add missing constructors and copy constructors

release/4.3a0
Duy-Nguyen Ta 2016-11-24 19:23:22 -05:00
parent c13b964777
commit e73d8a9742
1 changed files with 47 additions and 12 deletions

View File

@ -638,7 +638,7 @@ class Cal3_S2 {
Cal3_S2(double fx, double fy, double s, double u0, double v0);
Cal3_S2(Vector v);
Cal3_S2(double fov, int w, int h);
Cal3_S2(const gtsam::Cal3_S2& pose);
Cal3_S2(const gtsam::Cal3_S2& other);
// Testable
void print(string s) const;
@ -1497,6 +1497,7 @@ class GaussianFactorGraph {
#include <gtsam/linear/GaussianConditional.h>
virtual class GaussianConditional : gtsam::GaussianFactor {
//Constructors
GaussianConditional();
GaussianConditional(size_t key, Vector d, Matrix R, const gtsam::noiseModel::Diagonal* sigmas);
GaussianConditional(size_t key, Vector d, Matrix R, size_t name1, Matrix S,
const gtsam::noiseModel::Diagonal* sigmas);
@ -1527,8 +1528,9 @@ virtual class GaussianConditional : gtsam::GaussianFactor {
#include <gtsam/linear/GaussianDensity.h>
virtual class GaussianDensity : gtsam::GaussianConditional {
//Constructors
GaussianDensity(size_t key, Vector d, Matrix R, const gtsam::noiseModel::Diagonal* sigmas);
GaussianDensity();
GaussianDensity(const gtsam::GaussianDensity& other);
GaussianDensity(size_t key, Vector d, Matrix R, const gtsam::noiseModel::Diagonal* sigmas);
//Standard Interface
void print(string s) const;
@ -1541,8 +1543,8 @@ virtual class GaussianDensity : gtsam::GaussianConditional {
virtual class GaussianBayesNet {
//Constructors
GaussianBayesNet();
GaussianBayesNet(const gtsam::GaussianConditional* conditional);
GaussianBayesNet(const gtsam::GaussianBayesNet& other);
GaussianBayesNet(const gtsam::GaussianConditional* conditional);
// Testable
void print(string s) const;
@ -1601,8 +1603,8 @@ virtual class GaussianBayesTree {
class Errors {
//Constructors
Errors();
Errors(const gtsam::VectorValues& V);
Errors(const gtsam::Errors& other);
Errors(const gtsam::VectorValues& V);
//Testable
void print(string s);
@ -1709,8 +1711,8 @@ void PrintKeySet (const gtsam::KeySet& keys, string s);
#include <gtsam/inference/LabeledSymbol.h>
class LabeledSymbol {
LabeledSymbol();
LabeledSymbol(size_t full_key);
LabeledSymbol(const gtsam::LabeledSymbol& key);
LabeledSymbol(size_t full_key);
LabeledSymbol(unsigned char valType, unsigned char label, size_t j);
size_t key() const;
@ -1836,6 +1838,8 @@ class Values {
// enabling serialization functionality
void serialize() const;
// void insert(size_t j, const gtsam::Value& v);
// New in 4.0, we have to specialize every insert/update/at to generate wrappers
// Instead of the old:
// void insert(size_t j, const gtsam::Value& value);
@ -1845,20 +1849,51 @@ class Values {
template <T = {gtsam::Point2, gtsam::Rot2, gtsam::Pose2, gtsam::Point3,
gtsam::Rot3, gtsam::Pose3, gtsam::Cal3_S2, gtsam::Cal3DS2,
gtsam::Cal3Bundler, gtsam::EssentialMatrix,
gtsam::SimpleCamera,
gtsam::SimpleCamera, gtsam::imuBias::ConstantBias,
Vector, Matrix}>
void insert(size_t j, const T& t);
template <T = {gtsam::Point2, gtsam::Rot2, gtsam::Pose2, gtsam::Point3,
gtsam::Rot3, gtsam::Pose3, gtsam::Cal3_S2, gtsam::Cal3DS2,
gtsam::Cal3Bundler, gtsam::EssentialMatrix,
gtsam::SimpleCamera,
gtsam::SimpleCamera, gtsam::imuBias::ConstantBias,
Vector, Matrix}>
void update(size_t j, const T& t);
template <T = {gtsam::Point2, gtsam::Point3, gtsam::Rot2, gtsam::Pose2,
// void insert(size_t j, const gtsam::Point2& t);
// void insert(size_t j, const gtsam::Point3& t);
// void insert(size_t j, const gtsam::Rot2& t);
// void insert(size_t j, const gtsam::Pose2& t);
// void insert(size_t j, const gtsam::Rot3& t);
// void insert(size_t j, const gtsam::Pose3& t);
// void insert(size_t j, const gtsam::Cal3_S2& t);
// void insert(size_t j, const gtsam::Cal3DS2& t);
// void insert(size_t j, const gtsam::Cal3Bundler& t);
// void insert(size_t j, const gtsam::EssentialMatrix& t);
// void insert(size_t j, const gtsam::SimpleCamera& t);
// void insert(size_t j, const gtsam::imuBias::ConstantBias& t);
// void insert(size_t j, Vector t);
// void insert(size_t j, Matrix t);
// void update(size_t j, const gtsam::Point2& t);
// void update(size_t j, const gtsam::Point3& t);
// void update(size_t j, const gtsam::Rot2& t);
// void update(size_t j, const gtsam::Pose2& t);
// void update(size_t j, const gtsam::Rot3& t);
// void update(size_t j, const gtsam::Pose3& t);
// void update(size_t j, const gtsam::Cal3_S2& t);
// void update(size_t j, const gtsam::Cal3DS2& t);
// void update(size_t j, const gtsam::Cal3Bundler& t);
// void update(size_t j, const gtsam::EssentialMatrix& t);
// void update(size_t j, const gtsam::imuBias::ConstantBias& t);
// void update(size_t j, Vector t);
// void update(size_t j, Matrix t);
template <T = {gtsam::Point2, gtsam::Rot2, gtsam::Pose2, gtsam::Point3,
gtsam::Rot3, gtsam::Pose3, gtsam::Cal3_S2, gtsam::Cal3DS2,
gtsam::Cal3Bundler, gtsam::EssentialMatrix, Vector, Matrix}>
gtsam::Cal3Bundler, gtsam::EssentialMatrix,
gtsam::SimpleCamera, gtsam::imuBias::ConstantBias,
Vector, Matrix}>
T at(size_t j);
/// version for double