (tr==-1.0) { // when theta = +-pi, +-3pi, +-5pi, etc.
 | 
						|
      if(R.r3().z() != -1.0)
 | 
						|
        return (boost::math::constants::pi<double>() / sqrt(2.0+2.0*R.r3().z())) *
 | 
						|
        Vector_(3, R.r3().x(), R.r3().y(), 1.0+R.r3().z());
 | 
						|
      else if(R.r2().y() != -1.0)
 | 
						|
        return (boost::math::constants::pi<double>() / sqrt(2.0+2.0*R.r2().y())) *
 | 
						|
        Vector_(3, R.r2().x(), 1.0+R.r2().y(), R.r2().z());
 | 
						|
      else // if(R.r1().x() != -1.0)  TODO: fix this?
 | 
						|
        return (boost::math::constants::pi<double>() / sqrt(2.0+2.0*R.r1().x())) *
 | 
						|
        Vector_(3, 1.0+R.r1().x(), R.r1().y(), R.r1().z());
 | 
						|
    } else {
 | 
						|
      double theta = acos((tr-1.0)/2.0);
 | 
						|
      return (theta/2.0/sin(theta))*Vector_(3,
 | 
						|
          R.r2().z()-R.r3().y(),
 | 
						|
          R.r3().x()-R.r1().z(),
 | 
						|
          R.r1().y()-R.r2().x());
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  Point3 Rot3::rotate(const Point3& p,
 | 
						|
  		  boost::optional<Matrix&> H1,  boost::optional<Matrix&> H2) const {
 | 
						|
	  if (H1) *H1 = matrix() * skewSymmetric(-p.x(), -p.y(), -p.z());
 | 
						|
	  if (H2) *H2 = matrix();
 | 
						|
	  return r1_ * p.x() + r2_ * p.y() + r3_ * p.z();
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  // see doc/math.lyx, SO(3) section
 | 
						|
  Point3 Rot3::unrotate(const Point3& p,
 | 
						|
  		boost::optional<Matrix&> H1, boost::optional<Matrix&> H2) const {
 | 
						|
    const Matrix Rt(transpose());
 | 
						|
    Point3 q(Rt*p.vector()); // q = Rt*p
 | 
						|
    if (H1) *H1 = skewSymmetric(q.x(), q.y(), q.z());
 | 
						|
    if (H2) *H2 = Rt;
 | 
						|
    return q;
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  Rot3 Rot3::compose (const Rot3& R2,
 | 
						|
	boost::optional<Matrix&> H1, boost::optional<Matrix&> H2) const {
 | 
						|
	  if (H1) *H1 = R2.transpose();
 | 
						|
	  if (H2) *H2 = I3;
 | 
						|
	  return *this * R2;
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  Rot3 Rot3::between (const Rot3& R2,
 | 
						|
	boost::optional<Matrix&> H1, boost::optional<Matrix&> H2) const {
 | 
						|
	  if (H1) *H1 = -(R2.transpose()*matrix());
 | 
						|
	  if (H2) *H2 = I3;
 | 
						|
	  return between_default(*this, R2);
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  pair<Matrix, Vector> RQ(const Matrix& A) {
 | 
						|
 | 
						|
		double x = -atan2(-A(2, 1), A(2, 2));
 | 
						|
		Rot3 Qx = Rot3::Rx(-x);
 | 
						|
		Matrix B = A * Qx.matrix();
 | 
						|
 | 
						|
		double y = -atan2(B(2, 0), B(2, 2));
 | 
						|
		Rot3 Qy = Rot3::Ry(-y);
 | 
						|
		Matrix C = B * Qy.matrix();
 | 
						|
 | 
						|
		double z = -atan2(-C(1, 0), C(1, 1));
 | 
						|
		Rot3 Qz = Rot3::Rz(-z);
 | 
						|
		Matrix R = C * Qz.matrix();
 | 
						|
 | 
						|
		Vector xyz = Vector_(3, x, y, z);
 | 
						|
		return make_pair(R, xyz);
 | 
						|
	}
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
 | 
						|
} // namespace gtsam
 |