331 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			331 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
| /**
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|  * @file SimPolygon2D.cpp
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|  * @author Alex Cunningham
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|  */
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| 
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| #include <iostream>
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| #include <boost/foreach.hpp>
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| #include <boost/random/linear_congruential.hpp>
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| #include <boost/random/uniform_real.hpp>
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| #include <boost/random/normal_distribution.hpp>
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| #include <boost/random/variate_generator.hpp>
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| 
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| #include <gtsam_unstable/geometry/SimPolygon2D.h>
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| 
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| namespace gtsam {
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| 
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| using namespace std;
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| 
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| const size_t max_it = 100000;
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| boost::minstd_rand SimPolygon2D::rng(42u);
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| 
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| /* ************************************************************************* */
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| void SimPolygon2D::seedGenerator(unsigned long seed) {
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|   rng = boost::minstd_rand(seed);
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| }
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| 
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| /* ************************************************************************* */
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| SimPolygon2D SimPolygon2D::createTriangle(const Point2& pA, const Point2& pB, const Point2& pC) {
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|   SimPolygon2D result;
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|   result.landmarks_.push_back(pA);
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|   result.landmarks_.push_back(pB);
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|   result.landmarks_.push_back(pC);
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|   return result;
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| }
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| 
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| /* ************************************************************************* */
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| SimPolygon2D SimPolygon2D::createRectangle(const Point2& p, double height, double width) {
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|   SimPolygon2D result;
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|   result.landmarks_.push_back(p);
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|   result.landmarks_.push_back(p + Point2(width, 0.0));
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|   result.landmarks_.push_back(p + Point2(width, height));
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|   result.landmarks_.push_back(p + Point2(0.0, height));
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|   return result;
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| }
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| 
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| /* ************************************************************************* */
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| bool SimPolygon2D::equals(const SimPolygon2D& p, double tol) const {
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|   if (p.size() != size()) return false;
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|   for (size_t i=0; i<size(); ++i)
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|     if (!landmarks_[i].equals(p.landmarks_[i], tol))
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|       return false;
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|   return true;
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| }
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| 
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| /* ************************************************************************* */
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| void SimPolygon2D::print(const string& s) const {
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|   cout << "SimPolygon " << s << ": " << endl;
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|   BOOST_FOREACH(const Point2& p, landmarks_)
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|     p.print("   ");
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| }
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| 
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| /* ************************************************************************* */
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| vector<SimWall2D> SimPolygon2D::walls() const {
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|   vector<SimWall2D> result;
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|   for (size_t i=0; i<size()-1; ++i)
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|     result.push_back(SimWall2D(landmarks_[i], landmarks_[i+1]));
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|   result.push_back(SimWall2D(landmarks_[size()-1], landmarks_[0]));
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|   return result;
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| }
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| 
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| /* ************************************************************************* */
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| bool SimPolygon2D::contains(const Point2& c) const {
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|   vector<SimWall2D> edges = walls();
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|   bool initialized = false;
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|   bool lastSide = false;
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|   BOOST_FOREACH(const SimWall2D& ab, edges) {
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|     // compute cross product of ab and ac
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|     Point2 dab = ab.b() - ab.a();
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|     Point2 dac = c - ab.a();
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|     double cross = dab.x() * dac.y() - dab.y() * dac.x();
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|     if (fabs(cross) < 1e-6) // check for on one of the edges
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|       return true;
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|     bool side = cross > 0;
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|     // save the first side found
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|     if (!initialized) {
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|       lastSide = side;
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|       initialized = true;
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|       continue;
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|     }
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| 
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|     // to be inside the polygon, point must be on the same side of all lines
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|     if (lastSide != side)
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|       return false;
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|   }
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|   return true;
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| }
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| 
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| /* ************************************************************************* */
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| bool SimPolygon2D::overlaps(const SimPolygon2D& p) const {
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|   BOOST_FOREACH(const Point2& a, landmarks_)
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|     if (p.contains(a))
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|       return true;
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|   BOOST_FOREACH(const Point2& a, p.landmarks_)
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|     if (contains(a))
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|       return true;
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|   return false;
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| }
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| 
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| /* ***************************************************************** */
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| bool SimPolygon2D::anyContains(const Point2& p, const vector<SimPolygon2D>& obstacles) {
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|   BOOST_FOREACH(const SimPolygon2D& poly, obstacles)
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|     if (poly.contains(p))
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|       return true;
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|   return false;
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| }
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| 
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| /* ************************************************************************* */
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| bool SimPolygon2D::anyOverlaps(const SimPolygon2D& p, const vector<SimPolygon2D>& obstacles) {
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|   BOOST_FOREACH(const SimPolygon2D& poly, obstacles)
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|     if (poly.overlaps(p))
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|       return true;
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|   return false;
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| }
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| 
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| /* ************************************************************************* */
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| SimPolygon2D SimPolygon2D::randomTriangle(
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|     double side_len, double mean_side_len, double sigma_side_len,
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|     double min_vertex_dist, double min_side_len, const vector<SimPolygon2D>& existing_polys) {
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|   // get the current set of landmarks
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|   std::vector<Point2> lms;
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|   double d2 = side_len/2.0;
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|   lms.push_back(Point2( d2, d2));
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|   lms.push_back(Point2(-d2, d2));
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|   lms.push_back(Point2(-d2,-d2));
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|   lms.push_back(Point2( d2,-d2));
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| 
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|   BOOST_FOREACH(const SimPolygon2D& poly, existing_polys)
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|     lms.insert(lms.begin(), poly.vertices().begin(), poly.vertices().end());
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| 
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|   for (size_t i=0; i<max_it; ++i) {
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| 
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|     // find a random pose for line AB
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|     Pose2 xA(randomAngle(), randomBoundedPoint2(side_len, lms, existing_polys, min_vertex_dist));
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| 
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|     // extend line by random dist and angle to get BC
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|     double dAB = randomDistance(mean_side_len, sigma_side_len, min_side_len);
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|     double tABC = randomAngle().theta();
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|     Pose2 xB = xA.retract(Vector_(3, dAB, 0.0, tABC));
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| 
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|     // extend from B to find C
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|     double dBC = randomDistance(mean_side_len, sigma_side_len, min_side_len);
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|     Pose2 xC = xB.retract(delta(3, 0, dBC));
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| 
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|     // use triangle equality to verify non-degenerate triangle
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|     double dAC = xA.t().distance(xC.t());
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| 
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|     // form a triangle and test if it meets requirements
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|     SimPolygon2D test_tri = SimPolygon2D::createTriangle(xA.t(), xB.t(), xC.t());
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| 
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|     // check inside walls, long enough edges, far away from landmarks
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|     const double thresh = mean_side_len / 2.0;
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|     if ((dAB + dBC + thresh > dAC) &&  // triangle inequality
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|         (dAB + dAC + thresh > dBC) &&
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|         (dAC + dBC + thresh > dAB) &&
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|         insideBox(side_len, test_tri.landmark(0)) &&
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|         insideBox(side_len, test_tri.landmark(1)) &&
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|         insideBox(side_len, test_tri.landmark(2)) &&
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|         test_tri.landmark(1).distance(test_tri.landmark(2)) > min_side_len &&
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|         !nearExisting(lms, test_tri.landmark(0), min_vertex_dist) &&
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|         !nearExisting(lms, test_tri.landmark(1), min_vertex_dist) &&
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|         !nearExisting(lms, test_tri.landmark(2), min_vertex_dist) &&
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|         !anyOverlaps(test_tri, existing_polys)) {
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|       return test_tri;
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|     }
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|   }
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|   throw runtime_error("Could not find space for a triangle");
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|   return SimPolygon2D::createTriangle(Point2(99,99), Point2(99,99), Point2(99,99));
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| }
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| 
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| /* ************************************************************************* */
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| SimPolygon2D SimPolygon2D::randomRectangle(
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|     double side_len, double mean_side_len, double sigma_side_len,
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|     double min_vertex_dist, double min_side_len, const vector<SimPolygon2D>& existing_polys) {
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|   // get the current set of landmarks
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|   std::vector<Point2> lms;
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|   double d2 = side_len/2.0;
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|   lms.push_back(Point2( d2, d2));
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|   lms.push_back(Point2(-d2, d2));
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|   lms.push_back(Point2(-d2,-d2));
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|   lms.push_back(Point2( d2,-d2));
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|   BOOST_FOREACH(const SimPolygon2D& poly, existing_polys)
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|     lms.insert(lms.begin(), poly.vertices().begin(), poly.vertices().end());
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| 
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|   const Point2 lower_corner(-side_len,-side_len);
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|   const Point2 upper_corner( side_len, side_len);
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| 
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|   for (size_t i=0; i<max_it; ++i) {
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| 
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|     // pick height and width to be viable distances
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|     double height = randomDistance(mean_side_len, sigma_side_len, min_side_len);
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|     double width = randomDistance(mean_side_len, sigma_side_len, min_side_len);
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| 
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|     // find a starting point - limited to region viable for this height/width
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|     Point2 pA = randomBoundedPoint2(lower_corner, upper_corner - Point2(width, height),
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|         lms, existing_polys, min_vertex_dist);
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| 
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|     // verify
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|     SimPolygon2D rect = SimPolygon2D::createRectangle(pA, height, width);
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| 
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|     // check inside walls, long enough edges, far away from landmarks
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|     if (insideBox(side_len, rect.landmark(0)) &&
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|         insideBox(side_len, rect.landmark(1)) &&
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|         insideBox(side_len, rect.landmark(2)) &&
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|         insideBox(side_len, rect.landmark(3)) &&
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|         !nearExisting(lms, rect.landmark(0), min_vertex_dist) &&
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|         !nearExisting(lms, rect.landmark(1), min_vertex_dist) &&
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|         !nearExisting(lms, rect.landmark(2), min_vertex_dist) &&
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|         !nearExisting(lms, rect.landmark(3), min_vertex_dist) &&
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|         !anyOverlaps(rect, existing_polys)) {
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|       return rect;
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|     }
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|   }
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|   throw runtime_error("Could not find space for a rectangle");
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|   return SimPolygon2D::createRectangle(Point2(99,99), 100, 100);
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| }
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| 
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| /* ***************************************************************** */
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| Point2 SimPolygon2D::randomPoint2(double s) {
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|   boost::uniform_real<>  gen_t(-s/2.0, s/2.0);
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|   return Point2(gen_t(rng), gen_t(rng));
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| }
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| 
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| /* ***************************************************************** */
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| Rot2 SimPolygon2D::randomAngle() {
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|   boost::uniform_real<>  gen_r(-M_PI, M_PI); // modified range to avoid degenerate cases in triangles
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|   return Rot2::fromAngle(gen_r(rng));
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| }
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| 
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| /* ***************************************************************** */
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| double SimPolygon2D::randomDistance(double mu, double sigma, double min_dist) {
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|   boost::normal_distribution<double> norm_dist(mu, sigma);
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|   boost::variate_generator<boost::minstd_rand&, boost::normal_distribution<double> > gen_d(rng, norm_dist);
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|   double d = -10.0;
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|   for (size_t i=0; i<max_it; ++i) {
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|     d = fabs(gen_d());
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|     if (d > min_dist)
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|       return d;
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|   }
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|   cout << "Non viable distance: " << d << " with mu = " << mu << " sigma = " << sigma
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|        << " min_dist = " << min_dist << endl;
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|   throw runtime_error("Failed to find a viable distance");
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|   return fabs(norm_dist(rng));
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| }
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| 
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| /* ***************************************************************** */
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| Point2 SimPolygon2D::randomBoundedPoint2(double boundary_size,
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|       const vector<SimPolygon2D>& obstacles) {
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|   for (size_t i=0; i<max_it; ++i) {
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|     Point2 p = randomPoint2(boundary_size);
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|     if (!anyContains(p, obstacles))
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|       return p;
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|   }
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|   throw runtime_error("Failed to find a place for a landmark!");
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|   return Point2();
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| }
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| 
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| /* ***************************************************************** */
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| Point2 SimPolygon2D::randomBoundedPoint2(double boundary_size,
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|     const std::vector<Point2>& landmarks, double min_landmark_dist) {
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|   for (size_t i=0; i<max_it; ++i) {
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|     Point2 p = randomPoint2(boundary_size);
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|     if (!nearExisting(landmarks, p, min_landmark_dist))
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|       return p;
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|   }
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|   throw runtime_error("Failed to find a place for a landmark!");
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|   return Point2();
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| }
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| 
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| /* ***************************************************************** */
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| Point2 SimPolygon2D::randomBoundedPoint2(double boundary_size,
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|     const std::vector<Point2>& landmarks,
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|     const vector<SimPolygon2D>& obstacles, double min_landmark_dist) {
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|   for (size_t i=0; i<max_it; ++i) {
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|     Point2 p = randomPoint2(boundary_size);
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|     if (!nearExisting(landmarks, p, min_landmark_dist) && !anyContains(p, obstacles))
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|       return p;
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|   }
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|   throw runtime_error("Failed to find a place for a landmark!");
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|   return Point2();
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| }
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| 
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| /* ***************************************************************** */
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| Point2 SimPolygon2D::randomBoundedPoint2(
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|     const Point2& LL_corner, const Point2& UR_corner,
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|     const std::vector<Point2>& landmarks,
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|     const std::vector<SimPolygon2D>& obstacles, double min_landmark_dist) {
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| 
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|   boost::uniform_real<>  gen_x(0.0, UR_corner.x() - LL_corner.x());
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|   boost::uniform_real<>  gen_y(0.0, UR_corner.y() - LL_corner.y());
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| 
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|   for (size_t i=0; i<max_it; ++i) {
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|     Point2 p = Point2(gen_x(rng), gen_y(rng)) + LL_corner;
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|     if (!nearExisting(landmarks, p, min_landmark_dist) && !anyContains(p, obstacles))
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|       return p;
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|   }
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|   throw runtime_error("Failed to find a place for a landmark!");
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|   return Point2();
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| }
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| 
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| /* ***************************************************************** */
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| Pose2 SimPolygon2D::randomFreePose(double boundary_size, const vector<SimPolygon2D>& obstacles) {
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|   return Pose2(randomAngle(), randomBoundedPoint2(boundary_size, obstacles));
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| }
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| 
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| /* ***************************************************************** */
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| bool SimPolygon2D::insideBox(double s, const Point2& p) {
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|   return fabs(p.x()) < s/2.0 && fabs(p.y()) < s/2.0;
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| }
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| 
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| /* ***************************************************************** */
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| bool SimPolygon2D::nearExisting(const std::vector<Point2>& S,
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|     const Point2& p, double threshold) {
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|   BOOST_FOREACH(const Point2& Sp, S)
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|     if (Sp.distance(p) < threshold)
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|       return true;
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|   return false;
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| }
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| 
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| } //\namespace gtsam
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| 
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