574 lines
19 KiB
C++
574 lines
19 KiB
C++
/* ----------------------------------------------------------------------------
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* GTSAM Copyright 2010, Georgia Tech Research Corporation,
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* Atlanta, Georgia 30332-0415
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* All Rights Reserved
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* Authors: Frank Dellaert, et al. (see THANKS for the full author list)
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* See LICENSE for the license information
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* -------------------------------------------------------------------------- */
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/**
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* @file Pose3.cpp
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* @brief 3D Pose manifold SO(3) x R^3 and group SE(3)
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*/
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#include <gtsam/base/concepts.h>
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#include <gtsam/geometry/Pose2.h>
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#include <gtsam/geometry/Pose3.h>
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#include <gtsam/geometry/Rot3.h>
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#include <gtsam/geometry/concepts.h>
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#include <cmath>
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#include <iostream>
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#include <string>
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namespace gtsam {
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/** instantiate concept checks */
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GTSAM_CONCEPT_POSE_INST(Pose3)
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/* ************************************************************************* */
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Pose3::Pose3(const Pose2& pose2) :
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R_(Rot3::Rodrigues(0, 0, pose2.theta())), t_(
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Point3(pose2.x(), pose2.y(), 0)) {
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}
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/* ************************************************************************* */
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Pose3 Pose3::Create(const Rot3& R, const Point3& t, OptionalJacobian<6, 3> HR,
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OptionalJacobian<6, 3> Ht) {
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if (HR) *HR << I_3x3, Z_3x3;
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if (Ht) *Ht << Z_3x3, R.transpose();
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return Pose3(R, t);
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}
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// Pose2 constructor Jacobian is always the same.
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static const Matrix63 Hpose2 = (Matrix63() << //
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0., 0., 0., //
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0., 0., 0.,//
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0., 0., 1.,//
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1., 0., 0.,//
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0., 1., 0.,//
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0., 0., 0.).finished();
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Pose3 Pose3::FromPose2(const Pose2& p, OptionalJacobian<6, 3> H) {
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if (H) *H << Hpose2;
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return Pose3(p);
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}
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/* ************************************************************************* */
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Pose3 Pose3::inverse() const {
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Rot3 Rt = R_.inverse();
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return Pose3(Rt, Rt * (-t_));
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}
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/* ************************************************************************* */
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// Calculate Adjoint map
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// Ad_pose is 6*6 matrix that when applied to twist xi, returns Ad_pose(xi)
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Matrix6 Pose3::AdjointMap() const {
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const Matrix3 R = R_.matrix();
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Matrix3 A = skewSymmetric(t_.x(), t_.y(), t_.z()) * R;
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Matrix6 adj;
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adj << R, Z_3x3, A, R; // Gives [R 0; A R]
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return adj;
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}
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/* ************************************************************************* */
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// Calculate AdjointMap applied to xi_b, with Jacobians
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Vector6 Pose3::Adjoint(const Vector6& xi_b, OptionalJacobian<6, 6> H_pose,
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OptionalJacobian<6, 6> H_xib) const {
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const Matrix6 Ad = AdjointMap();
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// Jacobians
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// D1 Ad_T(xi_b) = D1 Ad_T Ad_I(xi_b) = Ad_T * D1 Ad_I(xi_b) = Ad_T * ad_xi_b
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// D2 Ad_T(xi_b) = Ad_T
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// See docs/math.pdf for more details.
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// In D1 calculation, we could be more efficient by writing it out, but do not
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// for readability
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if (H_pose) *H_pose = -Ad * adjointMap(xi_b);
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if (H_xib) *H_xib = Ad;
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return Ad * xi_b;
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}
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/* ************************************************************************* */
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/// The dual version of Adjoint
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Vector6 Pose3::AdjointTranspose(const Vector6& x, OptionalJacobian<6, 6> H_pose,
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OptionalJacobian<6, 6> H_x) const {
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const Matrix6 Ad = AdjointMap();
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const Vector6 AdTx = Ad.transpose() * x;
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// Jacobians
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// See docs/math.pdf for more details.
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if (H_pose) {
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const auto w_T_hat = skewSymmetric(AdTx.head<3>()),
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v_T_hat = skewSymmetric(AdTx.tail<3>());
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*H_pose << w_T_hat, v_T_hat, //
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/* */ v_T_hat, Z_3x3;
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}
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if (H_x) {
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*H_x = Ad.transpose();
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}
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return AdTx;
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}
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/* ************************************************************************* */
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Matrix6 Pose3::adjointMap(const Vector6& xi) {
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Matrix3 w_hat = skewSymmetric(xi(0), xi(1), xi(2));
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Matrix3 v_hat = skewSymmetric(xi(3), xi(4), xi(5));
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Matrix6 adj;
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adj << w_hat, Z_3x3, v_hat, w_hat;
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return adj;
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}
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/* ************************************************************************* */
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Vector6 Pose3::adjoint(const Vector6& xi, const Vector6& y,
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OptionalJacobian<6, 6> Hxi, OptionalJacobian<6, 6> H_y) {
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if (Hxi) {
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Hxi->setZero();
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for (int i = 0; i < 6; ++i) {
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Vector6 dxi;
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dxi.setZero();
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dxi(i) = 1.0;
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Matrix6 Gi = adjointMap(dxi);
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Hxi->col(i) = Gi * y;
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}
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}
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const Matrix6& ad_xi = adjointMap(xi);
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if (H_y) *H_y = ad_xi;
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return ad_xi * y;
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}
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/* ************************************************************************* */
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Vector6 Pose3::adjointTranspose(const Vector6& xi, const Vector6& y,
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OptionalJacobian<6, 6> Hxi, OptionalJacobian<6, 6> H_y) {
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if (Hxi) {
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Hxi->setZero();
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for (int i = 0; i < 6; ++i) {
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Vector6 dxi;
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dxi.setZero();
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dxi(i) = 1.0;
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Matrix6 GTi = adjointMap(dxi).transpose();
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Hxi->col(i) = GTi * y;
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}
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}
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const Matrix6& adT_xi = adjointMap(xi).transpose();
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if (H_y) *H_y = adT_xi;
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return adT_xi * y;
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}
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/* ************************************************************************* */
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Matrix4 Pose3::Hat(const Vector6& xi) {
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Matrix4 X;
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const double wx = xi(0), wy = xi(1), wz = xi(2), vx = xi(3), vy = xi(4), vz = xi(5);
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X << 0., -wz, wy, vx, wz, 0., -wx, vy, -wy, wx, 0., vz, 0., 0., 0., 0.;
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return X;
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}
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/* ************************************************************************* */
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Vector6 Pose3::Vee(const Matrix4& Xi) {
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Vector6 xi;
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xi << Xi(2, 1), Xi(0, 2), Xi(1, 0), Xi(0, 3), Xi(1, 3), Xi(2, 3);
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return xi;
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}
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/* ************************************************************************* */
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void Pose3::print(const std::string& s) const {
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std::cout << (s.empty() ? s : s + " ") << *this << std::endl;
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}
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/* ************************************************************************* */
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bool Pose3::equals(const Pose3& pose, double tol) const {
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return R_.equals(pose.R_, tol) && traits<Point3>::Equals(t_, pose.t_, tol);
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}
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/* ************************************************************************* */
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Pose3 Pose3::interpolateRt(const Pose3& T, double t,
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OptionalJacobian<6, 6> Hself,
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OptionalJacobian<6, 6> Harg,
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OptionalJacobian<6, 1> Ht) const {
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if(Hself || Harg || Ht){
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typename MakeJacobian<Rot3, Rot3>::type HselfRot, HargRot;
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typename MakeJacobian<Rot3, double>::type HtRot;
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typename MakeJacobian<Point3, Point3>::type HselfPoint, HargPoint;
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typename MakeJacobian<Point3, double>::type HtPoint;
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Rot3 Rint = interpolate<Rot3>(R_, T.R_, t, HselfRot, HargRot, HtRot);
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Point3 Pint = interpolate<Point3>(t_, T.t_, t, HselfPoint, HargPoint, HtPoint);
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Pose3 result = Pose3(Rint, Pint);
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if(Hself) *Hself << HselfRot, Z_3x3, Z_3x3, Rint.transpose() * R_.matrix() * HselfPoint;
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if(Harg) *Harg << HargRot, Z_3x3, Z_3x3, Rint.transpose() * T.R_.matrix() * HargPoint;
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if(Ht) *Ht << HtRot, Rint.transpose() * HtPoint;
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return result;
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}
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return Pose3(interpolate<Rot3>(R_, T.R_, t),
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interpolate<Point3>(t_, T.t_, t));
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}
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/* ************************************************************************* */
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// Expmap is implemented in so3::ExpmapFunctor::expmap, based on Ethan Eade's
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// elegant Lie group document, at https://www.ethaneade.org/lie.pdf.
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Pose3 Pose3::Expmap(const Vector6& xi, OptionalJacobian<6, 6> Hxi) {
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// Get angular velocity omega and translational velocity v from twist xi
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const Vector3 w = xi.head<3>(), v = xi.tail<3>();
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// Instantiate functor for Dexp-related operations:
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const bool nearZero = (w.dot(w) <= 1e-5);
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const so3::DexpFunctor local(w, nearZero);
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// Compute rotation using Expmap
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#ifdef GTSAM_USE_QUATERNIONS
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const Rot3 R = traits<gtsam::Quaternion>::Expmap(w);
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#else
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const Rot3 R(local.expmap());
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#endif
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// The translation t = local.leftJacobian() * v.
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// Here we call applyLeftJacobian, which is faster if you don't need
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// Jacobians, and returns Jacobian of t with respect to w if asked.
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// NOTE(Frank): t = applyLeftJacobian(v) does the same as the intuitive formulas
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// t_parallel = w * w.dot(v); // translation parallel to axis
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// w_cross_v = w.cross(v); // translation orthogonal to axis
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// t = (w_cross_v - Rot3::Expmap(w) * w_cross_v + t_parallel) / theta2;
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// but functor does not need R, deals automatically with the case where theta2
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// is near zero, and also gives us the machinery for the Jacobians.
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Matrix3 H;
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const Vector3 t = local.applyLeftJacobian(v, Hxi ? &H : nullptr);
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if (Hxi) {
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// The Jacobian of expmap is given by the right Jacobian of SO(3):
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const Matrix3 Jr = local.rightJacobian();
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// We are creating a Pose3, so we still need to chain H with R^T, the
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// Jacobian of Pose3::Create with respect to t.
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const Matrix3 Q = R.matrix().transpose() * H;
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*Hxi << Jr, Z_3x3, // Jr here *is* the Jacobian of expmap
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Q, Jr; // Here Jr = R^T * J_l, with J_l the Jacobian of t in v.
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}
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return Pose3(R, t);
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}
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/* ************************************************************************* */
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Vector6 Pose3::Logmap(const Pose3& pose, OptionalJacobian<6, 6> Hpose) {
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if (Hpose) *Hpose = LogmapDerivative(pose);
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const Vector3 w = Rot3::Logmap(pose.rotation());
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const Vector3 T = pose.translation();
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const double t = w.norm();
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if (t < 1e-10) {
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Vector6 log;
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log << w, T;
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return log;
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} else {
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const Matrix3 W = skewSymmetric(w / t);
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// Formula from Agrawal06iros, equation (14)
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// simplified with Mathematica, and multiplying in T to avoid matrix math
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const double Tan = tan(0.5 * t);
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const Vector3 WT = W * T;
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const Vector3 u = T - (0.5 * t) * WT + (1 - t / (2. * Tan)) * (W * WT);
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Vector6 log;
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log << w, u;
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return log;
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}
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}
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/* ************************************************************************* */
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Pose3 Pose3::ChartAtOrigin::Retract(const Vector6& xi, ChartJacobian Hxi) {
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#ifdef GTSAM_POSE3_EXPMAP
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return Expmap(xi, Hxi);
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#else
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Matrix3 DR;
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Rot3 R = Rot3::Retract(xi.head<3>(), Hxi ? &DR : 0);
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if (Hxi) {
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*Hxi = I_6x6;
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Hxi->topLeftCorner<3, 3>() = DR;
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}
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return Pose3(R, Point3(xi.tail<3>()));
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#endif
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}
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/* ************************************************************************* */
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Vector6 Pose3::ChartAtOrigin::Local(const Pose3& pose, ChartJacobian Hpose) {
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#ifdef GTSAM_POSE3_EXPMAP
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return Logmap(pose, Hpose);
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#else
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Matrix3 DR;
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Vector3 omega = Rot3::LocalCoordinates(pose.rotation(), Hpose ? &DR : 0);
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if (Hpose) {
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*Hpose = I_6x6;
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Hpose->topLeftCorner<3, 3>() = DR;
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}
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Vector6 xi;
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xi << omega, pose.translation();
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return xi;
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#endif
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}
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/* ************************************************************************* */
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Matrix3 Pose3::ComputeQforExpmapDerivative(const Vector6& xi,
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double nearZeroThreshold) {
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const auto w = xi.head<3>();
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const auto v = xi.tail<3>();
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// Instantiate functor for Dexp-related operations:
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bool nearZero = (w.dot(w) <= nearZeroThreshold);
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so3::DexpFunctor local(w, nearZero);
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// Call applyLeftJacobian to get its Jacobian
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Matrix3 H;
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local.applyLeftJacobian(v, H);
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// Multiply with R^T to account for the Pose3::Create Jacobian.
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const Matrix3 R = local.expmap();
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return R.transpose() * H;
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}
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/* ************************************************************************* */
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Matrix6 Pose3::ExpmapDerivative(const Vector6& xi) {
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Matrix6 J;
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Expmap(xi, J);
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return J;
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}
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/* ************************************************************************* */
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Matrix6 Pose3::LogmapDerivative(const Pose3& pose) {
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const Vector6 xi = Logmap(pose);
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const Vector3 w = xi.head<3>();
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const Matrix3 Jw = Rot3::LogmapDerivative(w);
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const Matrix3 Q = ComputeQforExpmapDerivative(xi);
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const Matrix3 Q2 = -Jw*Q*Jw;
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Matrix6 J;
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J << Jw, Z_3x3, Q2, Jw;
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return J;
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}
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/* ************************************************************************* */
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const Point3& Pose3::translation(OptionalJacobian<3, 6> Hself) const {
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if (Hself) *Hself << Z_3x3, rotation().matrix();
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return t_;
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}
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/* ************************************************************************* */
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const Rot3& Pose3::rotation(OptionalJacobian<3, 6> Hself) const {
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if (Hself) {
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*Hself << I_3x3, Z_3x3;
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}
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return R_;
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}
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/* ************************************************************************* */
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Matrix4 Pose3::matrix() const {
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static const auto A14 = Eigen::RowVector4d(0,0,0,1);
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Matrix4 mat;
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mat << R_.matrix(), t_, A14;
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return mat;
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}
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/* ************************************************************************* */
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Pose3 Pose3::transformPoseFrom(const Pose3& aTb, OptionalJacobian<6, 6> Hself,
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OptionalJacobian<6, 6> HaTb) const {
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const Pose3& wTa = *this;
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return wTa.compose(aTb, Hself, HaTb);
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}
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/* ************************************************************************* */
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Pose3 Pose3::transformPoseTo(const Pose3& wTb, OptionalJacobian<6, 6> Hself,
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OptionalJacobian<6, 6> HwTb) const {
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if (Hself) *Hself = -wTb.inverse().AdjointMap() * AdjointMap();
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if (HwTb) *HwTb = I_6x6;
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const Pose3& wTa = *this;
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return wTa.inverse() * wTb;
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}
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/* ************************************************************************* */
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Point3 Pose3::transformFrom(const Point3& point, OptionalJacobian<3, 6> Hself,
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OptionalJacobian<3, 3> Hpoint) const {
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// Only get matrix once, to avoid multiple allocations,
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// as well as multiple conversions in the Quaternion case
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const Matrix3 R = R_.matrix();
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if (Hself) {
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Hself->leftCols<3>() = R * skewSymmetric(-point.x(), -point.y(), -point.z());
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Hself->rightCols<3>() = R;
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}
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if (Hpoint) {
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*Hpoint = R;
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}
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return R_ * point + t_;
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}
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Matrix Pose3::transformFrom(const Matrix& points) const {
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if (points.rows() != 3) {
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throw std::invalid_argument("Pose3:transformFrom expects 3*N matrix.");
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}
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const Matrix3 R = R_.matrix();
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return (R * points).colwise() + t_; // Eigen broadcasting!
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}
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/* ************************************************************************* */
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Point3 Pose3::transformTo(const Point3& point, OptionalJacobian<3, 6> Hself,
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OptionalJacobian<3, 3> Hpoint) const {
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// Only get transpose once, to avoid multiple allocations,
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// as well as multiple conversions in the Quaternion case
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const Matrix3 Rt = R_.transpose();
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const Point3 q(Rt*(point - t_));
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if (Hself) {
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const double wx = q.x(), wy = q.y(), wz = q.z();
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(*Hself) <<
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0.0, -wz, +wy,-1.0, 0.0, 0.0,
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+wz, 0.0, -wx, 0.0,-1.0, 0.0,
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-wy, +wx, 0.0, 0.0, 0.0,-1.0;
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}
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if (Hpoint) {
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*Hpoint = Rt;
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}
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return q;
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}
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Matrix Pose3::transformTo(const Matrix& points) const {
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if (points.rows() != 3) {
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throw std::invalid_argument("Pose3:transformTo expects 3*N matrix.");
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}
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const Matrix3 Rt = R_.transpose();
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return Rt * (points.colwise() - t_); // Eigen broadcasting!
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}
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/* ************************************************************************* */
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double Pose3::range(const Point3& point, OptionalJacobian<1, 6> Hself,
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OptionalJacobian<1, 3> Hpoint) const {
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Matrix36 D_local_pose;
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Matrix3 D_local_point;
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Point3 local = transformTo(point, Hself ? &D_local_pose : 0, Hpoint ? &D_local_point : 0);
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if (!Hself && !Hpoint) {
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return local.norm();
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} else {
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Matrix13 D_r_local;
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const double r = norm3(local, D_r_local);
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if (Hself) *Hself = D_r_local * D_local_pose;
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if (Hpoint) *Hpoint = D_r_local * D_local_point;
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return r;
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}
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}
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/* ************************************************************************* */
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double Pose3::range(const Pose3& pose, OptionalJacobian<1, 6> Hself,
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OptionalJacobian<1, 6> Hpose) const {
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Matrix36 D_point_pose;
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Matrix13 D_local_point;
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Point3 point = pose.translation(Hpose ? &D_point_pose : 0);
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double r = range(point, Hself, Hpose ? &D_local_point : 0);
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if (Hpose) *Hpose = D_local_point * D_point_pose;
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return r;
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}
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/* ************************************************************************* */
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Unit3 Pose3::bearing(const Point3& point, OptionalJacobian<2, 6> Hself,
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OptionalJacobian<2, 3> Hpoint) const {
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Matrix36 D_local_pose;
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Matrix3 D_local_point;
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Point3 local = transformTo(point, Hself ? &D_local_pose : 0, Hpoint ? &D_local_point : 0);
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if (!Hself && !Hpoint) {
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return Unit3(local);
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} else {
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Matrix23 D_b_local;
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Unit3 b = Unit3::FromPoint3(local, D_b_local);
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if (Hself) *Hself = D_b_local * D_local_pose;
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if (Hpoint) *Hpoint = D_b_local * D_local_point;
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return b;
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}
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}
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/* ************************************************************************* */
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Unit3 Pose3::bearing(const Pose3& pose, OptionalJacobian<2, 6> Hself,
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OptionalJacobian<2, 6> Hpose) const {
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|
Matrix36 D_point_pose;
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Matrix23 D_local_point;
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Point3 point = pose.translation(Hpose ? &D_point_pose : 0);
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Unit3 b = bearing(point, Hself, Hpose ? &D_local_point : 0);
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if (Hpose) *Hpose = D_local_point * D_point_pose;
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return b;
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}
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/* ************************************************************************* */
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std::optional<Pose3> Pose3::Align(const Point3Pairs &abPointPairs) {
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const size_t n = abPointPairs.size();
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if (n < 3) {
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return {}; // we need at least three pairs
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|
}
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|
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// calculate centroids
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|
const auto centroids = means(abPointPairs);
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|
|
|
// Add to form H matrix
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|
Matrix3 H = Z_3x3;
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|
for (const Point3Pair &abPair : abPointPairs) {
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const Point3 da = abPair.first - centroids.first;
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|
const Point3 db = abPair.second - centroids.second;
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|
H += da * db.transpose();
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|
}
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|
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// ClosestTo finds rotation matrix closest to H in Frobenius sense
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|
const Rot3 aRb = Rot3::ClosestTo(H);
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|
const Point3 aTb = centroids.first - aRb * centroids.second;
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return Pose3(aRb, aTb);
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|
}
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|
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std::optional<Pose3> Pose3::Align(const Matrix& a, const Matrix& b) {
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|
if (a.rows() != 3 || b.rows() != 3 || a.cols() != b.cols()) {
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|
throw std::invalid_argument(
|
|
"Pose3:Align expects 3*N matrices of equal shape.");
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|
}
|
|
Point3Pairs abPointPairs;
|
|
for (Eigen::Index j = 0; j < a.cols(); j++) {
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|
abPointPairs.emplace_back(a.col(j), b.col(j));
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|
}
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|
return Pose3::Align(abPointPairs);
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|
}
|
|
|
|
/* ************************************************************************* */
|
|
Pose3 Pose3::slerp(double t, const Pose3& other, OptionalJacobian<6, 6> Hx, OptionalJacobian<6, 6> Hy) const {
|
|
return interpolate(*this, other, t, Hx, Hy);
|
|
}
|
|
|
|
/* ************************************************************************* */
|
|
// Compute vectorized Lie algebra generators for SE(3)
|
|
using Matrix16x6 = Eigen::Matrix<double, 16, 6>;
|
|
using Vector16 = Eigen::Matrix<double, 16, 1>;
|
|
static Matrix16x6 VectorizedGenerators() {
|
|
Matrix16x6 G;
|
|
for (size_t j = 0; j < 6; j++) {
|
|
const Matrix4 X = Pose3::Hat(Vector::Unit(6, j));
|
|
G.col(j) = Eigen::Map<const Vector16>(X.data());
|
|
}
|
|
return G;
|
|
}
|
|
|
|
Vector Pose3::vec(OptionalJacobian<16, 6> H) const {
|
|
// Vectorize
|
|
const Matrix4 M = matrix();
|
|
const Vector X = Eigen::Map<const Vector16>(M.data());
|
|
|
|
// If requested, calculate H as (I_4 \oplus M) * G.
|
|
if (H) {
|
|
static const Matrix16x6 G = VectorizedGenerators(); // static to compute only once
|
|
for (size_t i = 0; i < 4; i++)
|
|
H->block(i * 4, 0, 4, dimension) = M * G.block(i * 4, 0, 4, dimension);
|
|
}
|
|
|
|
return X;
|
|
}
|
|
|
|
/* ************************************************************************* */
|
|
std::ostream &operator<<(std::ostream &os, const Pose3& pose) {
|
|
// Both Rot3 and Point3 have ostream definitions so we use them.
|
|
os << "R: " << pose.rotation() << "\n";
|
|
os << "t: " << pose.translation().transpose();
|
|
return os;
|
|
}
|
|
|
|
} // namespace gtsam
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