// automatically generated by wrap on 2011-Dec-09 #include #include using namespace geometry; void mexFunction(int nargout, mxArray *out[], int nargin, const mxArray *in[]) { checkArguments("new_Point3_ddd",nargout,nargin,3); double x = unwrap< double >(in[0]); double y = unwrap< double >(in[1]); double z = unwrap< double >(in[2]); Point3* self = new Point3(x,y,z); out[0] = wrap_constructed(self,"Point3"); }