/* ---------------------------------------------------------------------------- * GTSAM Copyright 2010, Georgia Tech Research Corporation, * Atlanta, Georgia 30332-0415 * All Rights Reserved * Authors: Frank Dellaert, et al. (see THANKS for the full author list) * See LICENSE for the license information * -------------------------------------------------------------------------- */ /** * @file testSimilarity3.cpp * @brief Unit tests for Similarity3 class */ #include #include #include namespace gtsam { /** * 3D similarity transform */ class Similarity3: private Matrix4 { /// Construct from Eigen types Similarity3(const Matrix3& R, const Vector3& t, double s) { *this << s * R, t, 0, 0, 0, 1; } public: Similarity3() { setIdentity(); } /// Construct pure scaling Similarity3(double s) { setIdentity(); this->topLeftCorner<3, 3>() = s * Matrix3::Identity(); } /// Construct from GTSAM types Similarity3(const Rot3& R, const Point3& t, double s) { *this << s * R.matrix(), t.vector(), 0, 0, 0, 1; } bool operator==(const Similarity3& other) const { return Matrix4::operator==(other); } /// @name Manifold /// @{ /// Dimensionality of tangent space = 7 DOF - used to autodetect sizes inline static size_t Dim() { return 7; } /// Dimensionality of tangent space = 3 DOF inline size_t dim() const { return 7; } /// Update Similarity transform via 7-dim vector in tangent space Similarity3 retract(const Vector& v) const { // Get rotation - translation - scale from 4*4 Rot3 R(this->topLeftCorner<3, 3>()); Vector3 t(this->topRightCorner<3, 1>()); double s((*this)(3, 3)); // Will retracting or localCoordinating R work if R is not a unit rotation? // Also, how do we actually get s out? Seems like we need to store it somewhere. return Similarity3( // R.retract(v.head<3>()), // retract rotation using v[0,1,2] Point3(t + v.segment < 3 > (3)), // retract translation via v[3,4,5] s + v[6]); // finally, update scale using v[6] } /// 7-dimensional vector v in tangent space that makes other = this->retract(v) Vector localCoordinates(const Similarity3& other) const { Rot3 R(this->topLeftCorner<3,3>()); Vector3 t(this->topRightCorner<3,1>()); Vector3 o(other.topRightCorner<3,1>()); double s((*this)(3,3)); Vector7 v; v.head<3>() = R.localCoordinates(other.topLeftCorner<3,3>()); v.segment<3>(3) = o - t; v[6] = other(3,3) - (*this)(3,3); return v; } /// @} /// @name Lie Group /// @{ // compose T1*T2 // between T2*inverse(T1) // identity I4 // inverse inverse(T) /// @} }; } #include using namespace gtsam; using namespace std; //****************************************************************************** TEST(Similarity3, constructors) { Similarity3 test; } //****************************************************************************** TEST(Similarity3, manifold) { EXPECT_LONGS_EQUAL(7, Similarity3::Dim()); Vector7 z = Vector7::Zero(); Similarity3 sim; EXPECT(sim.retract(z)==sim); Vector7 v = Vector7::Zero(); v(6) = 2; Similarity3 sim2; EXPECT(sim2.retract(z)==sim2); Vector7 vzero = Vector7::Zero(); EXPECT(sim2.localCoordinates(sim) == vzero); EXPECT(sim2.localCoordinates(sim)) // TODO add unit tests for retract and localCoordinates } //****************************************************************************** int main() { TestResult tr; return TestRegistry::runAllTests(tr); } //******************************************************************************