/* ---------------------------------------------------------------------------- * GTSAM Copyright 2010, Georgia Tech Research Corporation, * Atlanta, Georgia 30332-0415 * All Rights Reserved * Authors: Frank Dellaert, et al. (see THANKS for the full author list) * See LICENSE for the license information * -------------------------------------------------------------------------- */ /** * @file timeublas.cpp * @brief Tests to help determine which way of accomplishing something with Eigen is faster * @author Richard Roberts * @date Sep 18, 2010 */ #include #include #include #include #include #include using namespace std; //namespace ublas = boost::numeric::ublas; //using namespace Eigen; static std::mt19937 rng; static std::uniform_real_distribution<> uniform(-1.0, 0.0); //typedef ublas::matrix matrix; //typedef ublas::matrix_range matrix_range; //typedef Eigen::Matrix matrix; //typedef Eigen::Block matrix_block; //using ublas::range; //using ublas::triangular_matrix; int main(int argc, char* argv[]) { if(true) { cout << "\nTiming matrix_block:" << endl; // We use volatile here to make these appear to the optimizing compiler as // if their values are only known at run-time. volatile size_t m=500; volatile size_t n=300; volatile size_t nReps = 1000; assert(m > n); std::uniform_int_distribution uniform_i(0,m-1); std::uniform_int_distribution uniform_j(0,n-1); gtsam::Matrix mat((int)m,(int)n); gtsam::SubMatrix full = mat.block(0, 0, m, n); gtsam::SubMatrix top = mat.block(0, 0, n, n); gtsam::SubMatrix block = mat.block(m/4, n/4, m-m/2, n-n/2); cout << " Basic: " << (int)m << "x" << (int)n << endl; cout << " Full: mat(" << 0 << ":" << (int)m << ", " << 0 << ":" << (int)n << ")" << endl; cout << " Top: mat(" << 0 << ":" << (int)n << ", " << 0 << ":" << (int)n << ")" << endl; cout << " Block: mat(" << size_t(m/4) << ":" << size_t(m-m/4) << ", " << size_t(n/4) << ":" << size_t(n-n/4) << ")" << endl; cout << endl; { double basicTime, fullTime, topTime, blockTime; cout << "Row-major matrix, row-major assignment:" << endl; // Do a few initial assignments to let any cache effects stabilize for(size_t rep=0; rep<1000; ++rep) for(size_t i=0; i<(size_t)mat.rows(); ++i) for(size_t j=0; j<(size_t)mat.cols(); ++j) mat(i,j) = uniform(rng); gttic_(basicTime); for(size_t rep=0; repsecs(); gtsam::tictoc_reset_(); cout << " Basic: " << double(1000000 * basicTime / double(mat.rows()*mat.cols()*nReps)) << " μs/element" << endl; gttic_(fullTime); for(size_t rep=0; repsecs(); gtsam::tictoc_reset_(); cout << " Full: " << double(1000000 * fullTime / double(full.rows()*full.cols()*nReps)) << " μs/element" << endl; gttic_(topTime); for(size_t rep=0; repsecs(); gtsam::tictoc_reset_(); cout << " Top: " << double(1000000 * topTime / double(top.rows()*top.cols()*nReps)) << " μs/element" << endl; gttic_(blockTime); for(size_t rep=0; repsecs(); gtsam::tictoc_reset_(); cout << " Block: " << double(1000000 * blockTime / double(block.rows()*block.cols()*nReps)) << " μs/element" << endl; cout << endl; } { double basicTime, fullTime, topTime, blockTime; cout << "Row-major matrix, column-major assignment:" << endl; // Do a few initial assignments to let any cache effects stabilize for(size_t rep=0; rep<1000; ++rep) for(size_t j=0; j<(size_t)mat.cols(); ++j) for(size_t i=0; i<(size_t)mat.rows(); ++i) mat(i,j) = uniform(rng); gttic_(basicTime); for(size_t rep=0; repsecs(); gtsam::tictoc_reset_(); cout << " Basic: " << double(1000000 * basicTime / double(mat.rows()*mat.cols()*nReps)) << " μs/element" << endl; gttic_(fullTime); for(size_t rep=0; repsecs(); gtsam::tictoc_reset_(); cout << " Full: " << double(1000000 * fullTime / double(full.rows()*full.cols()*nReps)) << " μs/element" << endl; gttic_(topTime); for(size_t rep=0; repsecs(); gtsam::tictoc_reset_(); cout << " Top: " << double(1000000 * topTime / double(top.rows()*top.cols()*nReps)) << " μs/element" << endl; gttic_(blockTime); for(size_t rep=0; repsecs(); gtsam::tictoc_reset_(); cout << " Block: " << double(1000000 * blockTime / double(block.rows()*block.cols()*nReps)) << " μs/element" << endl; cout << endl; } { double basicTime, fullTime, topTime, blockTime; typedef std::pair ij_t; std::vector ijs(100000); cout << "Row-major matrix, random assignment:" << endl; // Do a few initial assignments to let any cache effects stabilize for (auto& ij : ijs) ij = {uniform_i(rng), uniform_j(rng)}; for(size_t rep=0; rep<1000; ++rep) for(const auto& [i, j]: ijs) { mat(i, j) = uniform(rng); } gttic_(basicTime); for (auto& ij : ijs) ij = {uniform_i(rng), uniform_j(rng)}; for(size_t rep=0; rep<1000; ++rep) for(const auto& [i, j]: ijs) { mat(i, j) = uniform(rng); } gttoc_(basicTime); tictoc_getNode(basicTimeNode, basicTime); basicTime = basicTimeNode->secs(); gtsam::tictoc_reset_(); cout << " Basic: " << double(1000000 * basicTime / double(ijs.size()*nReps)) << " μs/element" << endl; gttic_(fullTime); for (auto& ij : ijs) ij = {uniform_i(rng), uniform_j(rng)}; for(size_t rep=0; rep<1000; ++rep) for(const auto& [i, j]: ijs) { full(i, j) = uniform(rng); } gttoc_(fullTime); tictoc_getNode(fullTimeNode, fullTime); fullTime = fullTimeNode->secs(); gtsam::tictoc_reset_(); cout << " Full: " << double(1000000 * fullTime / double(ijs.size()*nReps)) << " μs/element" << endl; gttic_(topTime); for (auto& ij : ijs) ij = {uniform_i(rng) % top.rows(), uniform_j(rng)}; for(size_t rep=0; rep<1000; ++rep) for(const auto& [i, j]: ijs) { top(i, j) = uniform(rng); } gttoc_(topTime); tictoc_getNode(topTimeNode, topTime); topTime = topTimeNode->secs(); gtsam::tictoc_reset_(); cout << " Top: " << double(1000000 * topTime / double(ijs.size()*nReps)) << " μs/element" << endl; gttic_(blockTime); for (auto& ij : ijs) ij = {uniform_i(rng) % block.rows(), uniform_j(rng) % block.cols()}; for(size_t rep=0; rep<1000; ++rep) for(const auto& [i, j]: ijs) { block(i, j) = uniform(rng); } gttoc_(blockTime); tictoc_getNode(blockTimeNode, blockTime); blockTime = blockTimeNode->secs(); gtsam::tictoc_reset_(); cout << " Block: " << double(1000000 * blockTime / double(ijs.size()*nReps)) << " μs/element" << endl; cout << endl; } } // if(true) { // cout << "\nTesting square triangular matrices:" << endl; // //// typedef triangular_matrix triangular; //// typedef ublas::matrix matrix; // typedef MatrixXd matrix; // default col major // //// triangular tri(5,5); // // matrix mat(5,5); // for(size_t j=0; j<(size_t)mat.cols(); ++j) // for(size_t i=0; i<(size_t)mat.rows(); ++i) // mat(i,j) = uniform(rng); // // tri = ublas::triangular_adaptor(mat); // cout << " Assigned from triangular adapter: " << tri << endl; // // cout << " Triangular adapter of mat: " << ublas::triangular_adaptor(mat) << endl; // // for(size_t j=0; j<(size_t)mat.cols(); ++j) // for(size_t i=0; i<(size_t)mat.rows(); ++i) // mat(i,j) = uniform(rng); // mat = tri; // cout << " Assign matrix from triangular: " << mat << endl; // // for(size_t j=0; j<(size_t)mat.cols(); ++j) // for(size_t i=0; i<(size_t)mat.rows(); ++i) // mat(i,j) = uniform(rng); // (ublas::triangular_adaptor(mat)) = tri; // cout << " Assign triangular adaptor from triangular: " << mat << endl; // } // { // cout << "\nTesting wide triangular matrices:" << endl; // // typedef triangular_matrix triangular; // typedef ublas::matrix matrix; // // triangular tri(5,7); // // matrix mat(5,7); // for(size_t j=0; j<(size_t)mat.cols(); ++j) // for(size_t i=0; i<(size_t)mat.rows(); ++i) // mat(i,j) = uniform(rng); // // tri = ublas::triangular_adaptor(mat); // cout << " Assigned from triangular adapter: " << tri << endl; // // cout << " Triangular adapter of mat: " << ublas::triangular_adaptor(mat) << endl; // // for(size_t j=0; j<(size_t)mat.cols(); ++j) // for(size_t i=0; i<(size_t)mat.rows(); ++i) // mat(i,j) = uniform(rng); // mat = tri; // cout << " Assign matrix from triangular: " << mat << endl; // // for(size_t j=0; j<(size_t)mat.cols(); ++j) // for(size_t i=0; i<(size_t)mat.rows(); ++i) // mat(i,j) = uniform(rng); // mat = ublas::triangular_adaptor(mat); // cout << " Assign matrix from triangular adaptor of self: " << mat << endl; // } // { // cout << "\nTesting subvectors:" << endl; // // typedef MatrixXd matrix; // matrix mat(4,4); // // for(size_t j=0; j<(size_t)mat.cols(); ++j) // for(size_t i=0; i<(size_t)mat.rows(); ++i) // mat(i,j) = i*mat.rows() + j; // cout << " mat = " << mat; // // cout << " vec(1:4, 2:2) = " << mat.block(1,2, ), ublas::range(1,4), ublas::range(2,2)); // // } return 0; }