update the stereo model and occlusion detection
parent
d62cb440db
commit
da06689677
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@ -0,0 +1,84 @@
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function [visiblePoints] = cylinderSampleProjectionStereo(K, pose, imageSize, cylinders)
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import gtsam.*
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%% memory allocation
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cylinderNum = length(cylinders);
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visiblePoints.index = cell(cylinderNum,1);
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pointCloudNum = 0;
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for i = 1:cylinderNum
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pointCloudNum = pointCloudNum + length(cylinders{i}.Points);
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visiblePoints.index{i} = cell(pointCloudNum,1);
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end
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visiblePoints.data = cell(pointCloudNum,1);
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visiblePoints.Z = cell(pointCloudNum, 1);
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%% check visiblity of points on each cylinder
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pointCloudIndex = 0;
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for i = 1:cylinderNum
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pointNum = length(cylinders{i}.Points);
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% to check point visibility
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for j = 1:pointNum
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pointCloudIndex = pointCloudIndex + 1;
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% For Cheirality Exception
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sampledPoint3 = cylinders{i}.Points{j};
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sampledPoint3local = pose.transform_to(sampledPoint3);
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if sampledPoint3local.z < 0
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continue;
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end
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% measurements
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Z.du = K.fx() * K.baseline() / samplePoint3.z;
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Z.uL = K.fx() * samplePoint3.x / samplePoint3.z + K.px();
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Z.uR = uL + du;
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Z.v = K.fy() / samplePoint3.z + K.py();
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% ignore points not visible in the scene
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if Z.uL < 0 || Z.uL >= imageSize.x || ...
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Z.uR < 0 || Z.uR >= imageSize.x || ...
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Z.v < 0 || Z.v >= imageSize.y
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continue;
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end
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% ignore points occluded
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% use a simple math hack to check occlusion:
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% 1. All points in front of cylinders' surfaces are visible
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% 2. For points behind the cylinders' surfaces, the cylinder
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for k = 1:cylinderNum
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rayCameraToPoint = pose.translation().between(sampledPoint3).vector();
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rayCameraToCylinder = pose.translation().between(cylinders{i}.centroid).vector();
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rayCylinderToPoint = cylinders{i}.centroid.between(sampledPoint3).vector();
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% Condition 1: all points in front of the cylinders'
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% surfaces are visible
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if dot(rayCylinderToPoint, rayCameraToCylinder) < 0
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visiblePoints.data{pointCloudIndex} = sampledPoint3;
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visiblePoints.Z{pointCloudIndex} = Z;
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visiblePoints.index{i}{j} = pointCloudIndex;
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continue;
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end
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% Condition 2
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projectedRay = dot(rayCameraToCylinder, rayCameraToPoint);
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if projectedRay > 0
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rayCylinderToProjected = norm(projectedRay) / norm(rayCameraToPoint) * rayCameraToPoint;
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if rayCylinderToProjected(1) > cylinders{i}.radius && ...
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rayCylinderToProjected(2) > cylinders{i}.radius
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visiblePoints.data{pointCloudIndex} = sampledPoint3;
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visiblePoints.Z{pointCloudIndex} = Z;
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visiblePoints.index{i}{j} = pointCloudIndex;
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end
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end
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end
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end
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end
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end
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@ -1,4 +1,4 @@
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function pts2dTracksStereo = points2DTrackStereo(cameras, imageSize, cylinders)
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function pts2dTracksStereo = points2DTrackStereo(K, cameraPoses, imageSize, cylinders)
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% Assess how accurately we can reconstruct points from a particular monocular camera setup.
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% Assess how accurately we can reconstruct points from a particular monocular camera setup.
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% After creation of the factor graph for each track, linearize it around ground truth.
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% After creation of the factor graph for each track, linearize it around ground truth.
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% There is no optimization
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% There is no optimization
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@ -16,8 +16,9 @@ measurementNoiseSigma = 1.0;
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posePriorNoise = noiseModel.Diagonal.Sigmas(poseNoiseSigmas);
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posePriorNoise = noiseModel.Diagonal.Sigmas(poseNoiseSigmas);
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pointPriorNoise = noiseModel.Isotropic.Sigma(3, pointNoiseSigma);
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pointPriorNoise = noiseModel.Isotropic.Sigma(3, pointNoiseSigma);
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measurementNoise = noiseModel.Isotropic.Sigma(2, measurementNoiseSigma);
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measurementNoise = noiseModel.Isotropic.Sigma(2, measurementNoiseSigma);
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stereoNoise = noiseModel.Isotropic.Sigma(3,1);
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cameraPosesNum = length(cameras);
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cameraPosesNum = length(cameraPoses);
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%% add measurements and initial camera & points values
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%% add measurements and initial camera & points values
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pointsNum = 0;
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pointsNum = 0;
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@ -26,25 +27,14 @@ for i = 1:cylinderNum
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pointsNum = pointsNum + length(cylinders{i}.Points);
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pointsNum = pointsNum + length(cylinders{i}.Points);
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end
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end
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pts3d = {};
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pts3d = cell(cameraPosesNum, 1);
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initialEstimate = Values;
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initialEstimate = Values;
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initialized = false;
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initialized = false;
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for i = 1:cameraPosesNum
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for i = 1:cameraPosesNum
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% add a constraint on the starting pose
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pts3d{i} = cylinderSampleProjectionStereo(K, cameraPose, imageSize, cylinders);
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camera = cameras{i};
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pts3d.pts{i} = cylinderSampleProjection(camera, imageSize, cylinders);
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pts3d.camera{i} = camera;
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if ~initialized
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if ~initialized
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graph.add(PriorFactorPose3(symbol('x', 1), camera.pose, posePriorNoise));
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graph.add(PriorFactorPose3(symbol('x', 1), camera.pose, posePriorNoise));
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k = 0;
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if ~isempty(pts3d.pts{i}.data{1+k})
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graph.add(PriorFactorPoint3(symbol('p', 1), ...
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pts3d.pts{i}.data{1+k}, pointPriorNoise));
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else
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k = k+1;
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end
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initialized = true;
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initialized = true;
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end
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end
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@ -52,10 +42,9 @@ for i = 1:cameraPosesNum
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if isempty(pts3d.pts{i}.Z{j})
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if isempty(pts3d.pts{i}.Z{j})
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continue;
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continue;
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end
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end
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graph.add(GenericProjectionFactorCal3_S2(pts3d.pts{i}.Z{j}, ...
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graph.add(GenericStereoFactor3D(StereoPoint2(pts3d{i}.Z{j}.uL, pts3d{i}.Z{j}.uR, pts3d{i}.Z{j}.v), ...
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measurementNoise, symbol('x', i), symbol('p', j), camera.calibration) );
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stereoNoise, symbol('x', i), symbol('p', j), K));
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end
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end
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end
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end
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%% initialize cameras and points close to ground truth
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%% initialize cameras and points close to ground truth
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@ -79,12 +68,19 @@ marginals = Marginals(graph, initialEstimate);
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%% get all the 2d points track information
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%% get all the 2d points track information
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% currently throws the Indeterminant linear system exception
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% currently throws the Indeterminant linear system exception
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ptIdx = 0;
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ptx = 1;
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for i = 1:pointsNum
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for i = 1:length(cylinders)
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if isempty(pts3d.pts{i})
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for j = 1:length(cylinders{i}.Points)
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continue;
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if isempty(pts3d{k}.index{i}{j})
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end
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continue;
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pts2dTracksMono.cov{ptIdx} = marginals.marginalCovariance(symbol('p',i));
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end
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idx = pts3d{k}.index{i}{j};
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pts2dTracksMono.pt3d{ptx} = pts3d{k}.data{idx};
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pts2dTracksMono.Z{ptx} = pts3d{k}.Z{idx};
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pts2dTracksMono.cov{ptx} = marginals.marginalCovariance(symbol('p',idx));
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ptx = ptx + 1;
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end
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end
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end
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end
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end
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