Be consistent in wrapping templated triangulation versions
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e60f4ac0c6
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@ -1096,56 +1096,99 @@ virtual class TriangulationResult : boost::optional<gtsam::Point3> {
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// Templates appear not yet supported for free functions - issue raised at
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// borglab/wrap#14 to add support
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// Cal3_S2 versions
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gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses,
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gtsam::Cal3_S2* sharedCal,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses,
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gtsam::Cal3DS2* sharedCal,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses,
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gtsam::Cal3Bundler* sharedCal,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3_S2& cameras,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Cal3_S2* sharedCal,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3_S2& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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// Cal3DS2 versions
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gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses,
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gtsam::Cal3DS2* sharedCal,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3DS2& cameras,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Cal3DS2* sharedCal,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3DS2& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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// Cal3Bundler versions
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gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses,
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gtsam::Cal3Bundler* sharedCal,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3Bundler& cameras,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Cal3Bundler* sharedCal,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3Bundler& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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// Cal3Fisheye versions
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gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses,
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gtsam::Cal3Fisheye* sharedCal,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3Fisheye& cameras,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Cal3Fisheye* sharedCal,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3Fisheye& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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// Cal3Unified versions
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gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses,
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gtsam::Cal3Unified* sharedCal,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3Unified& cameras,
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const gtsam::Point2Vector& measurements,
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double rank_tol, bool optimize,
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const gtsam::SharedNoiseModel& model = nullptr);
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gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Cal3_S2* sharedCal,
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gtsam::Cal3Unified* sharedCal,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Cal3DS2* sharedCal,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Cal3Bundler* sharedCal,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3_S2& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3Bundler& cameras,
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3Unified& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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#include <gtsam/geometry/BearingRange.h>
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template <POSE, POINT, BEARING, RANGE>
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class BearingRange {
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