renamed dist to distance (dist still works but now deprecated)
parent
7fcdc467c1
commit
ebcc638ef5
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@ -83,7 +83,7 @@ Point2 Cal3DS2::calibrate(const Point2& pi, const double tol) const {
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const int maxIterations = 10;
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int iteration;
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for ( iteration = 0 ; iteration < maxIterations ; ++iteration ) {
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if ( uncalibrate(pn).dist(pi) <= tol ) break;
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if ( uncalibrate(pn).distance(pi) <= tol ) break;
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const double x = pn.x(), y = pn.y(), xy = x*y, xx = x*x, yy = y*y ;
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const double rr = xx + yy ;
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const double g = (1+k1_*rr+k2_*rr*rr) ;
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@ -153,8 +153,13 @@ namespace gtsam {
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Point3 operator / (double s) const;
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/** distance between two points */
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double dist(const Point3& p2) const {
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return std::sqrt(pow(x()-p2.x(),2.0) + pow(y()-p2.y(),2.0) + pow(z()-p2.z(),2.0));
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inline double distance(const Point3& p2) const {
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return (p2 - *this).norm();
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}
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/** @deprecated The following function has been deprecated, use distance above */
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inline double dist(const Point3& p2) const {
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return (p2 - *this).norm();
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}
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/** Distance of the point from the origin */
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@ -75,19 +75,28 @@ TEST( Point2, norm)
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Point2 p0(cos(5.0), sin(5.0));
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DOUBLES_EQUAL(1,p0.norm(),1e-6);
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Point2 p1(4, 5), p2(1, 1);
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DOUBLES_EQUAL( 5,p1.dist(p2),1e-6);
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DOUBLES_EQUAL( 5,p1.distance(p2),1e-6);
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DOUBLES_EQUAL( 5,(p2-p1).norm(),1e-6);
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}
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/* ************************************************************************* */
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TEST( Point2, unit)
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{
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Point2 p0(10.0, 0.0), p1(0.0,-10.0), p2(10.0, 10.0);
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EXPECT(assert_equal(Point2(1.0, 0.0), p0.unit(), 1e-6));
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EXPECT(assert_equal(Point2(0.0,-1.0), p1.unit(), 1e-6));
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Point2 p0(10, 0), p1(0,-10), p2(10, 10);
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EXPECT(assert_equal(Point2(1, 0), p0.unit(), 1e-6));
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EXPECT(assert_equal(Point2(0,-1), p1.unit(), 1e-6));
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EXPECT(assert_equal(Point2(sqrt(2.0)/2.0, sqrt(2.0)/2.0), p2.unit(), 1e-6));
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}
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/* ************************************************************************* */
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TEST( Point2, stream)
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{
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Point2 p(1,2);
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std::ostringstream os;
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os << p;
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EXPECT(os.str() == "(1, 2)");
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}
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/* ************************************************************************* */
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int main() { TestResult tr; return TestRegistry::runAllTests(tr); }
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/* ************************************************************************* */
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@ -232,7 +232,7 @@ double PoseRTV::range(const PoseRTV& other,
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boost::optional<Matrix&> H1, boost::optional<Matrix&> H2) const {
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if (H1) *H1 = numericalDerivative21(range_, *this, other, 1e-5);
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if (H2) *H2 = numericalDerivative22(range_, *this, other, 1e-5);
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return t().dist(other.t());
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return t().distance(other.t());
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}
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/* ************************************************************************* */
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@ -152,7 +152,7 @@ SimPolygon2D SimPolygon2D::randomTriangle(
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Pose2 xC = xB.retract(delta(3, 0, dBC));
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// use triangle equality to verify non-degenerate triangle
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double dAC = xA.t().dist(xC.t());
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double dAC = xA.t().distance(xC.t());
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// form a triangle and test if it meets requirements
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SimPolygon2D test_tri = SimPolygon2D::createTriangle(xA.t(), xB.t(), xC.t());
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@ -165,7 +165,7 @@ SimPolygon2D SimPolygon2D::randomTriangle(
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insideBox(side_len, test_tri.landmark(0)) &&
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insideBox(side_len, test_tri.landmark(1)) &&
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insideBox(side_len, test_tri.landmark(2)) &&
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test_tri.landmark(1).dist(test_tri.landmark(2)) > min_side_len &&
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test_tri.landmark(1).distance(test_tri.landmark(2)) > min_side_len &&
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!nearExisting(lms, test_tri.landmark(0), min_vertex_dist) &&
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!nearExisting(lms, test_tri.landmark(1), min_vertex_dist) &&
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!nearExisting(lms, test_tri.landmark(2), min_vertex_dist) &&
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@ -321,7 +321,7 @@ bool SimPolygon2D::insideBox(double s, const Point2& p) {
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bool SimPolygon2D::nearExisting(const std::vector<Point2>& S,
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const Point2& p, double threshold) {
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BOOST_FOREACH(const Point2& Sp, S)
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if (Sp.dist(p) < threshold)
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if (Sp.distance(p) < threshold)
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return true;
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return false;
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}
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@ -139,7 +139,7 @@ std::pair<Pose2, bool> moveWithBounce(const Pose2& cur_pose, double step_size,
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Point2 cur_intersection;
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if (wall.intersects(traj,cur_intersection)) {
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collision = true;
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if (cur_pose.t().dist(cur_intersection) < cur_pose.t().dist(intersection)) {
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if (cur_pose.t().distance(cur_intersection) < cur_pose.t().distance(intersection)) {
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intersection = cur_intersection;
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closest_wall = wall;
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}
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@ -155,7 +155,7 @@ std::pair<Pose2, bool> moveWithBounce(const Pose2& cur_pose, double step_size,
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norm = norm / norm.norm();
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// Simple check to make sure norm is on side closest robot
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if (cur_pose.t().dist(intersection + norm) > cur_pose.t().dist(intersection - norm))
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if (cur_pose.t().distance(intersection + norm) > cur_pose.t().distance(intersection - norm))
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norm = norm.inverse();
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// using the reflection
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@ -43,7 +43,7 @@ namespace gtsam {
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SimWall2D scale(double s) const { return SimWall2D(s*a_, s*b_); }
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/** geometry */
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double length() const { return a_.dist(b_); }
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double length() const { return a_.distance(b_); }
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Point2 midpoint() const;
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/**
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