94 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Matlab
		
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Matlab
		
	
	
| function [visiblePoints] = cylinderSampleProjectionStereo(K, pose, imageSize, cylinders)
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| 
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| import gtsam.*
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| 
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| %% memory allocation
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| cylinderNum = length(cylinders);
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| 
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| visiblePoints.data = cell(1);
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| visiblePoints.Z = cell(1);
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| visiblePoints.cylinderIdx = cell(1);
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| visiblePoints.overallIdx = cell(1);
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| 
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| %% check visiblity of points on each cylinder
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| pointCloudIndex = 0;
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| visiblePointIdx = 1;
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| for i = 1:cylinderNum
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|     
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|     pointNum = length(cylinders{i}.Points);
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| 
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|     % to check point visibility        
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|     for j = 1:pointNum
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| 
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|         pointCloudIndex  = pointCloudIndex + 1;
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|                 
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|         % For Cheirality Exception
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|         sampledPoint3 = cylinders{i}.Points{j};
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|         sampledPoint3local = pose.transformTo(sampledPoint3);
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|         if sampledPoint3local.z < 0
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|             continue; 
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|         end
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|         
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|         % measurements 
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|         Z.du = K.fx() * K.baseline() / sampledPoint3local.z;  
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|         Z.uL = K.fx() * sampledPoint3local.x / sampledPoint3local.z + K.px();
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|         Z.uR = Z.uL + Z.du;
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|         Z.v = K.fy() / sampledPoint3local.z + K.py();
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| 
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|         % ignore points not visible in the scene
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|         if Z.uL < 0 || Z.uL >= imageSize.x || ...
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|                 Z.uR < 0 || Z.uR >= imageSize.x || ...
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|                 Z.v < 0 || Z.v >= imageSize.y 
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|             continue;       
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|         end            
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| 
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|         % too small disparity may call indeterminant system exception
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|         if Z.du < 0.6
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|             continue;
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|         end
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|         
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|         % ignore points occluded
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|         % use a simple math hack to check occlusion:
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|         %   1. All points in front of cylinders' surfaces are visible
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|         %   2. For points behind the cylinders' surfaces, the cylinder
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|         visible = true;
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|         for k = 1:cylinderNum
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| 
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|             rayCameraToPoint = pose.translation().between(sampledPoint3).vector();
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|             rayCameraToCylinder = pose.translation().between(cylinders{k}.centroid).vector();
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|             rayCylinderToPoint = cylinders{k}.centroid.between(sampledPoint3).vector();
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| 
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|             % Condition 1: all points in front of the cylinders'
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|             % surfaces are visible
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|             if dot(rayCylinderToPoint, rayCameraToCylinder) < 0
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|                continue;
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|             else 
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|                 projectedRay = dot(rayCameraToCylinder, rayCameraToPoint) / norm(rayCameraToCylinder);
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|                 if projectedRay > 0
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|                     %rayCylinderToProjected = rayCameraToCylinder - norm(projectedRay) / norm(rayCameraToPoint) * rayCameraToPoint;
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|                     if rayCylinderToPoint(1) > cylinders{k}.radius && ...
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|                             rayCylinderToPoint(2) > cylinders{k}.radius
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|                        continue;
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|                     else
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|                         visible = false;
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|                         break;
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|                     end
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|                 end
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|             end
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|             
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|         end
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|         
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|         if visible
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|             visiblePoints.data{visiblePointIdx} = sampledPoint3;
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|             visiblePoints.Z{visiblePointIdx} = Z;
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|             visiblePoints.cylinderIdx{visiblePointIdx} = i;
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|             visiblePoints.overallIdx{visiblePointIdx} = pointCloudIndex;
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|             visiblePointIdx = visiblePointIdx + 1;
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|         end
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|         
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|     end
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| 
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| end
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| 
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| end
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