gtsam/geometry/Rot2.h

180 lines
5.0 KiB
C++

/* ----------------------------------------------------------------------------
* GTSAM Copyright 2010, Georgia Tech Research Corporation,
* Atlanta, Georgia 30332-0415
* All Rights Reserved
* Authors: Frank Dellaert, et al. (see THANKS for the full author list)
* See LICENSE for the license information
* -------------------------------------------------------------------------- */
/*
* Rot2.h
*
* Created on: Dec 9, 2009
* Author: Frank Dellaert
*/
#ifndef ROT2_H_
#define ROT2_H_
#include <boost/optional.hpp>
#include <gtsam/base/Testable.h>
#include <gtsam/geometry/Point2.h>
#include <gtsam/base/Matrix.h>
#include <gtsam/base/Lie.h>
namespace gtsam {
/** Rotation matrix
* NOTE: the angle theta is in radians unless explicitly stated
*/
class Rot2: Testable<Rot2>, public Lie<Rot2> {
public:
/** get the dimension by the type */
static const size_t dimension = 1;
private:
/** we store cos(theta) and sin(theta) */
double c_, s_;
/** private constructor from cos/sin */
inline Rot2(double c, double s) : c_(c), s_(s) {}
/** normalize to make sure cos and sin form unit vector */
Rot2& normalize();
public:
/** default constructor, zero rotation */
Rot2() : c_(1.0), s_(0.0) {}
/** "named constructors" */
/** Named constructor from angle == exponential map at identity - theta is in radians*/
static Rot2 fromAngle(double theta) {
return Rot2(cos(theta), sin(theta));
}
/** Named constructor from angle in degrees */
static Rot2 fromDegrees(double theta) {
const double degree = M_PI / 180;
return fromAngle(theta * degree);
}
/** Named constructor from cos(theta),sin(theta) pair, will *not* normalize! */
static Rot2 fromCosSin(double c, double s);
/**
* Named constructor with derivative
* Calculate relative bearing to a landmark in local coordinate frame
* @param point 2D location of landmark
* @param H optional reference for Jacobian
* @return 2D rotation \in SO(2)
*/
static Rot2 relativeBearing(const Point2& d, boost::optional<Matrix&> H=boost::none);
/** Named constructor that behaves as atan2, i.e., y,x order (!) and normalizes */
static Rot2 atan2(double y, double x);
/** return angle (RADIANS) */
double theta() const { return ::atan2(s_,c_); }
/** return angle (DEGREES) */
double degrees() const {
const double degree = M_PI / 180;
return theta() / degree;
}
/** return cos */
inline double c() const { return c_; }
/** return sin */
inline double s() const { return s_; }
/** print */
void print(const std::string& s = "theta") const;
/** equals with an tolerance */
bool equals(const Rot2& R, double tol = 1e-9) const;
/** dimension of the variable - used to autodetect sizes */
inline static size_t Dim() { return dimension; }
/** Lie requirements */
/** Dimensionality of the tangent space */
inline size_t dim() const { return dimension; }
/** Compose - make a new rotation by adding angles */
inline Rot2 compose(const Rot2& R1) const { return *this * R1;}
/** Expmap around identity - create a rotation from an angle */
static Rot2 Expmap(const Vector& v) {
if (zero(v)) return (Rot2());
else return Rot2::fromAngle(v(0));
}
/** Logmap around identity - return the angle of the rotation */
static inline Vector Logmap(const Rot2& r) {
return Vector_(1, r.theta());
}
/** Binary expmap */
inline Rot2 expmap(const Vector& v) const { return *this * Expmap(v); }
/** Binary Logmap */
inline Vector logmap(const Rot2& p2) const { return Logmap(between(p2));}
/** Between using the default implementation */
inline Rot2 between(const Rot2& p2) const { return between_default(*this, p2); }
/** return 2*2 rotation matrix */
Matrix matrix() const;
/** return 2*2 transpose (inverse) rotation matrix */
Matrix transpose() const;
/** The inverse rotation - negative angle */
Rot2 inverse() const { return Rot2(c_, -s_);}
/** Compose - make a new rotation by adding angles */
Rot2 operator*(const Rot2& R) const {
return fromCosSin(c_ * R.c_ - s_ * R.s_, s_ * R.c_ + c_ * R.s_);
}
/**
* rotate point from rotated coordinate frame to
* world = R*p
*/
Point2 rotate(const Point2& p, boost::optional<Matrix&> H1 =
boost::none, boost::optional<Matrix&> H2 = boost::none) const;
/** syntactic sugar for rotate */
inline Point2 operator*(const Point2& p) const {return rotate(p);}
/**
* rotate point from world to rotated
* frame = R'*p
*/
Point2 unrotate(const Point2& p, boost::optional<Matrix&> H1 =
boost::none, boost::optional<Matrix&> H2 = boost::none) const;
private:
/** Serialization function */
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive & ar, const unsigned int version) {
ar & BOOST_SERIALIZATION_NVP(c_);
ar & BOOST_SERIALIZATION_NVP(s_);
}
}; // Rot2
} // gtsam
#endif /* ROT2_H_ */