gtsam/gtsam_unstable/dynamics/DynamicsPriors.h

106 lines
2.9 KiB
C++

/**
* @file DynamicsPriors.h
*
* @brief Priors to be used with dynamic systems (Specifically PoseRTV)
*
* @date Nov 22, 2011
* @author Alex Cunningham
*/
#pragma once
#include <gtsam_unstable/slam/PartialPriorFactor.h>
#include <gtsam_unstable/dynamics/PoseRTV.h>
namespace gtsam {
/**
* Forces the value of the height in a PoseRTV to a specific value
* Dim: 1
*/
struct DHeightPrior : public gtsam::PartialPriorFactor<PoseRTV> {
typedef gtsam::PartialPriorFactor<PoseRTV> Base;
DHeightPrior(Key key, double height, const gtsam::SharedNoiseModel& model)
: Base(key, 5, height, model) { }
};
/**
* Forces the roll to a particular value - useful for flying robots
* Implied value is zero
* Dim: 1
*/
struct DRollPrior : public gtsam::PartialPriorFactor<PoseRTV> {
typedef gtsam::PartialPriorFactor<PoseRTV> Base;
/** allows for explicit roll parameterization - uses canonical coordinate */
DRollPrior(Key key, double wx, const gtsam::SharedNoiseModel& model)
: Base(key, 0, wx, model) { }
/** Forces roll to zero */
DRollPrior(Key key, const gtsam::SharedNoiseModel& model)
: Base(key, 0, 0.0, model) { }
};
/**
* Constrains the full velocity of a state to a particular value
* Useful for enforcing a stationary state
* Dim: 3
*/
struct VelocityPrior : public gtsam::PartialPriorFactor<PoseRTV> {
typedef gtsam::PartialPriorFactor<PoseRTV> Base;
VelocityPrior(Key key, const gtsam::Vector& vel, const gtsam::SharedNoiseModel& model)
: Base(key, model) {
this->prior_ = vel;
assert(vel.size() == 3);
this->mask_.resize(3);
this->mask_[0] = 6;
this->mask_[1] = 7;
this->mask_[2] = 8;
this->H_ = Matrix::Zero(3, 9);
this->fillH();
}
};
/**
* Ground constraint: forces the robot to be upright (no roll, pitch), a fixed height, and no
* velocity in z direction
* Dim: 4
*/
struct DGroundConstraint : public gtsam::PartialPriorFactor<PoseRTV> {
typedef gtsam::PartialPriorFactor<PoseRTV> Base;
/**
* Primary constructor allows for variable height of the "floor"
*/
DGroundConstraint(Key key, double height, const gtsam::SharedNoiseModel& model)
: Base(key, model) {
this->prior_ = delta(4, 0, height); // [z, vz, roll, pitch]
this->mask_.resize(4);
this->mask_[0] = 5; // z = height
this->mask_[1] = 8; // vz
this->mask_[2] = 0; // roll
this->mask_[3] = 1; // pitch
this->H_ = Matrix::Zero(3, 9);
this->fillH();
}
/**
* Fully specify vector - use only for debugging
*/
DGroundConstraint(Key key, const Vector& constraint, const gtsam::SharedNoiseModel& model)
: Base(key, model) {
assert(constraint.size() == 4);
this->prior_ = constraint; // [z, vz, roll, pitch]
this->mask_.resize(4);
this->mask_[0] = 5; // z = height
this->mask_[1] = 8; // vz
this->mask_[2] = 0; // roll
this->mask_[3] = 1; // pitch
this->H_ = Matrix::Zero(3, 9);
this->fillH();
}
};
} // \namespace gtsam