gtsam/gtsam/geometry/CalibratedCamera.cpp

205 lines
6.9 KiB
C++

/* ----------------------------------------------------------------------------
* GTSAM Copyright 2010, Georgia Tech Research Corporation,
* Atlanta, Georgia 30332-0415
* All Rights Reserved
* Authors: Frank Dellaert, et al. (see THANKS for the full author list)
* See LICENSE for the license information
* -------------------------------------------------------------------------- */
/**
* @file CalibratedCamera.cpp
* @brief Calibrated camera for which only pose is unknown
* @date Aug 17, 2009
* @author Frank Dellaert
*/
#include <gtsam/geometry/Pose2.h>
#include <gtsam/geometry/CalibratedCamera.h>
using namespace std;
namespace gtsam {
/* ************************************************************************* */
Matrix26 PinholeBase::Dpose(const Point2& pn, double d) {
// optimized version of derivatives, see CalibratedCamera.nb
const double u = pn.x(), v = pn.y();
double uv = u * v, uu = u * u, vv = v * v;
Matrix26 Dpn_pose;
Dpn_pose << uv, -1 - uu, v, -d, 0, d * u, 1 + vv, -uv, -u, 0, -d, d * v;
return Dpn_pose;
}
/* ************************************************************************* */
Matrix23 PinholeBase::Dpoint(const Point2& pn, double d, const Matrix3& Rt) {
// optimized version of derivatives, see CalibratedCamera.nb
const double u = pn.x(), v = pn.y();
Matrix23 Dpn_point;
Dpn_point << //
Rt(0, 0) - u * Rt(2, 0), Rt(0, 1) - u * Rt(2, 1), Rt(0, 2) - u * Rt(2, 2), //
/**/Rt(1, 0) - v * Rt(2, 0), Rt(1, 1) - v * Rt(2, 1), Rt(1, 2) - v * Rt(2, 2);
Dpn_point *= d;
return Dpn_point;
}
/* ************************************************************************* */
Pose3 PinholeBase::LevelPose(const Pose2& pose2, double height) {
const double st = sin(pose2.theta()), ct = cos(pose2.theta());
const Point3 x(st, -ct, 0), y(0, 0, -1), z(ct, st, 0);
const Rot3 wRc(x, y, z);
const Point3 t(pose2.x(), pose2.y(), height);
return Pose3(wRc, t);
}
/* ************************************************************************* */
Pose3 PinholeBase::LookatPose(const Point3& eye, const Point3& target,
const Point3& upVector) {
Point3 zc = target - eye;
zc = zc / zc.norm();
Point3 xc = (-upVector).cross(zc); // minus upVector since yc is pointing down
xc = xc / xc.norm();
Point3 yc = zc.cross(xc);
return Pose3(Rot3(xc, yc, zc), eye);
}
/* ************************************************************************* */
bool PinholeBase::equals(const PinholeBase &camera, double tol) const {
return pose_.equals(camera.pose(), tol);
}
/* ************************************************************************* */
void PinholeBase::print(const string& s) const {
pose_.print(s + ".pose");
}
/* ************************************************************************* */
const Pose3& PinholeBase::getPose(OptionalJacobian<6, 6> H) const {
if (H) {
H->setZero();
H->block(0, 0, 6, 6) = I_6x6;
}
return pose_;
}
/* ************************************************************************* */
Point2 PinholeBase::Project(const Point3& pc, OptionalJacobian<2, 3> Dpoint) {
double d = 1.0 / pc.z();
const double u = pc.x() * d, v = pc.y() * d;
if (Dpoint)
*Dpoint << d, 0.0, -u * d, 0.0, d, -v * d;
return Point2(u, v);
}
/* ************************************************************************* */
Point2 PinholeBase::Project(const Unit3& pc, OptionalJacobian<2, 2> Dpoint) {
if (Dpoint) {
Matrix32 Dpoint3_pc;
Matrix23 Duv_point3;
Point2 uv = Project(pc.point3(Dpoint3_pc), Duv_point3);
*Dpoint = Duv_point3 * Dpoint3_pc;
return uv;
} else
return Project(pc.point3());
}
/* ************************************************************************* */
pair<Point2, bool> PinholeBase::projectSafe(const Point3& pw) const {
const Point3 pc = pose().transformTo(pw);
const Point2 pn = Project(pc);
return make_pair(pn, pc.z() > 0);
}
/* ************************************************************************* */
Point2 PinholeBase::project2(const Point3& point, OptionalJacobian<2, 6> Dpose,
OptionalJacobian<2, 3> Dpoint) const {
Matrix3 Rt; // calculated by transformTo if needed
const Point3 q = pose().transformTo(point, {}, Dpoint ? &Rt : 0);
#ifdef GTSAM_THROW_CHEIRALITY_EXCEPTION
if (q.z() <= 0)
throw CheiralityException();
#endif
const Point2 pn = Project(q);
if (Dpose || Dpoint) {
const double d = 1.0 / q.z();
if (Dpose)
*Dpose = PinholeBase::Dpose(pn, d);
if (Dpoint)
*Dpoint = PinholeBase::Dpoint(pn, d, Rt);
}
return pn;
}
/* ************************************************************************* */
Point2 PinholeBase::project2(const Unit3& pw, OptionalJacobian<2, 6> Dpose,
OptionalJacobian<2, 2> Dpoint) const {
// world to camera coordinate
Matrix23 Dpc_rot;
Matrix2 Dpc_point;
const Unit3 pc = pose().rotation().unrotate(pw, Dpose ? &Dpc_rot : 0,
Dpoint ? &Dpc_point : 0);
#ifdef GTSAM_THROW_CHEIRALITY_EXCEPTION
if (pc.unitVector().z() <= 0)
throw CheiralityException();
#endif
// camera to normalized image coordinate
Matrix2 Dpn_pc;
const Point2 pn = Project(pc, Dpose || Dpoint ? &Dpn_pc : 0);
// chain the Jacobian matrices
if (Dpose) {
// only rotation is important
Matrix26 Dpc_pose;
Dpc_pose.setZero();
Dpc_pose.leftCols<3>() = Dpc_rot;
*Dpose = Dpn_pc * Dpc_pose; // 2x2 * 2x6
}
if (Dpoint)
*Dpoint = Dpn_pc * Dpc_point; // 2x2 * 2*2
return pn;
}
/* ************************************************************************* */
Point3 PinholeBase::BackprojectFromCamera(const Point2& p,
const double depth, OptionalJacobian<3, 2> Dpoint, OptionalJacobian<3, 1> Ddepth) {
if (Dpoint)
*Dpoint << depth, 0, 0, depth, 0, 0;
if (Ddepth)
*Ddepth << p.x(), p.y(), 1;
return Point3(p.x() * depth, p.y() * depth, depth);
}
/* ************************************************************************* */
CalibratedCamera CalibratedCamera::Level(const Pose2& pose2, double height) {
return CalibratedCamera(LevelPose(pose2, height));
}
/* ************************************************************************* */
CalibratedCamera CalibratedCamera::Lookat(const Point3& eye,
const Point3& target, const Point3& upVector) {
return CalibratedCamera(LookatPose(eye, target, upVector));
}
/* ************************************************************************* */
Point2 CalibratedCamera::project(const Point3& point,
OptionalJacobian<2, 6> Dcamera, OptionalJacobian<2, 3> Dpoint) const {
return project2(point, Dcamera, Dpoint);
}
/* ************************************************************************* */
CalibratedCamera CalibratedCamera::retract(const Vector& d) const {
return CalibratedCamera(pose().retract(d));
}
/* ************************************************************************* */
Vector CalibratedCamera::localCoordinates(const CalibratedCamera& T2) const {
return pose().localCoordinates(T2.pose());
}
/* ************************************************************************* */
}