gtsam/cpp/Pose2.h

118 lines
2.9 KiB
C++

/**
* @file Pose2.h
* @brief 2D Pose
* @author: Frank Dellaert
* @author: Richard Roberts
*/
// \callgraph
#pragma once
#include "Point2.h"
#include "Rot2.h"
#include "Matrix.h"
#include "Testable.h"
namespace gtsam {
/**
* A 2D pose (Point2,Rot2)
*/
class Pose2: Testable<Pose2> {
private:
Point2 t_;
Rot2 r_;
public:
/** default constructor = origin */
Pose2() :
t_(0.0, 0.0), r_(0) { } // default is origin
/** copy constructor */
Pose2(const Pose2& pose) :
t_(pose.t_), r_(pose.r_) { }
/**
* construct from (x,y,theta)
* @param x x coordinate
* @param y y coordinate
* @param theta angle with positive X-axis
*/
Pose2(double x, double y, double theta) :
t_(x,y), r_(theta) { }
/** construct from rotation and translation */
Pose2(double theta, const Point2& t) :
t_(t), r_(theta) { }
Pose2(const Rot2& r, const Point2& t) :
t_(t), r_(r) { }
/** print with optional string */
void print(const std::string& s = "") const;
/** assert equality up to a tolerance */
bool equals(const Pose2& pose, double tol = 1e-9) const;
/** get functions for x, y, theta */
double x() const { return t_.x();}
double y() const { return t_.y();}
double theta() const { return r_.theta();}
Point2 t() const { return t_; }
Rot2 r() const { return r_; }
/** return this pose2 as a vector (x,y,r) */
Vector vector() const { return Vector_(3, t_.x(), t_.y(), r_.theta()); }
/** return DOF, dimensionality of tangent space = 3 */
size_t dim() const { return 3; }
/** exponential map */
Pose2 exmap(const Vector& v) const;
/** log map */
Vector log(const Pose2 &pose) const;
/** rotate pose by theta */
// Pose2 rotate(double theta) const;
/** inverse transformation */
Pose2 inverse() const {
return Pose2(r_, r_.unrotate(t_));
}
/** compose this transformation onto another (pre-multiply this*p1) */
Pose2 compose(const Pose2& p1) const {
return Pose2(p1.r_*r_, p1.r_*t_+p1.t_);
}
/** same as compose (pre-multiply this*p1) */
Pose2 operator*(const Pose2& p1) const {
return compose(p1);
}
/** Return point coordinates in pose coordinate frame, same as transform_to */
Point2 operator*(const Point2& point) const {
return r_.unrotate(point-t_);
}
}; // Pose2
/**
* Return point coordinates in pose coordinate frame
*/
Point2 transform_to(const Pose2& pose, const Point2& point);
Matrix Dtransform_to1(const Pose2& pose, const Point2& point);
Matrix Dtransform_to2(const Pose2& pose, const Point2& point);
/**
* Return relative pose between p1 and p2, in p1 coordinate frame
*/
Pose2 between(const Pose2& p1, const Pose2& p2);
Matrix Dbetween1(const Pose2& p1, const Pose2& p2);
Matrix Dbetween2(const Pose2& p1, const Pose2& p2);
} // namespace gtsam