function [visiblePoints] = cylinderSampleProjectionStereo(K, pose, imageSize, cylinders) import gtsam.* %% memory allocation cylinderNum = length(cylinders); visiblePoints.data = cell(1); visiblePoints.Z = cell(1); visiblePoints.cylinderIdx = cell(1); visiblePoints.overallIdx = cell(1); %% check visiblity of points on each cylinder pointCloudIndex = 0; visiblePointIdx = 1; for i = 1:cylinderNum pointNum = length(cylinders{i}.Points); % to check point visibility for j = 1:pointNum pointCloudIndex = pointCloudIndex + 1; % For Cheirality Exception sampledPoint3 = cylinders{i}.Points{j}; sampledPoint3local = pose.transformTo(sampledPoint3); if sampledPoint3local(3) < 0 continue; end % measurements Z.du = K.fx() * K.baseline() / sampledPoint3local(3); Z.uL = K.fx() * sampledPoint3local(1) / sampledPoint3local(3) + K.px(); Z.uR = Z.uL + Z.du; Z.v = K.fy() / sampledPoint3local(3) + K.py(); % ignore points not visible in the scene if Z.uL < 0 || Z.uL >= imageSize(1) || ... Z.uR < 0 || Z.uR >= imageSize(1) || ... Z.v < 0 || Z.v >= imageSize(2) continue; end % too small disparity may call indeterminant system exception if Z.du < 0.6 continue; end % ignore points occluded % use a simple math hack to check occlusion: % 1. All points in front of cylinders' surfaces are visible % 2. For points behind the cylinders' surfaces, the cylinder visible = true; for k = 1:cylinderNum rayCameraToPoint = sampledPoint3 - pose.translation(); rayCameraToCylinder = cylinders{k}.centroid - pose.translation(); rayCylinderToPoint = sampledPoint3 - cylinders{k}.centroid; % Condition 1: all points in front of the cylinders' % surfaces are visible if dot(rayCylinderToPoint, rayCameraToCylinder) < 0 continue; else projectedRay = dot(rayCameraToCylinder, rayCameraToPoint) / norm(rayCameraToCylinder); if projectedRay > 0 %rayCylinderToProjected = rayCameraToCylinder - norm(projectedRay) / norm(rayCameraToPoint) * rayCameraToPoint; if rayCylinderToPoint(1) > cylinders{k}.radius && ... rayCylinderToPoint(2) > cylinders{k}.radius continue; else visible = false; break; end end end end if visible visiblePoints.data{visiblePointIdx} = sampledPoint3; visiblePoints.Z{visiblePointIdx} = Z; visiblePoints.cylinderIdx{visiblePointIdx} = i; visiblePoints.overallIdx{visiblePointIdx} = pointCloudIndex; visiblePointIdx = visiblePointIdx + 1; end end end end