gtsam/gtsam_unstable/geometry/triangulation.cpp

82 lines
2.4 KiB
C++

/* ----------------------------------------------------------------------------
* GTSAM Copyright 2010, Georgia Tech Research Corporation,
* Atlanta, Georgia 30332-0415
* All Rights Reserved
* Authors: Frank Dellaert, et al. (see THANKS for the full author list)
* See LICENSE for the license information
* -------------------------------------------------------------------------- */
/**
* @file triangulation.cpp
* @brief Functions for triangulation
* @author Chris Beall
*/
#include <gtsam_unstable/geometry/triangulation.h>
#include <gtsam/geometry/SimpleCamera.h>
#include <boost/foreach.hpp>
#include <boost/assign.hpp>
#include <boost/assign/std/vector.hpp>
using namespace std;
using namespace boost::assign;
namespace gtsam {
/* ************************************************************************* */
// See Hartley and Zisserman, 2nd Ed., page 312
Point3 triangulateDLT(const vector<Matrix>& projection_matrices,
const vector<Point2>& measurements) {
Matrix A = Matrix_(projection_matrices.size() *2, 4);
for(size_t i=0; i< projection_matrices.size(); i++) {
size_t row = i*2;
const Matrix& projection = projection_matrices.at(i);
const Point2& p = measurements.at(i);
// build system of equations
A.row(row) = p.x() * projection.row(2) - projection.row(0);
A.row(row+1) = p.y() * projection.row(2) - projection.row(1);
}
int rank;
double error;
Vector v;
boost::tie(rank, error, v) = DLT(A);
return Point3(sub( (v / v(3)),0,3));
}
/* ************************************************************************* */
boost::optional<Point3> triangulatePoint3(const vector<Pose3>& poses,
const vector<Point2>& measurements, const Cal3_S2& K) {
assert(poses.size() == measurements.size());
if(poses.size() < 2)
return boost::none;
vector<Matrix> projection_matrices;
// construct projection matrices from poses & calibration
BOOST_FOREACH(const Pose3& pose, poses)
projection_matrices += K.matrix() * sub(pose.inverse().matrix(),0,3,0,4);
Point3 triangulated_point = triangulateDLT(projection_matrices, measurements);
// verify that the triangulated point lies infront of all cameras
BOOST_FOREACH(const Pose3& pose, poses) {
const Point3& p_local = pose.transform_to(triangulated_point);
if(p_local.z() <= 0)
return boost::none;
}
return triangulated_point;
}
/* ************************************************************************* */
} // namespace gtsam