Got rid of spurious malloc (hard to find! Vector should have been Vector3)
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adcf60f559
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ff1c27ba62
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@ -130,7 +130,7 @@ Vector9 PreintegrationBase::UpdatePreintegrated(
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// Calculate exact mean propagation
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Matrix3 w_tangent_H_theta, invH;
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const Vector w_tangent = // angular velocity mapped back to tangent space
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const Vector3 w_tangent = // angular velocity mapped back to tangent space
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local.applyInvDexp(w_body, A ? &w_tangent_H_theta : 0, C ? &invH : 0);
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const SO3 R = local.expmap();
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const Vector3 a_nav = R * a_body;
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