function currentPose = getPoseFromGtScenario(gtScenario,scenarioInd) % gtScenario contains vectors (Lat, Lon, Alt, Roll, Pitch, Yaw) % The function picks the index 'scenarioInd' in those vectors and % computes the corresponding pose by % 1) Converting (Lat,Lon,Alt) to local coordinates % 2) Converting (Roll,Pitch,Yaw) to a rotation matrix import gtsam.*; Org_lat = gtScenario.Lat(1); Org_lon = gtScenario.Lon(1); initialPositionECEF = imuSimulator.LatLonHRad_to_ECEF([gtScenario.Lat(1); gtScenario.Lon(1); gtScenario.Alt(1)]); gtECEF = imuSimulator.LatLonHRad_to_ECEF([gtScenario.Lat(scenarioInd); gtScenario.Lon(scenarioInd); gtScenario.Alt(scenarioInd)]); % truth in ENU dX = gtECEF(1) - initialPositionECEF(1); dY = gtECEF(2) - initialPositionECEF(2); dZ = gtECEF(3) - initialPositionECEF(3); [xlt, ylt, zlt] = imuSimulator.ct2ENU(dX, dY, dZ,Org_lat, Org_lon); gtPosition = [xlt, ylt, zlt]'; gtRotation = Rot3; % Rot3.Expmap(rand(3,1)); %Rot3.ypr(gtScenario.Heading(scenarioInd), gtScenario.Pitch(scenarioInd), gtScenario.Roll(scenarioInd)); currentPose = Pose3(gtRotation, Point3(gtPosition)); end