Merge branch 'feature/wrapF' into feature/essential_transfer
commit
dfb69f367d
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@ -57,32 +57,20 @@ FundamentalMatrix::FundamentalMatrix(const Matrix3& F) {
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initialize(U, singularValues(1), V);
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}
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void FundamentalMatrix::initialize(const Matrix3& U, double s,
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const Matrix3& V) {
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s_ = s;
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sign_ = 1.0;
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// Check if U is a reflection and flip U and sign_ if so
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double detU = U.determinant(); // detU will be -1 or 1
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if (detU < 0) {
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U_ = Rot3(-U);
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sign_ = -sign_;
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} else {
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U_ = Rot3(U);
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}
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void FundamentalMatrix::initialize(Matrix3 U, double s, Matrix3 V) {
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// Check if U is a reflection and flip third column if so
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if (U.determinant() < 0) U.col(2) *= -1;
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// Same check for V
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double detV = V.determinant();
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if (detV < 0) {
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V_ = Rot3(-V);
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sign_ = -sign_;
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} else {
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V_ = Rot3(V);
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}
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if (V.determinant() < 0) V.col(2) *= -1;
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U_ = Rot3(U);
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s_ = s;
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V_ = Rot3(V);
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}
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Matrix3 FundamentalMatrix::matrix() const {
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return sign_ * U_.matrix() * Vector3(1.0, s_, 0).asDiagonal() *
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return U_.matrix() * Vector3(1.0, s_, 0).asDiagonal() *
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V_.transpose().matrix();
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}
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@ -92,8 +80,8 @@ void FundamentalMatrix::print(const std::string& s) const {
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bool FundamentalMatrix::equals(const FundamentalMatrix& other,
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double tol) const {
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return U_.equals(other.U_, tol) && sign_ == other.sign_ &&
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std::abs(s_ - other.s_) < tol && V_.equals(other.V_, tol);
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return U_.equals(other.U_, tol) && std::abs(s_ - other.s_) < tol &&
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V_.equals(other.V_, tol);
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}
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Vector FundamentalMatrix::localCoordinates(const FundamentalMatrix& F) const {
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@ -105,10 +93,10 @@ Vector FundamentalMatrix::localCoordinates(const FundamentalMatrix& F) const {
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}
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FundamentalMatrix FundamentalMatrix::retract(const Vector& delta) const {
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Rot3 newU = U_.retract(delta.head<3>());
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double newS = s_ + delta(3); // Update scalar
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Rot3 newV = V_.retract(delta.tail<3>());
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return FundamentalMatrix(newU, sign_, newS, newV);
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const Rot3 newU = U_.retract(delta.head<3>());
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const double newS = s_ + delta(3);
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const Rot3 newV = V_.retract(delta.tail<3>());
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return FundamentalMatrix(newU, newS, newV);
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}
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//*************************************************************************
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@ -20,23 +20,20 @@ namespace gtsam {
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*
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* The FundamentalMatrix class encapsulates the fundamental matrix, which
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* relates corresponding points in stereo images. It is parameterized by two
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* rotation matrices (U and V), a scalar parameter (s), and a sign.
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* rotation matrices (U and V) and a scalar parameter (s).
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* Using these values, the fundamental matrix is represented as
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*
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* F = sign * U * diag(1, s, 0) * V^T
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*
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* We need the `sign` because we use SO(3) for U and V, not O(3).
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* F = U * diag(1, s, 0) * V^T
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*/
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class GTSAM_EXPORT FundamentalMatrix {
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private:
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Rot3 U_; ///< Left rotation
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double sign_; ///< Whether to flip the sign or not
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double s_; ///< Scalar parameter for S
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Rot3 V_; ///< Right rotation
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Rot3 U_; ///< Left rotation
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double s_; ///< Scalar parameter for S
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Rot3 V_; ///< Right rotation
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public:
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/// Default constructor
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FundamentalMatrix() : U_(Rot3()), sign_(1.0), s_(1.0), V_(Rot3()) {}
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FundamentalMatrix() : U_(Rot3()), s_(1.0), V_(Rot3()) {}
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/**
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* @brief Construct from U, V, and scalar s
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@ -113,11 +110,11 @@ class GTSAM_EXPORT FundamentalMatrix {
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/// @}
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private:
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/// Private constructor for internal use
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FundamentalMatrix(const Rot3& U, double sign, double scaled_s, const Rot3& V)
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: U_(U), sign_(sign), s_(scaled_s), V_(V) {}
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FundamentalMatrix(const Rot3& U, double s, const Rot3& V)
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: U_(U), s_(s), V_(V) {}
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/// Initialize SO(3) matrices from general O(3) matrices
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void initialize(const Matrix3& U, double s, const Matrix3& V);
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void initialize(Matrix3 U, double s, Matrix3 V);
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};
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/**
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