Merge pull request #959 from borglab/values/upsert

Add new insert_or_assign method to Values
release/4.3a0
Varun Agrawal 2021-12-15 22:02:14 -05:00 committed by GitHub
commit e18ecc3a50
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5 changed files with 81 additions and 0 deletions

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@ -391,4 +391,10 @@ namespace gtsam {
update(j, static_cast<const Value&>(GenericValue<ValueType>(val))); update(j, static_cast<const Value&>(GenericValue<ValueType>(val)));
} }
// insert_or_assign with templated value
template <typename ValueType>
void Values::insert_or_assign(Key j, const ValueType& val) {
insert_or_assign(j, static_cast<const Value&>(GenericValue<ValueType>(val)));
}
} }

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@ -171,6 +171,25 @@ namespace gtsam {
} }
} }
/* ************************************************************************ */
void Values::insert_or_assign(Key j, const Value& val) {
if (this->exists(j)) {
// If key already exists, perform an update.
this->update(j, val);
} else {
// If key does not exist, perform an insert.
this->insert(j, val);
}
}
/* ************************************************************************ */
void Values::insert_or_assign(const Values& values) {
for (const_iterator key_value = values.begin(); key_value != values.end();
++key_value) {
this->insert_or_assign(key_value->key, key_value->value);
}
}
/* ************************************************************************* */ /* ************************************************************************* */
void Values::erase(Key j) { void Values::erase(Key j) {
KeyValueMap::iterator item = values_.find(j); KeyValueMap::iterator item = values_.find(j);

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@ -285,6 +285,19 @@ namespace gtsam {
/** update the current available values without adding new ones */ /** update the current available values without adding new ones */
void update(const Values& values); void update(const Values& values);
/// If key j exists, update value, else perform an insert.
void insert_or_assign(Key j, const Value& val);
/**
* Update a set of variables.
* If any variable key doe not exist, then perform an insert.
*/
void insert_or_assign(const Values& values);
/// Templated version to insert_or_assign a variable with the given j.
template <typename ValueType>
void insert_or_assign(Key j, const ValueType& val);
/** Remove a variable from the config, throws KeyDoesNotExist<J> if j is not present */ /** Remove a variable from the config, throws KeyDoesNotExist<J> if j is not present */
void erase(Key j); void erase(Key j);

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@ -275,6 +275,7 @@ class Values {
void insert(const gtsam::Values& values); void insert(const gtsam::Values& values);
void update(const gtsam::Values& values); void update(const gtsam::Values& values);
void insert_or_assign(const gtsam::Values& values);
void erase(size_t j); void erase(size_t j);
void swap(gtsam::Values& values); void swap(gtsam::Values& values);
@ -351,6 +352,32 @@ class Values {
void update(size_t j, Matrix matrix); void update(size_t j, Matrix matrix);
void update(size_t j, double c); void update(size_t j, double c);
void insert_or_assign(size_t j, const gtsam::Point2& point2);
void insert_or_assign(size_t j, const gtsam::Point3& point3);
void insert_or_assign(size_t j, const gtsam::Rot2& rot2);
void insert_or_assign(size_t j, const gtsam::Pose2& pose2);
void insert_or_assign(size_t j, const gtsam::SO3& R);
void insert_or_assign(size_t j, const gtsam::SO4& Q);
void insert_or_assign(size_t j, const gtsam::SOn& P);
void insert_or_assign(size_t j, const gtsam::Rot3& rot3);
void insert_or_assign(size_t j, const gtsam::Pose3& pose3);
void insert_or_assign(size_t j, const gtsam::Unit3& unit3);
void insert_or_assign(size_t j, const gtsam::Cal3_S2& cal3_s2);
void insert_or_assign(size_t j, const gtsam::Cal3DS2& cal3ds2);
void insert_or_assign(size_t j, const gtsam::Cal3Bundler& cal3bundler);
void insert_or_assign(size_t j, const gtsam::Cal3Fisheye& cal3fisheye);
void insert_or_assign(size_t j, const gtsam::Cal3Unified& cal3unified);
void insert_or_assign(size_t j, const gtsam::EssentialMatrix& essential_matrix);
void insert_or_assign(size_t j, const gtsam::PinholeCamera<gtsam::Cal3_S2>& camera);
void insert_or_assign(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Bundler>& camera);
void insert_or_assign(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Fisheye>& camera);
void insert_or_assign(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Unified>& camera);
void insert_or_assign(size_t j, const gtsam::imuBias::ConstantBias& constant_bias);
void insert_or_assign(size_t j, const gtsam::NavState& nav_state);
void insert_or_assign(size_t j, Vector vector);
void insert_or_assign(size_t j, Matrix matrix);
void insert_or_assign(size_t j, double c);
template <T = {gtsam::Point2, template <T = {gtsam::Point2,
gtsam::Point3, gtsam::Point3,
gtsam::Rot2, gtsam::Rot2,

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@ -172,6 +172,22 @@ TEST( Values, update_element )
CHECK(assert_equal((Vector)v2, cfg.at<Vector3>(key1))); CHECK(assert_equal((Vector)v2, cfg.at<Vector3>(key1)));
} }
TEST(Values, InsertOrAssign) {
Values values;
Key X(0);
double x = 1;
CHECK(values.size() == 0);
// This should perform an insert.
values.insert_or_assign(X, x);
EXPECT(assert_equal(values.at<double>(X), x));
// This should perform an update.
double y = 2;
values.insert_or_assign(X, y);
EXPECT(assert_equal(values.at<double>(X), y));
}
/* ************************************************************************* */ /* ************************************************************************* */
TEST(Values, basic_functions) TEST(Values, basic_functions)
{ {