/** * @file VSLAMFactor.cpp * @brief A non-linear factor specialized to the Visual SLAM problem * @author Alireza Fathi */ #include "VSLAMConfig.h" #include "VSLAMFactor.h" #include "Pose3.h" #include "SimpleCamera.h" using namespace std; namespace gtsam{ /* ************************************************************************* */ VSLAMFactor::VSLAMFactor(const Vector& z, double sigma, int cn, int ln, const Cal3_S2 &K) : NonlinearFactor(z, sigma) { cameraFrameNumber_ = cn; landmarkNumber_ = ln; char temp[100]; temp[0] = 0; sprintf(temp, "x%d", cameraFrameNumber_); cameraFrameName_ = string(temp); temp[0] = 0; sprintf(temp, "l%d", landmarkNumber_); landmarkName_ = string(temp); K_ = K; } /* ************************************************************************* */ void VSLAMFactor::print(const std::string& s) const { printf("%s %s %s\n", s.c_str(), cameraFrameName_.c_str(), landmarkName_.c_str()); gtsam::print(this->z_, s+".z"); } /* ************************************************************************* */ bool VSLAMFactor::equals(const VSLAMFactor& p, double tol) const { if (&p == NULL) return false; if (cameraFrameNumber_ != p.cameraFrameNumber_ || landmarkNumber_ != p.landmarkNumber_) return false; if (!equal_with_abs_tol(this->z_,p.z_,tol)) return false; return true; } /* ************************************************************************* */ Vector VSLAMFactor::predict(const VSLAMConfig& c) const { Pose3 pose = c.cameraPose(cameraFrameNumber_); Point3 landmark = c.landmarkPoint(landmarkNumber_); return project(SimpleCamera(K_,pose), landmark).vector(); } /* ************************************************************************* */ Vector VSLAMFactor::error_vector(const VSLAMConfig& c) const { // Right-hand-side b = (z - h(x))/sigma Vector h = predict(c); return (this->z_ - h); } /* ************************************************************************* */ LinearFactor::shared_ptr VSLAMFactor::linearize(const VSLAMConfig& c) const { // get arguments from config Pose3 pose = c.cameraPose(cameraFrameNumber_); Point3 landmark = c.landmarkPoint(landmarkNumber_); SimpleCamera camera(K_,pose); // Jacobians Matrix Dh1 = Dproject_pose(camera, landmark); Matrix Dh2 = Dproject_point(camera, landmark); // Right-hand-side b = (z - h(x)) Vector h = project(camera, landmark).vector(); Vector b = this->z_ - h; // Make new linearfactor, divide by sigma LinearFactor::shared_ptr p(new LinearFactor(cameraFrameName_, Dh1, landmarkName_, Dh2, b, this->sigma_)); return p; } /* ************************************************************************* */ } // namespace gtsam